UUM-155309
Fixed in 6000.7.0b7Mentioned in 5 Unity 6 release notes.
First fixed in 6000.7.0b7 (Oct 29, 2026); relisted in 4 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes Android | Fix | Fixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations. | |
| 6000.6.8f1 | Fixes Android | Fix | Fixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations. | |
| 6000.3.28f1 | Fixes Android | Fix | Fixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations. | |
| 6000.7.0b7 | Fixes Android | Fix | Fixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations. | |
| 6000.7.0b7 | Fixes Android | Fix | Fixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations. |