Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed in last 30d · Asset Pipeline issues
1–4 of 4
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-141411 | Fixed | Asset Pipeline: Fixed ModelImporter selecting a sub-asset (Material or ScriptableObject) as the main asset instead of the root GameObject when an OnPostprocessModel callback adds cloned or additional objects via AddObjectToAsset. | — | 6000.6.0b1Jun 23, 2026 | — | 2 |
| UUM-141845 | Fixed | Asset Pipeline: Fixed an issue with wide character handling that could cause an exception to be thrown on launch for project paths containing wide characters. (UUM-141845) First seen in 6000.6.0a4. | — | 6000.6.0a7Jun 11, 2026 | — | 1 |
| UUM-142338 | Fixed | Prefabs: Added objects are no longer removed when cleaning up a corrupt PrefabInstance. | — | 6000.0.77f1Jun 10, 2026 | — | 7 |
| UUM-142511 | Fixed | Asset Pipeline: Fixed an OOM issue when under heavy load (UUM-142511) First seen in 6000.6.0a5. Fixed in 6000.6.0a7. | 6000.6.0a6May 29, 2026 | 6000.6.0a7Jun 11, 2026 | 12 | 2 |