VersionSectionRiskImpactNote
7000.0.0a16Fixes
Android
FixFixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations.
7000.0.0a12Fixes
Android
FixFixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations.
7000.0.0a11Fixes
Android
FixFixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations.
7000.0.0a10Fixes
Android
FixFixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations.
7000.0.0a10Fixes
Android
FixFixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations.

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