VersionSectionRiskImpactNote
6000.7.0b8Fixes
Build Pipeline
FixContent Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes.
6000.7.0b7Fixes
Build Pipeline
FixContent Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes.
6000.7.0b6Fixes
Build Pipeline
FixContent Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes.
6000.7.0b5Fixes
Build Pipeline
FixContent Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes.
6000.7.0b4Fixes
Build Pipeline
FixContent Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes.
6000.7.0b3Fixes
Build Pipeline
FixContent Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes.
6000.7.0b2Fixes
Build Pipeline
FixContent Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes.
6000.7.0b1Fixes
Build Pipeline
FixContent Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes.
6000.7.0a6Fixes
Build Pipeline
FixContent Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes.
6000.7.0a5Fixes
Build Pipeline
FixContent Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes.
6000.7.0a5Fixes
Build Pipeline
FixContent Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes.

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