UUM-134596
Fixed in 6000.7.0b4Mentioned in 6 Unity 6 release notes.
First fixed in 6000.7.0b4 (Oct 8, 2026); relisted in 5 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes URP | Fix | Fixed missing shadows on certain shadow casting point and spot lights, in scenes with a large number of lights using the Deferred renderer when Transparent Receive Shadows was enabled. | |
| 6000.7.0b7 | Fixes URP | Fix | Fixed missing shadows on certain shadow casting point and spot lights, in scenes with a large number of lights using the Deferred renderer when Transparent Receive Shadows was enabled. | |
| 6000.7.0b6 | Fixes URP | Fix | Fixed missing shadows on certain shadow casting point and spot lights, in scenes with a large number of lights using the Deferred renderer when Transparent Receive Shadows was enabled. | |
| 6000.7.0b5 | Fixes URP | Fix | Fixed missing shadows on certain shadow casting point and spot lights, in scenes with a large number of lights using the Deferred renderer when Transparent Receive Shadows was enabled. | |
| 6000.7.0b4 | Fixes URP | Fix | Fixed missing shadows on certain shadow casting point and spot lights, in scenes with a large number of lights using the Deferred renderer when Transparent Receive Shadows was enabled. | |
| 6000.7.0b4 | Fixes URP | Fix | Fixed missing shadows on certain shadow casting point and spot lights, in scenes with a large number of lights using the Deferred renderer when Transparent Receive Shadows was enabled. |