Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Asset Pipeline issues
1–25 of 139
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-141411 | Fixed | Asset Pipeline: Fixed ModelImporter selecting a sub-asset (Material or ScriptableObject) as the main asset instead of the root GameObject when an OnPostprocessModel callback adds cloned or additional objects via AddObjectToAsset. | — | 6000.6.0b1Jun 23, 2026 | — | 2 |
| UUM-141845 | Fixed | Asset Pipeline: Fixed an issue with wide character handling that could cause an exception to be thrown on launch for project paths containing wide characters. (UUM-141845) First seen in 6000.6.0a4. | — | 6000.6.0a7Jun 11, 2026 | — | 1 |
| UUM-142338 | Fixed | Prefabs: Added objects are no longer removed when cleaning up a corrupt PrefabInstance. | — | 6000.0.77f1Jun 10, 2026 | — | 7 |
| UUM-142511 | Fixed | Asset Pipeline: Fixed an OOM issue when under heavy load (UUM-142511) First seen in 6000.6.0a5. Fixed in 6000.6.0a7. | 6000.6.0a6May 29, 2026 | 6000.6.0a7Jun 11, 2026 | 12 | 2 |
| UUM-137929 | Fixed | Asset Pipeline: Fixed an issue where the Reveal In Finder button in the Import Activity window could silently fail. | — | 6000.6.0a5May 13, 2026 | — | 6 |
| UUM-139309 | Fixed | Asset Import: Fixed an issue where file paths in the callstacks of some Asset Importer errors were not being converted into hyperlinks. | — | 6000.6.0a5May 13, 2026 | — | 5 |
| UUM-141112 | Fixed | Asset Pipeline: Fixed an editor crash when closing the OOP Profiler window. (UUM-141112) First seen in 6000.6.0a4. | — | 6000.6.0a5May 13, 2026 | — | 1 |
| UUM-132090 | Fixed | Asset Pipeline: Point Text asset importer to correct page in Docs. | — | 6000.6.0a3Apr 15, 2026 | — | 6 |
| UUM-133597 | Fixed | Asset Import: Fixed import of audio files with extended paths on Windows. | — | 6000.6.0a3Apr 15, 2026 | — | 14 |
| UUM-133886 | Fixed | Asset Pipeline: Prevented a worker crash when deleting an active BuildProfile. | — | 6000.6.0a3Apr 15, 2026 | — | 12 |
| UUM-137831 | Fixed | Asset Pipeline: Fixed an alignment issue with Accelerator Check Connection in Project Settings. | — | 6000.6.0a3Apr 15, 2026 | — | 6 |
| UUM-139706 | Fixed | Asset Pipeline: Fixed EntityId parsing to account for larger EntityId type in Preset Manager UI. (UUM-139706) Fixed in 6000.6.0a4. | 6000.6.0a3Apr 15, 2026 | 6000.5.0b6Apr 30, 2026 | 14 | 9 |
| UUM-77491 | Fixed | Asset Pipeline: Saving assets no longer updates file timestamps when the content is unchanged. This reduces false positives in source control systems that use timestamps to detect changes. | — | 6000.6.0a3Apr 15, 2026 | — | 6 |
| UUM-119732 | Fixed | Asset Pipeline: Asset import worker crashes caused by deleted assembly definition files no longer display error messages in the editor console. The worker recovers automatically and the diagnostic is still available in editor.log. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-136436 | Fixed | Asset Pipeline: Fixed an issue where a force crash dialog could appear when creating a serialized asset with a long name. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-133882 | Fixed | Asset Import: Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources. | — | 6000.5.0b2Apr 2, 2026 | — | 20 |
| UUM-135916 | Fixed | Asset Pipeline: Fixed crash when Accelerator cache server batch size is zero. | — | 6000.5.0b2Apr 2, 2026 | — | 18 |
| UUM-129709 | Fixed | Asset Pipeline: Improved validation for long asset names, so that 'Force Quit' is not presented for innocuous failures. | — | 6000.5.0a7Feb 19, 2026 | — | 16 |
| UUM-133434 | Fixed | Asset Pipeline: Fixed the warning icon for Asset Import Overrides so the icon now loads correctly in light mode. | — | 6000.5.0a7Feb 19, 2026 | — | 4 |
| UUM-122515 | Fixed | Asset Pipeline: Synchronizing the Editor Preferences on disk, when the Editor Theme is changed. | — | 6000.5.0a4Jan 8, 2026 | — | 18 |
| UUM-115091 | Fixed | Asset Pipeline: Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene. | — | 6000.5.0a3Dec 16, 2025 | — | 26 |
| UUM-84973 | Fixed | Asset Pipeline: Prevent addition of sub-assets to any asset file contained in the ProjectSettings folder to prevent deserialization errors. | — | 6000.5.0a3Dec 16, 2025 | — | 30 |
| UUM-128966 | Fixed | Mesh: Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator | 6000.3.0f1Dec 3, 2025 | 6000.0.65f1Jan 7, 2026 | 34 | 38 |
| UUM-122776 | Fixed | Asset Bundles: Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks. | — | 6000.3.0b10Nov 12, 2025 | — | 37 |
| UUM-122108 | Fixed | Prefabs: Fixed a crash occurring when opening a scene with missing prefabs and added components in prefab modifications. | — | 6000.2.11f1Nov 5, 2025 | — | 18 |