UUM-155309
Fixed in 7000.0.0a10Mentioned in 5 Unity 7 release notes.
First fixed in 7000.0.0a10 (Oct 15, 2026); relisted in 4 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes Android | Fix | Fixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations. | |
| 7000.0.0a12 | Fixes Android | Fix | Fixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations. | |
| 7000.0.0a11 | Fixes Android | Fix | Fixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations. | |
| 7000.0.0a10 | Fixes Android | Fix | Fixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations. | |
| 7000.0.0a10 | Fixes Android | Fix | Fixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations. |