UUM-155044
Fixed in 6000.7.0b4Mentioned in 4 Unity 6 release notes.
First fixed in 6000.7.0b4 (Oct 8, 2026).
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b4 | API Changes Physics 2D | API change | Added: Added "PhysicsBody.drawDepth" and "PhysicsBody.SetDrawDepth3D()" to set the depth a body is drawn at when it has no transform object. (UUM-155044) First seen in 6000.7.0a1. | |
| 6000.7.0b4 | API Changes Physics 2D | API change | Added: Added "PhysicsBodyDefinition.drawTarget" and "PhysicsBodyDefinition.drawDepth" so a body can be created with its draw target and draw depth. (UUM-155044) First seen in 6000.7.0a1. | |
| 6000.7.0b4 | API Changes Physics 2D | Breaking | Deprecated: Deprecated "PhysicsWorld.elementDepth" and "PhysicsWorld.SetElementDepth3D()" in favor of "PhysicsWorld.drawDepth" and "PhysicsWorld.SetDrawDepth3D()". The old names upgrade automatically. (UUM-155044) First seen in 6000.7.0a1. | |
| 6000.7.0b4 | Fixes Physics 2D | Fix | Fixed "PhysicsWorld.drawDepth" being overwritten when a body, shape or joint was drawn, and fixed bodies without a transform object always being drawn at a depth of zero. (UUM-155044) First seen in 6000.7.0a1. |