UUM-70734
Fixed in 6000.3.0a2Mentioned in 15 release notes.
First fixed in 6000.3.0a2 (Jul 17, 2025); relisted in 14 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.3.0f1 | Fixes 2D | Fix | Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. | |
| 6000.3.0b10 | Fixes 2D | Fix | Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. | |
| 6000.3.0b9 | Fixes 2D | Fix | Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. | |
| 6000.3.0b8 | Fixes 2D | Fix | Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. | |
| 6000.3.0b7 | Fixes 2D | Fix | Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. | |
| 6000.3.0b6 | Fixes 2D | Fix | Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. | |
| 6000.3.0b5 | Fixes 2D | Fix | Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. | |
| 6000.3.0b3 | Fixes 2D | Fix | Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. | |
| 6000.3.0b2 | Fixes 2D | Fix | Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. | |
| 6000.2.5f1 | Fixes 2D | Fix | Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. | |
| 6000.0.58f1 | Fixes 2D | Fix | Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. | |
| 6000.3.0b1 | Fixes 2D | Fix | Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. | |
| 6000.3.0a5 | Fixes 2D | Fix | Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. | |
| 6000.3.0a3 | Fixes 2D | Fix | Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. | |
| 6000.3.0a2 | Fixes 2D | Fix | Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. |