UUM-155877
Fixed in 6000.7.0b7Mentioned in 4 Unity 6 release notes.
First fixed in 6000.7.0b7 (Oct 29, 2026); relisted in 3 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes Terrain | Fix | Fixed terrain painting being lost without any message when a new TerrainData was saved with AssetDatabase.CreateAsset after its terrain layers were assigned. A warning now explains the loss and how to avoid it. | |
| 6000.6.8f1 | Fixes Terrain | Fix | Fixed terrain painting being lost without any message when a new TerrainData was saved with AssetDatabase.CreateAsset after its terrain layers were assigned. A warning now explains the loss and how to avoid it. | |
| 6000.7.0b7 | Fixes Terrain | Fix | Fixed terrain painting being lost without any message when a new TerrainData was saved with AssetDatabase.CreateAsset after its terrain layers were assigned. A warning now explains the loss and how to avoid it. | |
| 6000.7.0b7 | Fixes Terrain | Fix | Fixed terrain painting being lost without any message when a new TerrainData was saved with AssetDatabase.CreateAsset after its terrain layers were assigned. A warning now explains the loss and how to avoid it. |