UUM-155233
Fixed in 6000.7.0b6Mentioned in 6 Unity 6 release notes.
First fixed in 6000.7.0b6 (Oct 21, 2026); relisted in 5 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes UI Toolkit | Fix | Fixed solid and gradient fills missing from VectorImages saved with Painter2D.SaveToVectorImage on WebGL 2 and on some OpenGL ES 3.0 devices, and an ArgumentOutOfRangeException when a solid fill or stroke was painted before a texture fill. | |
| 6000.6.8f1 | Fixes UI Toolkit | Fix | Fixed solid and gradient fills missing from VectorImages saved with Painter2D.SaveToVectorImage on WebGL 2 and on some OpenGL ES 3.0 devices, and an ArgumentOutOfRangeException when a solid fill or stroke was painted before a texture fill. | |
| 6000.3.28f1 | Fixes UI Toolkit | Fix | Fixed solid and gradient fills missing from VectorImages saved with Painter2D.SaveToVectorImage on WebGL 2 and on some OpenGL ES 3.0 devices, and an ArgumentOutOfRangeException when a solid fill or stroke was painted before a texture fill. | |
| 6000.7.0b7 | Fixes UI Toolkit | Fix | Fixed solid and gradient fills missing from VectorImages saved with Painter2D.SaveToVectorImage on WebGL 2 and on some OpenGL ES 3.0 devices, and an ArgumentOutOfRangeException when a solid fill or stroke was painted before a texture fill. | |
| 6000.7.0b6 | Fixes UI Toolkit | Fix | Fixed solid and gradient fills missing from VectorImages saved with Painter2D.SaveToVectorImage on WebGL 2 and on some OpenGL ES 3.0 devices, and an ArgumentOutOfRangeException when a solid fill or stroke was painted before a texture fill. | |
| 6000.7.0b6 | Fixes UI Toolkit | Fix | Fixed solid and gradient fills missing from VectorImages saved with Painter2D.SaveToVectorImage on WebGL 2 and on some OpenGL ES 3.0 devices, and an ArgumentOutOfRangeException when a solid fill or stroke was painted before a texture fill. |