Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Animation issues
76–100 of 115
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-92769 | Fixed | Animation: Added missing "Duplicate" menu item when right clicking state and state machine nodes in the Animator window. | — | 6000.2.0a4Feb 19, 2025 | — | 19 |
| UUM-96467 | Fixed | Animation: Fixed that Prefab instance properties were not properly restored when using Redo with Animation Preview turned on. | — | 6000.2.0a4Feb 19, 2025 | — | 29 |
| UUM-95775 | Fixed | Animation: Fixed a minor issue where blend trees preview parameters were not updated when editing threshold values of individual motions in the blend tree. | — | 6000.1.0b7Feb 19, 2025 | — | 29 |
| UUM-95943 | Fixed | Animation: Fixed a bug in AnimatorControllerPlayable that caused unnecessary bindings to rebuild during state transitions. | — | 6000.1.0b7Feb 19, 2025 | — | 30 |
| UUM-92603 | Fixed | Animation: Fixed a crash in the Animation window that occurred when opening the clip selection list with an animation source containing a list of animation clips with null references. | — | 6000.1.0b6Feb 11, 2025 | — | 31 |
| UUM-93220 | Fixed | Animation: Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. (UUM-93220) Fixed in 6000.2.0a5. | 6000.2.0a1Jan 29, 2025 | 6000.1.0b8Feb 26, 2025 | 28 | 22 |
| UUM-86337 | Fixed | Animation: Fixed a regression in the Editor where Timeline preview prevented an Animator Controller from writing animation in Play mode. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-73614 | Fixed | Animation: Fixed invalid default values of animated parameters in animator controller. | — | 6000.1.0a2Oct 30, 2024 | — | 27 |
| UUM-80043 | Fixed | Animation: Fixed crash when attempting to recreate the Animator bindings, by enabling a RigBuilder that binds a transform stream handle for example, while the Animator was being evaluated. | — | 2021.3.45f1Oct 16, 2024 | — | 3 |
| UUM-77622 | Fixed | Animation: Fixed an issue where entry transitions were not reporting warnings when one of their parameters was deleted. | — | 2022.3.49f1Oct 1, 2024 | — | 2 |
| UUM-75459 | Fixed | Animation: Fixed a bug where state machine behaviors would appear linked when copy-pasting an AnimatorState. | — | 2022.3.47f1Sep 18, 2024 | — | 2 |
| UUM-68376 | Fixed | Animation: Fixed additive animations ever increasing non animated values. | — | 2021.3.41f1Jul 23, 2024 | — | 2 |
| UUM-72121 | Fixed | Animation: Fixed crash when setting a variable after having destroyed the controller. | — | 2022.3.33f1Jun 12, 2024 | — | 2 |
| UUM-71674 | Fixed | Animation: Fixed PlayableDirector fields that were not being updated when the Bindings section was expanded. | — | 2022.3.32f1Jun 4, 2024 | — | 2 |
| UUM-68642 | Fixed | Animation: Transition duplicates are no longer added in the AnimatorController file when copy pasting an AnimatorState. | — | 2021.3.39f1May 28, 2024 | — | 2 |
| UUM-63803 | Fixed | Animation: Fixed AnimatorController m_Controller field inconsistency when changing parameter and layer order. | — | 6000.0.0b12Mar 19, 2024 | — | 6 |
| UUM-46921 | Fixed | Animation: Fixed size of Animator right panel when left panel is closed | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-55778 | Fixed | Animation: Fixed Animator.parameters returning 0 until you start play mode in some cases. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-66549 | Fixed | Animation: Crash on AnimatorStateMachine::RemoveTransitionsWithDeletingObject when deleting a newly created Empty State in Animator Controller | 6000.0.0b11Mar 13, 2024 | 2022.3.24f1Apr 9, 2024 | 26 | 8 |
| UUM-59654 | Fixed | Animation: Fixed Editor spike when selecting a GameObject with a Playable Director Component. | — | 2022.3.21f1Mar 5, 2024 | — | 7 |
| UUM-62807 | Fixed | Animation: Blend Tree assets are now correctly deleted when overwritten by an Animation Clip in an Animator. | — | 2022.3.21f1Mar 5, 2024 | — | 7 |
| UUM-54402 | Fixed | Animation: Fixed blend tree preview not displaying when inspecting blend tree. | — | 2022.3.19f1Jan 31, 2024 | — | 6 |
| UUM-58996 | Fixed | Animation: Fixed deleting StateMachine that was leaking outgoing transitions. | — | 2022.3.19f1Jan 31, 2024 | — | 7 |
| UUM-59080 | Fixed | Animation: Fixed for transition preview ending before the target state has fully played. | — | 2022.3.19f1Jan 31, 2024 | — | 7 |
| UUM-59649 | Fixed | Animation: Fixed synced layers that were mistakenly deleted when the user removed an unrelated layer in the Animator window. | — | 2022.3.19f1Jan 31, 2024 | — | 7 |