VersionSectionRiskImpactNote
6000.7.0b8Fixes
Unity Physics
FixVertex counting to select the correct rendering index format for a convex mesh that has more than 65535 vertices when using a combined mesh.
6000.7.0b8Fixes
Unity Physics
FixCollider.ToMesh() leaked an intermediate mesh for every convex, mesh and terrain collider it converted. These meshes are now destroyed once they are combined into the returned mesh.
6000.7.0b8Fixes
Unity Physics
FixVertex counting to select the correct rendering index format for a convex mesh that has more than 65535 vertices when using a combined mesh.
6000.7.0b8Fixes
Unity Physics
FixCollider.ToMesh() leaked an intermediate mesh for every convex, mesh and terrain collider it converted. These meshes are now destroyed once they are combined into the returned mesh.

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