UUM-155877
Fixed in 7000.0.0a10Mentioned in 5 Unity 7 release notes.
First fixed in 7000.0.0a10 (Oct 15, 2026); relisted in 4 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes Terrain | Fix | Fixed terrain painting being lost without any message when a new TerrainData was saved with AssetDatabase.CreateAsset after its terrain layers were assigned. A warning now explains the loss and how to avoid it. | |
| 7000.0.0a12 | Fixes Terrain | Fix | Fixed terrain painting being lost without any message when a new TerrainData was saved with AssetDatabase.CreateAsset after its terrain layers were assigned. A warning now explains the loss and how to avoid it. | |
| 7000.0.0a11 | Fixes Terrain | Fix | Fixed terrain painting being lost without any message when a new TerrainData was saved with AssetDatabase.CreateAsset after its terrain layers were assigned. A warning now explains the loss and how to avoid it. | |
| 7000.0.0a10 | Fixes Terrain | Fix | Fixed terrain painting being lost without any message when a new TerrainData was saved with AssetDatabase.CreateAsset after its terrain layers were assigned. A warning now explains the loss and how to avoid it. | |
| 7000.0.0a10 | Fixes Terrain | Fix | Fixed terrain painting being lost without any message when a new TerrainData was saved with AssetDatabase.CreateAsset after its terrain layers were assigned. A warning now explains the loss and how to avoid it. |