VersionSectionRiskImpactNote
2022.3.12f1Changes
Graphics
ChangeD3D11 will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing.
2022.3.12f1Changes
Graphics
ChangeD3D12 will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing.
2022.3.12f1Changes
Graphics
ChangeGLES will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
2022.3.12f1Changes
Graphics
ChangeIOS will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
2022.3.12f1Changes
Graphics
ChangeMac will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
2022.3.12f1Changes
Graphics
ChangeRenderTexture will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing.
2022.3.12f1Changes
Graphics
ChangeTvOS will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
2022.3.12f1Changes
Graphics
ChangeVulkan will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
2022.3.12f1Changes
UI
ChangeAdded "Unsupported MSAA Fallback" in player settings to specify how to handle cases with unsupported sample counts.
2022.3.12f1Changes
URP
ChangeVulkan URP will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
2022.3.12f1Fixes
Graphics
FixMSAA sample count will fallback with same sample count, no matter what API is used.

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