UUM-158827
Fixed in 6000.7.0b8Mentioned in 4 Unity 6 release notes.
First fixed in 6000.7.0b8 (Nov 5, 2026); relisted in 3 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes Unity Physics | Fix | Vertex counting to select the correct rendering index format for a convex mesh that has more than 65535 vertices when using a combined mesh. | |
| 6000.7.0b8 | Fixes Unity Physics | Fix | Collider.ToMesh() leaked an intermediate mesh for every convex, mesh and terrain collider it converted. These meshes are now destroyed once they are combined into the returned mesh. | |
| 6000.7.0b8 | Fixes Unity Physics | Fix | Vertex counting to select the correct rendering index format for a convex mesh that has more than 65535 vertices when using a combined mesh. | |
| 6000.7.0b8 | Fixes Unity Physics | Fix | Collider.ToMesh() leaked an intermediate mesh for every convex, mesh and terrain collider it converted. These meshes are now destroyed once they are combined into the returned mesh. |