Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Audio issues
76–81 of 81
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-362 | Fixed | Audio: Made preLoadAudioData a per platform setting instead of a global default setting. | — | 2021.3.13f1Nov 4, 2022 | — | 1 |
| UUM-369 | Fixed | Audio: Fixed audio mixer groups not visible from the packages. | — | 2021.3.13f1Nov 4, 2022 | — | 1 |
| UUM-399 | Fixed | Audio: Fixed Audio Clip Import Settings not getting saved when the "Override for Dedicated Server" setting is enabled. | — | 2021.3.11f1Sep 29, 2022 | — | 1 |
| UUM-407 | Fixed | Audio: Fixed doc for GamepadSpeakerOutputType to be used exclusively for playstation 4, playstation 5 platforms and editor platforms only. | — | 2020.3.40f1Sep 27, 2022 | — | 2 |
| UUM-398 | Fixed | Audio: Fixed AudioClipPlayable.IsDone is false when AudioClipPlayable.Seek is used to reset the time. | — | 2021.3.10f1Sep 16, 2022 | — | 1 |
| UUM-6318 | Fixed | Audio: Fixed unexpected output from OnAudioFilterRead when the audio source is stopped and the 'spatialize' property is enabled. | — | 2020.3.39f1Sep 14, 2022 | — | 2 |