Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
Text (TextMeshPro)Known issueBlockerUUM-125366
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Known issueBlockerUUM-142773
Crash with multiple stack traces when generating a Font Atlas
Known issueBlockerUUM-141061

Added a -CPULightmapper=no command line switch to the Windows Editor installer that skips installing components only the CPU Progressive Lightmapper requires, currently the end-of-life Microsoft Visual C++ 2010 runtime.
InstallerWindowsUUM-149122
Fixed a typo in the services-gateway fallback URL that could cause sign-in and Cloud services to fail on Editors launched via Hub when the remote config CDN was unreachable.
Internal hardening of the Hub-mode service configuration handling. No user-visible behavior change.
Fixed manual license activation failing when importing a Named User License file.
License

Clarified in the MonoBehaviour.OnValidate scripting reference when values set by OnValidate are saved and when they exist in memory only.
DocumentationImprovementUUM-134473

Fixed a case where in In 3D Editor mode, textures did not generate Sprite subassets when imported as SpriteSprite Generation.
Fixed error message when entering fast playmode with Sprite Editor Window changes.
Fixed AssistiveSupport.screenReaderStatusChanged not being supported by Narrator (the Windows built-in screen reader).
AccessibilityFixWindowsUUM-147175
As a result of an unsupported configuration, a NavMeshAgent would try to separate from its own NavMeshObstacle component by jumping in arbitrary directions. Now the agent moves in one stable direction.
NavMeshAgents created or teleported inside box NavMeshObstacles could not move out of the obstacles.
Fixed alignment issues in Android External Tools settings panel.
AndroidFixUUM-148378
Fixed an Editor crash in WriteObjectToVector / CreateOrReloadInspectorCopy that could occur when entering Play Mode.
Asset PipelineFixUUM-112617
Added support to reserve capacity of PersistentManager.Remapper in Memory Settings (Main Allocators > Other Allocators > Remapper Initial Capacity).
Build PipelineFixUUM-136275
Fixed an issue where VRAM used by small textures wasn't released back to the GPU driver after the textures were destroyed when using the Direct3D12 graphics API on Windows. You can now tune the small-texture heap size with the d3d12-small-texture-tiles-per-heap boot config parameter to balance VRAM reclamation against heap-allocation overhead.
DX12FixWindowsUUM-142284
HDRP Hardware Dynamic Resolution no longer produces bright-pixel artifacts or D3D12 validation error 1422 when dynamic-scale render targets re-alias their shared placement heap on a resolution switch.
DX12FixUUM-108671
Fixed a crash in ATG when using fallbacks whose Source Font File is missing.
EditorFixUUM-148158
Fixed an attempt to delete a non-existent asset during a copy operation.
EditorFixUUM-144993
Fixed crash on disconnection from accelerator during build.
EditorFixUUM-148391
Fixed missing space between style sheet and owning document name when viewing inherited style sheets in context mode.
EditorFixUUM-147743
Fixed Windows editor crashing upon importing or transcoding a video with Crop and Offset.
EditorFixWindowsUUM-146426
ScreenCapture.CaptureScreenshotAsTexture() renders screen capture with borders.
EditorFixUUM-130878
Turn off GRD in URP and HDRP templates.
EditorFixUUM-143179
Updating package while an MPPM clone is active causes the clone to crash.
EditorFixUUM-148292
Fixed a crash when no wl_seat is present on the system.
EmbeddedLinuxFixUUM-148754
Fixed a crash and long packing times when switching the Lighting Visualization overlay's Lighting Data to Preview in a scene with a large terrain.
Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances.
Fixed crash when baking lighting for a scene placed in StreamingAssets.
Fixed objects without valid lightmap UVs being removed from baked lighting with an "Every triangle in the Mesh UV layout has zero area" warning.
Fixed the Windows Editor failing to start when the Microsoft Visual C++ 2010 runtime is not installed; the CPU Progressive Lightmapper now reports that it is unavailable instead.
GIFixWindowsUUM-149122
Added IEquatable<T>, GetHashCode, and equality operators to Resolution and RefreshRate, to avoid GC allocations when comparing them or using them as Dictionary keys.
GraphicsFixUUM-146197
Allow On Tile Post Processing feature only on the Universal Renderer.
GraphicsFixUUM-148038
Changes to staticShadowCaster now update properly with GRD enabled.
GraphicsFixUUM-140724
Fixed incorrect mipmap level calculations when using XR with "Minimize Unity 'Screen' Size" optimization. The camera rect in XR now correctly returns single-eye dimensions instead of combined stereo dimensions on SRP. This affects any system that relies on camera rect for resolution-dependent calculations, including mipmap streaming and resolution-dependent UI/text rendering. Adjust mipmap streaming settings or UI scaling if needed.
GraphicsFixXRUUM-47681
Graphics Settings - "Import from current scene" action is not added to the undo list.
GraphicsFixUUM-148881
Removed unifiedraytracing asset bundle from urp core package.
GraphicsFixUUM-135643
Fixed a bug on Windows where HID devices with large vendor-defined reports (e.g. ReportCount=1024) could produce a huge device capabilities string due to duplicate descriptor elements being emitted. The descriptor is now the correct size and the device's real controls are unaffected.
Input SystemFixWindowsUUM-144506
Editor crash when the GPU Resident Drawer is enabled and a cloned object's rendering components were stripped by the Dedicated Server role.
MultiplayerFixServerUUM-147692
De-referencing invalid texture pointer when a webrequest is teared down abruptly.
NetworkingFixUUM-144540
Fixed a possible editor-only crash when using a custom certificate handler with UnityWebRequest in long editor sessions involving many domain reloads.
NetworkingFixUUM-147347
Disabled the Export UPM package option when more than one asset is selected or the selected asset is not a UPM package.
Package ManagerFixUUM-135090
Fixed color picker for selecting custom node colors.
ShadergraphFixUUM-114854
Fixed AMDUnityPlugin to use statically linked CRT.
SRP CoreFixUUM-147060
Fixed documentation links in the Inspector for UGUI/TMP classes.
uGUIFixUUM-144450
Fixed an ArgumentException thrown during world-space UI rendering when the internal draw range list grew while partially full.
UI ToolkitFixUUM-149611
Fixed the ToggleButtonGroup value wrap when 8 or more buttons are present.
UI ToolkitFixUUM-149531
Fixed Painter2D and SVG strokes with a zero-length dash-pattern entry erroring instead of rendering, and made zero-length round-capped dashes render as dots.
UI ToolkitFixUUM-135766
Fixed an issue where unchanged files were automatically added to the change list when fetching files in Perforce after asset importing.
Version ControlFixUUM-49713

Remove assertions from ToFileDescriptor
MonoChangeUUM-145761

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