VersionSectionRiskImpactNote
6000.7.0b8API Changes
Physics 2D
BreakingDeprecated: Deprecated the "useScale" parameter of "PhysicsMath.GetRelativeMatrix2D", which had no effect; use the overload without it, or "PhysicsMath.GetRelativePose2D" to build a matrix with the scale you need.
6000.7.0b8Fixes
Physics 2D
FixFixed "PhysicsMath.GetRelativeMatrix" returning an incorrect translation on the XZ and ZY transform planes.
6000.7.0b8Fixes
Physics 2D
FixFixed "PhysicsMath.GetRelativeMatrix2D" placing geometry away from where the target Transform is drawn when the source Transform is turned a half turn about an axis in the 2D plane, the target is under a non-uniform scale, or the target is tilted out of the plane.
6000.7.0b7API Changes
Physics 2D
BreakingDeprecated: Deprecated the "useScale" parameter of "PhysicsMath.GetRelativeMatrix2D", which had no effect; use the overload without it, or "PhysicsMath.GetRelativePose2D" to build a matrix with the scale you need.
6000.7.0b7Fixes
Physics 2D
FixFixed "PhysicsMath.GetRelativeMatrix" returning an incorrect translation on the XZ and ZY transform planes.
6000.7.0b7Fixes
Physics 2D
FixFixed "PhysicsMath.GetRelativeMatrix2D" placing geometry away from where the target Transform is drawn when the source Transform is turned a half turn about an axis in the 2D plane, the target is under a non-uniform scale, or the target is tilted out of the plane.
6000.7.0b7API Changes
Physics 2D
BreakingDeprecated: Deprecated the "useScale" parameter of "PhysicsMath.GetRelativeMatrix2D", which had no effect; use the overload without it, or "PhysicsMath.GetRelativePose2D" to build a matrix with the scale you need.
6000.7.0b7Fixes
Physics 2D
FixFixed "PhysicsMath.GetRelativeMatrix" returning an incorrect translation on the XZ and ZY transform planes.
6000.7.0b7Fixes
Physics 2D
FixFixed "PhysicsMath.GetRelativeMatrix2D" placing geometry away from where the target Transform is drawn when the source Transform is turned a half turn about an axis in the 2D plane, the target is under a non-uniform scale, or the target is tilted out of the plane.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.