Fixed · Asset Pipeline issues

125 of 132

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-132090FixedAsset Pipeline: Point Text asset importer to correct page in Docs.6000.6.0a3Apr 15, 20261
UUM-133597FixedAsset Import: Fixed import of audio files with extended paths on Windows.6000.6.0a3Apr 15, 20265
UUM-133886FixedAsset Pipeline: Prevented a worker crash when deleting an active BuildProfile.6000.6.0a3Apr 15, 20261
UUM-137831FixedAsset Pipeline: Fixed an alignment issue with Accelerator Check Connection in Project Settings.6000.6.0a3Apr 15, 20261
UUM-139706FixedAsset Pipeline: Fixed EntityId parsing to account for larger EntityId type in Preset Manager UI. (UUM-139706) Fixed in 6000.6.0a4.6000.6.0a3Apr 15, 20266000.5.0b6Apr 30, 2026144
UUM-77491FixedAsset Pipeline: Saving assets no longer updates file timestamps when the content is unchanged. This reduces false positives in source control systems that use timestamps to detect changes.6000.6.0a3Apr 15, 20261
UUM-119732FixedAsset Pipeline: Asset import worker crashes caused by deleted assembly definition files no longer display error messages in the editor console. The worker recovers automatically and the diagnostic is still available in editor.log.6000.6.0a2Apr 2, 20262
UUM-136436FixedAsset Pipeline: Fixed an issue where a force crash dialog could appear when creating a serialized asset with a long name.6000.6.0a2Apr 2, 20262
UUM-133882FixedAsset Import: Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources.6000.5.0b2Apr 2, 202611
UUM-135916FixedAsset Pipeline: Fixed crash when Accelerator cache server batch size is zero.6000.5.0b2Apr 2, 20269
UUM-129709FixedAsset Pipeline: Improved validation for long asset names, so that 'Force Quit' is not presented for innocuous failures.6000.5.0a7Feb 19, 202612
UUM-133434FixedAsset Pipeline: Fixed the warning icon for Asset Import Overrides so the icon now loads correctly in light mode.6000.5.0a7Feb 19, 20262
UUM-122515FixedAsset Pipeline: Synchronizing the Editor Preferences on disk, when the Editor Theme is changed.6000.5.0a4Jan 8, 202614
UUM-115091FixedAsset Pipeline: Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene.6000.5.0a3Dec 16, 202522
UUM-84973FixedAsset Pipeline: Prevent addition of sub-assets to any asset file contained in the ProjectSettings folder to prevent deserialization errors.6000.5.0a3Dec 16, 202526
UUM-128966FixedMesh: Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator6000.3.0f1Dec 3, 20256000.0.65f1Jan 7, 20263434
UUM-122776FixedAsset Bundles: Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks.6000.3.0b10Nov 12, 202533
UUM-122108FixedPrefabs: Fixed a crash occurring when opening a scene with missing prefabs and added components in prefab modifications.6000.2.11f1Nov 5, 202518
UUM-114846FixedAsset Pipeline: Fixed a crash happening when deleting and recreating an asset and trying to us MoveAsset on it before any asset database refresh.6000.4.0a2Oct 16, 202522
UUM-107732FixedAsset - Database: AssetImportWorkers crash when ASMDEF are deleted6000.2.5f1Sep 17, 20256000.2.8f1Oct 15, 20252828
UUM-111102FixedPrefabs: Fixed an error when creating a new script while adding a new component to a prefab via the AddComponent context menu.6000.2.5f1Sep 17, 202526
UUM-117724FixedAsset Importers: AssetImportWorker crash on RTTI::IsDerivedFrom when importing specific assets6000.2.5f1Sep 17, 20256000.2.8f1Oct 15, 20252827
UUM-102672FixedAsset Bundles: Deterministic ClassTypes and TypeTreeHash output for AssetBundle .manifest file when there are multiple MonoBehaviours.6000.3.0b1Sep 9, 202510
UUM-108869FixedAsset Import: Fixed the top alignment of entries in the asset post processor list in asset importer editors.6000.3.0a5Aug 21, 202511
UUM-105792FixedPrefabs: Fixed a crash that occurred when loading a scene containing an unlinked prefab that had an AddedComponent prefab modification.6000.2.0b13Aug 7, 202513
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.