VersionSectionRiskImpactNote
7000.0.0a16Fixes
Unity Physics
FixVertex counting to select the correct rendering index format for a convex mesh that has more than 65535 vertices when using a combined mesh
7000.0.0a16Fixes
Unity Physics
FixCollider.ToMesh() leaked an intermediate mesh for every convex, mesh and terrain collider it converted. These meshes are now destroyed once they are combined into the returned mesh.
7000.0.0a16Fixes
Unity Physics
FixVertex counting to select the correct rendering index format for a convex mesh that has more than 65535 vertices when using a combined mesh
7000.0.0a16Fixes
Unity Physics
FixCollider.ToMesh() leaked an intermediate mesh for every convex, mesh and terrain collider it converted. These meshes are now destroyed once they are combined into the returned mesh.

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