UUM-151903
Fixed in 6000.3.27f1Mentioned in 7 Unity 6 release notes.
First fixed in 6000.3.27f1 (Oct 20, 2026); relisted in 6 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes GI | Fix | A Terrain added to a ray-tracing acceleration structure no longer leaks a Mesh and its GPU buffers. | |
| 6000.3.27f2 | Fixes GI | Fix | A Terrain added to a ray-tracing acceleration structure no longer leaks a Mesh and its GPU buffers. | |
| 6000.7.0b7 | Fixes GI | Fix | A Terrain added to a ray-tracing acceleration structure no longer leaks a Mesh and its GPU buffers. | |
| 6000.6.7f1 | Fixes GI | Fix | A Terrain added to a ray-tracing acceleration structure no longer leaks a Mesh and its GPU buffers. | |
| 6000.7.0b6 | Fixes GI | Fix | A Terrain added to a ray-tracing acceleration structure no longer leaks a Mesh and its GPU buffers. | |
| 6000.7.0b6 | Fixes GI | Fix | A Terrain added to a ray-tracing acceleration structure no longer leaks a Mesh and its GPU buffers. | |
| 6000.3.27f1 | Fixes GI | Fix | A Terrain added to a ray-tracing acceleration structure no longer leaks a Mesh and its GPU buffers. |