Fixed in last 30d · Asset Pipeline issues

14 of 4

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-141411FixedAsset Pipeline: Fixed ModelImporter selecting a sub-asset (Material or ScriptableObject) as the main asset instead of the root GameObject when an OnPostprocessModel callback adds cloned or additional objects via AddObjectToAsset.6000.6.0b1Jun 23, 20262
UUM-141845FixedAsset Pipeline: Fixed an issue with wide character handling that could cause an exception to be thrown on launch for project paths containing wide characters. (UUM-141845) First seen in 6000.6.0a4.6000.6.0a7Jun 11, 20261
UUM-142338FixedPrefabs: Added objects are no longer removed when cleaning up a corrupt PrefabInstance.6000.0.77f1Jun 10, 20267
UUM-142511FixedAsset Pipeline: Fixed an OOM issue when under heavy load (UUM-142511) First seen in 6000.6.0a5. Fixed in 6000.6.0a7.6000.6.0a6May 29, 20266000.6.0a7Jun 11, 2026122
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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