UUM-155222
Fixed in 6000.7.0b7Mentioned in 1 Unity 6 release note.
First fixed in 6000.7.0b7 (Oct 29, 2026).
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b7 | Fixes Build Pipeline | Fix | Fixed content directory builds reusing cached shaders after the BuildCallbackVersion of an IPreprocessShaders or IPreprocessComputeShaders callback was increased. (UUM-155222) First seen in 6000.7.0b4. |