UUM-158827
Fixed in 7000.0.0a16Mentioned in 4 Unity 7 release notes.
First fixed in 7000.0.0a16 (Nov 5, 2026); relisted in 3 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes Unity Physics | Fix | Vertex counting to select the correct rendering index format for a convex mesh that has more than 65535 vertices when using a combined mesh | |
| 7000.0.0a16 | Fixes Unity Physics | Fix | Collider.ToMesh() leaked an intermediate mesh for every convex, mesh and terrain collider it converted. These meshes are now destroyed once they are combined into the returned mesh. | |
| 7000.0.0a16 | Fixes Unity Physics | Fix | Vertex counting to select the correct rendering index format for a convex mesh that has more than 65535 vertices when using a combined mesh | |
| 7000.0.0a16 | Fixes Unity Physics | Fix | Collider.ToMesh() leaked an intermediate mesh for every convex, mesh and terrain collider it converted. These meshes are now destroyed once they are combined into the returned mesh. |