VersionSectionRiskImpactNote
6000.0.0b16Fixes
Physics 2D
FixFixed an issue where OnTriggerExit2D or OnCollisionExit2D are not called if the Collider2D has existing contacts but then becomes invalid (no shapes) due to an arbitrary rotation around the x and/or y-axis.
6000.0.0b15Fixes
Physics 2D
FixFixed an issue where OnTriggerExit2D or OnCollisionExit2D are not called if the Collider2D has existing contacts but then becomes invalid (no shapes) due to an arbitrary rotation around the x and/or y-axis.
6000.0.0b13Fixes
Physics 2D
FixFixed an issue where OnTriggerExit2D or OnCollisionExit2D are not called if the Collider2D has existing contacts but then becomes invalid (no shapes) due to an arbitrary rotation around the x and/or y-axis.
6000.0.0b12Fixes
Physics 2D
FixFixed an issue where OnTriggerExit2D or OnCollisionExit2D are not called if the Collider2D has existing contacts but then becomes invalid (no shapes) due to an arbitrary rotation around the x and/or y-axis.
6000.0.0b11Fixes
Physics 2D
FixFixed an issue where OnTriggerExit2D or OnCollisionExit2D are not called if the Collider2D has existing contacts but then becomes invalid (no shapes) due to an arbitrary rotation around the x and/or y-axis.

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