UUM-154008
Fixed in 7000.0.0a7Mentioned in 7 Unity 7 release notes.
First fixed in 7000.0.0a7 (Oct 6, 2026); relisted in 6 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes Graphics | Fix | Fixed slow render graph compilation in the Editor and in players with script checks enabled. Pass names longer than 61 bytes are no longer truncated in the Render Graph Viewer. | |
| 7000.0.0a12 | Fixes Graphics | Fix | Fixed slow render graph compilation in the Editor and in players with script checks enabled. Pass names longer than 61 bytes are no longer truncated in the Render Graph Viewer. | |
| 7000.0.0a11 | Fixes Graphics | Fix | Fixed slow render graph compilation in the Editor and in players with script checks enabled. Pass names longer than 61 bytes are no longer truncated in the Render Graph Viewer. | |
| 7000.0.0a10 | Fixes Graphics | Fix | Fixed slow render graph compilation in the Editor and in players with script checks enabled. Pass names longer than 61 bytes are no longer truncated in the Render Graph Viewer. | |
| 7000.0.0a9 | Fixes Graphics | Fix | Fixed slow render graph compilation in the Editor and in players with script checks enabled. Pass names longer than 61 bytes are no longer truncated in the Render Graph Viewer. | |
| 7000.0.0a8 | Fixes Graphics | Fix | Fixed slow render graph compilation in the Editor and in players with script checks enabled. Pass names longer than 61 bytes are no longer truncated in the Render Graph Viewer. | |
| 7000.0.0a7 | Fixes Graphics | Fix | Fixed slow render graph compilation in the Editor and in players with script checks enabled. Pass names longer than 61 bytes are no longer truncated in the Render Graph Viewer. |