UUM-156477
Fixed in 6000.7.0b8Mentioned in 2 Unity 6 release notes.
First fixed in 6000.7.0b8 (Nov 5, 2026); relisted in 1 later release.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes DX12 | Fix | Fixed D3D12 async compute command buffers on the same queue reading a resource in the wrong state when a later command buffer in the same frame transitions it. | |
| 6000.7.0b8 | Fixes DX12 | Fix | Fixed D3D12 async compute command buffers on the same queue reading a resource in the wrong state when a later command buffer in the same frame transitions it. |