UUM-100599
Fixed in 6000.0.56f1Mentioned in 14 Unity 6 release notes.
First fixed in 6000.0.56f1 (Aug 20, 2025); relisted in 13 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.3.0f1 | Fixes uGUI | Fix | Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values. | |
| 6000.3.0b10 | Fixes uGUI | Fix | Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values. | |
| 6000.3.0b9 | Fixes uGUI | Fix | Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values. | |
| 6000.3.0b8 | Fixes uGUI | Fix | Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values. | |
| 6000.3.0b7 | Fixes uGUI | Fix | Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values. | |
| 6000.3.0b6 | Fixes uGUI | Fix | Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values. | |
| 6000.3.0b5 | Fixes uGUI | Fix | Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values. | |
| 6000.3.0b3 | Fixes uGUI | Fix | Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values. | |
| 6000.3.0b2 | Fixes uGUI | Fix | Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values. | |
| 6000.3.0b1 | Fixes uGUI | Fix | Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values. | |
| 6000.3.0a5 | Fixes uGUI | Fix | Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values. | |
| 6000.3.0a5 | Fixes uGUI | Fix | Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values. | |
| 6000.2.1f1 | Fixes uGUI | Fix | Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values. | |
| 6000.0.56f1 | Fixes uGUI | Fix | Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values. |