Fixed · Audio issues

76–90 of 90

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-10237FixedAudio: Fixed crash when resetting AudioSettings during async object loading.—2022.3.12f1Oct 26, 2023—7
UUM-27581FixedAudio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip2022.3.11f1Oct 10, 20232022.3.15f1Dec 5, 20235613
UUM-48572FixedAudio: Fixed AudioSource.Play() not starting from time=0 after manually seeking with AudioSource.time and then calling AudioSource.Stop().—2021.3.31f1Oct 3, 2023—7
UUM-2391FixedAudio: Fixed a bug where AudioClips loaded via UnityWebRequest would keep two copies of the data, which doubled the memory usage unnecessarily. This was the case for non-streaming AudioClips.—2022.3.10f1Sep 19, 2023—7
UUM-32163FixedAudio: Added lazy loopEnd evaluation to avoid keeping a value of 0. Downloaded audio files were were not updating this, causing a division by zero in the playback process.—2022.3.10f1Sep 19, 2023—7
UUM-18191FixedAudio: Fixed Audio Reverb Zone's not being affected by the global volume setting when the Spatial Blend of the Audio Source is lower than 1.—2022.3.8f1Aug 22, 2023—6
UUM-16017FixedAudio: Fixed a bug where SystemInfo.supportsAudio would return true on some platforms and false on others, when Unity Audio is disabled. We now always return false in this case.—2021.3.26f1May 25, 2023—1
UUM-28690FixedAudio: Updated the play-on-awake tooltip on the AudioSource.—2021.3.26f1May 25, 2023—1
UUM-19696FixedAudio: Fixed the corrupt audio playing for the first time in the first launch, when audio mixer is assigned at runtime.—2020.3.47f1Apr 5, 2023—2
UUM-362FixedAudio: Made preLoadAudioData a per platform setting instead of a global default setting.—2021.3.13f1Nov 4, 2022—1
UUM-369FixedAudio: Fixed audio mixer groups not visible from the packages.—2021.3.13f1Nov 4, 2022—1
UUM-399FixedAudio: Fixed Audio Clip Import Settings not getting saved when the "Override for Dedicated Server" setting is enabled.—2021.3.11f1Sep 29, 2022—1
UUM-407FixedAudio: Fixed doc for GamepadSpeakerOutputType to be used exclusively for playstation 4, playstation 5 platforms and editor platforms only.—2020.3.40f1Sep 27, 2022—2
UUM-398FixedAudio: Fixed AudioClipPlayable.IsDone is false when AudioClipPlayable.Seek is used to reset the time.—2021.3.10f1Sep 16, 2022—1
UUM-6318FixedAudio: Fixed unexpected output from OnAudioFilterRead when the audio source is stopped and the 'spatialize' property is enabled.—2020.3.39f1Sep 14, 2022—2
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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