UUM-138620
Fixed in 6000.7.0b8Mentioned in 1 Unity 6 release note.
First fixed in 6000.7.0b8 (Nov 5, 2026).
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes Asset Pipeline | Fix | Fixed a crash when calling AssetDatabase.ForceReserializeAssets() more than once in a row. When reserializing a dirty asset, ReloadFromDisk awoke the reloaded object while the serialization read namespace was still active, so a reference to a not-yet-loaded dependency (such as a built-in shader) hit the recursive-serialization guard and left the object in a corrupt state; the next ForceReserializeAssets call then crashed while reloading it. |