UUM-157163
Fixed in 6000.7.0b7Mentioned in 4 Unity 6 release notes.
First fixed in 6000.7.0b7 (Oct 29, 2026); relisted in 3 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes Physics 2D | Fix | Fixed "PhysicsRotate" so that converting to a "Quaternion" no longer doubles the angle, "isNormalized" no longer logs a warning for a rotation that is not normalized, "ToString" labels the angle as degrees, and "Normalized" warnings name the correct method. | |
| 6000.6.8f1 | Fixes Physics 2D | Fix | Fixed "PhysicsRotate" so that converting to a "Quaternion" no longer doubles the angle, "isNormalized" no longer logs a warning for a rotation that is not normalized, "ToString" labels the angle as degrees, and "Normalized" warnings name the correct method. | |
| 6000.7.0b7 | Fixes Physics 2D | Fix | Fixed "PhysicsRotate" so that converting to a "Quaternion" no longer doubles the angle, "isNormalized" no longer logs a warning for a rotation that is not normalized, "ToString" labels the angle as degrees, and "Normalized" warnings name the correct method. | |
| 6000.7.0b7 | Fixes Physics 2D | Fix | Fixed "PhysicsRotate" so that converting to a "Quaternion" no longer doubles the angle, "isNormalized" no longer logs a warning for a rotation that is not normalized, "ToString" labels the angle as degrees, and "Normalized" warnings name the correct method. |