Fixed · Animation issues

76100 of 115

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-92769FixedAnimation: Added missing "Duplicate" menu item when right clicking state and state machine nodes in the Animator window.6000.2.0a4Feb 19, 202519
UUM-96467FixedAnimation: Fixed that Prefab instance properties were not properly restored when using Redo with Animation Preview turned on.6000.2.0a4Feb 19, 202529
UUM-95775FixedAnimation: Fixed a minor issue where blend trees preview parameters were not updated when editing threshold values of individual motions in the blend tree.6000.1.0b7Feb 19, 202529
UUM-95943FixedAnimation: Fixed a bug in AnimatorControllerPlayable that caused unnecessary bindings to rebuild during state transitions.6000.1.0b7Feb 19, 202530
UUM-92603FixedAnimation: Fixed a crash in the Animation window that occurred when opening the clip selection list with an animation source containing a list of animation clips with null references.6000.1.0b6Feb 11, 202531
UUM-93220FixedAnimation: Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. (UUM-93220) Fixed in 6000.2.0a5.6000.2.0a1Jan 29, 20256000.1.0b8Feb 26, 20252822
UUM-86337FixedAnimation: Fixed a regression in the Editor where Timeline preview prevented an Animator Controller from writing animation in Play mode.6000.1.0b2Jan 16, 202517
UUM-73614FixedAnimation: Fixed invalid default values of animated parameters in animator controller.6000.1.0a2Oct 30, 202427
UUM-80043FixedAnimation: Fixed crash when attempting to recreate the Animator bindings, by enabling a RigBuilder that binds a transform stream handle for example, while the Animator was being evaluated.2021.3.45f1Oct 16, 20243
UUM-77622FixedAnimation: Fixed an issue where entry transitions were not reporting warnings when one of their parameters was deleted.2022.3.49f1Oct 1, 20242
UUM-75459FixedAnimation: Fixed a bug where state machine behaviors would appear linked when copy-pasting an AnimatorState.2022.3.47f1Sep 18, 20242
UUM-68376FixedAnimation: Fixed additive animations ever increasing non animated values.2021.3.41f1Jul 23, 20242
UUM-72121FixedAnimation: Fixed crash when setting a variable after having destroyed the controller.2022.3.33f1Jun 12, 20242
UUM-71674FixedAnimation: Fixed PlayableDirector fields that were not being updated when the Bindings section was expanded.2022.3.32f1Jun 4, 20242
UUM-68642FixedAnimation: Transition duplicates are no longer added in the AnimatorController file when copy pasting an AnimatorState.2021.3.39f1May 28, 20242
UUM-63803FixedAnimation: Fixed AnimatorController m_Controller field inconsistency when changing parameter and layer order.6000.0.0b12Mar 19, 20246
UUM-46921FixedAnimation: Fixed size of Animator right panel when left panel is closed6000.0.0b11Mar 13, 20245
UUM-55778FixedAnimation: Fixed Animator.parameters returning 0 until you start play mode in some cases.6000.0.0b11Mar 13, 20245
UUM-66549FixedAnimation: Crash on AnimatorStateMachine::RemoveTransitionsWithDeletingObject when deleting a newly created Empty State in Animator Controller6000.0.0b11Mar 13, 20242022.3.24f1Apr 9, 2024268
UUM-59654FixedAnimation: Fixed Editor spike when selecting a GameObject with a Playable Director Component.2022.3.21f1Mar 5, 20247
UUM-62807FixedAnimation: Blend Tree assets are now correctly deleted when overwritten by an Animation Clip in an Animator.2022.3.21f1Mar 5, 20247
UUM-54402FixedAnimation: Fixed blend tree preview not displaying when inspecting blend tree.2022.3.19f1Jan 31, 20246
UUM-58996FixedAnimation: Fixed deleting StateMachine that was leaking outgoing transitions.2022.3.19f1Jan 31, 20247
UUM-59080FixedAnimation: Fixed for transition preview ending before the target state has fully played.2022.3.19f1Jan 31, 20247
UUM-59649FixedAnimation: Fixed synced layers that were mistakenly deleted when the user removed an unrelated layer in the Animator window.2022.3.19f1Jan 31, 20247
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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