VersionSectionRiskImpactNote
6000.7.0b8Fixes
Asset Pipeline
FixFixed a crash when calling AssetDatabase.ForceReserializeAssets() more than once in a row. When reserializing a dirty asset, ReloadFromDisk awoke the reloaded object while the serialization read namespace was still active, so a reference to a not-yet-loaded dependency (such as a built-in shader) hit the recursive-serialization guard and left the object in a corrupt state; the next ForceReserializeAssets call then crashed while reloading it.

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