Fixed · Asset Pipeline issues

125 of 139

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-141411FixedAsset Pipeline: Fixed ModelImporter selecting a sub-asset (Material or ScriptableObject) as the main asset instead of the root GameObject when an OnPostprocessModel callback adds cloned or additional objects via AddObjectToAsset.6000.6.0b1Jun 23, 20262
UUM-141845FixedAsset Pipeline: Fixed an issue with wide character handling that could cause an exception to be thrown on launch for project paths containing wide characters. (UUM-141845) First seen in 6000.6.0a4.6000.6.0a7Jun 11, 20261
UUM-142338FixedPrefabs: Added objects are no longer removed when cleaning up a corrupt PrefabInstance.6000.0.77f1Jun 10, 20267
UUM-142511FixedAsset Pipeline: Fixed an OOM issue when under heavy load (UUM-142511) First seen in 6000.6.0a5. Fixed in 6000.6.0a7.6000.6.0a6May 29, 20266000.6.0a7Jun 11, 2026122
UUM-137929FixedAsset Pipeline: Fixed an issue where the Reveal In Finder button in the Import Activity window could silently fail.6000.6.0a5May 13, 20266
UUM-139309FixedAsset Import: Fixed an issue where file paths in the callstacks of some Asset Importer errors were not being converted into hyperlinks.6000.6.0a5May 13, 20265
UUM-141112FixedAsset Pipeline: Fixed an editor crash when closing the OOP Profiler window. (UUM-141112) First seen in 6000.6.0a4.6000.6.0a5May 13, 20261
UUM-132090FixedAsset Pipeline: Point Text asset importer to correct page in Docs.6000.6.0a3Apr 15, 20266
UUM-133597FixedAsset Import: Fixed import of audio files with extended paths on Windows.6000.6.0a3Apr 15, 202614
UUM-133886FixedAsset Pipeline: Prevented a worker crash when deleting an active BuildProfile.6000.6.0a3Apr 15, 202612
UUM-137831FixedAsset Pipeline: Fixed an alignment issue with Accelerator Check Connection in Project Settings.6000.6.0a3Apr 15, 20266
UUM-139706FixedAsset Pipeline: Fixed EntityId parsing to account for larger EntityId type in Preset Manager UI. (UUM-139706) Fixed in 6000.6.0a4.6000.6.0a3Apr 15, 20266000.5.0b6Apr 30, 2026149
UUM-77491FixedAsset Pipeline: Saving assets no longer updates file timestamps when the content is unchanged. This reduces false positives in source control systems that use timestamps to detect changes.6000.6.0a3Apr 15, 20266
UUM-119732FixedAsset Pipeline: Asset import worker crashes caused by deleted assembly definition files no longer display error messages in the editor console. The worker recovers automatically and the diagnostic is still available in editor.log.6000.6.0a2Apr 2, 20267
UUM-136436FixedAsset Pipeline: Fixed an issue where a force crash dialog could appear when creating a serialized asset with a long name.6000.6.0a2Apr 2, 20267
UUM-133882FixedAsset Import: Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources.6000.5.0b2Apr 2, 202620
UUM-135916FixedAsset Pipeline: Fixed crash when Accelerator cache server batch size is zero.6000.5.0b2Apr 2, 202618
UUM-129709FixedAsset Pipeline: Improved validation for long asset names, so that 'Force Quit' is not presented for innocuous failures.6000.5.0a7Feb 19, 202616
UUM-133434FixedAsset Pipeline: Fixed the warning icon for Asset Import Overrides so the icon now loads correctly in light mode.6000.5.0a7Feb 19, 20264
UUM-122515FixedAsset Pipeline: Synchronizing the Editor Preferences on disk, when the Editor Theme is changed.6000.5.0a4Jan 8, 202618
UUM-115091FixedAsset Pipeline: Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene.6000.5.0a3Dec 16, 202526
UUM-84973FixedAsset Pipeline: Prevent addition of sub-assets to any asset file contained in the ProjectSettings folder to prevent deserialization errors.6000.5.0a3Dec 16, 202530
UUM-128966FixedMesh: Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator6000.3.0f1Dec 3, 20256000.0.65f1Jan 7, 20263438
UUM-122776FixedAsset Bundles: Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks.6000.3.0b10Nov 12, 202537
UUM-122108FixedPrefabs: Fixed a crash occurring when opening a scene with missing prefabs and added components in prefab modifications.6000.2.11f1Nov 5, 202518
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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