UUM-50168
Fixed in 6000.0.0b11Mentioned in 5 Unity 6 release notes.
First fixed in 6000.0.0b11 (Mar 13, 2024); relisted in 4 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes IL2CPP | Fix | Fixed issue where a DefaultStream or GZipStream may not decompress all of the bytes in certain compressed files. https://github.cds.internal.unity3d.com/unity/il2cpp/pull/5546 https://jira.unity3d.com/browse/UUM-50168 | |
| 6000.0.0b15 | Fixes IL2CPP | Fix | Fixed issue where a DefaultStream or GZipStream may not decompress all of the bytes in certain compressed files. https://github.cds.internal.unity3d.com/unity/il2cpp/pull/5546 https://jira.unity3d.com/browse/UUM-50168 | |
| 6000.0.0b13 | Fixes IL2CPP | Fix | Fixed issue where a DefaultStream or GZipStream may not decompress all of the bytes in certain compressed files. https://github.cds.internal.unity3d.com/unity/il2cpp/pull/5546 https://jira.unity3d.com/browse/UUM-50168 | |
| 6000.0.0b12 | Fixes IL2CPP | Fix | Fixed issue where a DefaultStream or GZipStream may not decompress all of the bytes in certain compressed files. https://github.cds.internal.unity3d.com/unity/il2cpp/pull/5546 https://jira.unity3d.com/browse/UUM-50168 | |
| 6000.0.0b11 | Fixes IL2CPP | Fix | Fixed issue where a DefaultStream or GZipStream may not decompress all of the bytes in certain compressed files. https://github.cds.internal.unity3d.com/unity/il2cpp/pull/5546 https://jira.unity3d.com/browse/UUM-50168 |