UUM-43709
Fixed in 6000.0.0b11Mentioned in 6 release notes.
First fixed in 6000.0.0b11 (Mar 13, 2024); relisted in 5 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 2022.3.32f1 | Fixes 2D | Fix | Fixed Case where there is high memory usage and crash on DynamicHeapAllocator::CreateTLSFBlock when opening project with Sprite Atlas V2 enabled. | |
| 6000.0.0b16 | Fixes 2D | Fix | Fixed the high memory usage and crashing issue related to DynamicHeapAllocator::CreateTLSFBlock when opening project with Sprite Atlas V2 enabled. | |
| 6000.0.0b15 | Fixes 2D | Fix | Fixed the high memory usage and crashing issue related to DynamicHeapAllocator::CreateTLSFBlock when opening project with Sprite Atlas V2 enabled. | |
| 6000.0.0b13 | Fixes 2D | Fix | Fixed the high memory usage and crashing issue related to DynamicHeapAllocator::CreateTLSFBlock when opening project with Sprite Atlas V2 enabled. | |
| 6000.0.0b12 | Fixes 2D | Fix | Fixed the high memory usage and crashing issue related to DynamicHeapAllocator::CreateTLSFBlock when opening project with Sprite Atlas V2 enabled. | |
| 6000.0.0b11 | Fixes 2D | Fix | Fixed the high memory usage and crashing issue related to DynamicHeapAllocator::CreateTLSFBlock when opening project with Sprite Atlas V2 enabled. |