UUM-145061
Fixed in 6000.7.0a5Mentioned in 11 release notes.
First fixed in 6000.7.0a5 (Aug 20, 2026); relisted in 10 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes Build Pipeline | Fix | Content Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes. | |
| 6000.7.0b7 | Fixes Build Pipeline | Fix | Content Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes. | |
| 6000.7.0b6 | Fixes Build Pipeline | Fix | Content Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes. | |
| 6000.7.0b5 | Fixes Build Pipeline | Fix | Content Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes. | |
| 6000.7.0b4 | Fixes Build Pipeline | Fix | Content Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes. | |
| 6000.7.0b3 | Fixes Build Pipeline | Fix | Content Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes. | |
| 6000.7.0b2 | Fixes Build Pipeline | Fix | Content Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes. | |
| 6000.7.0b1 | Fixes Build Pipeline | Fix | Content Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes. | |
| 6000.7.0a6 | Fixes Build Pipeline | Fix | Content Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes. | |
| 6000.7.0a5 | Fixes Build Pipeline | Fix | Content Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes. | |
| 6000.7.0a5 | Fixes Build Pipeline | Fix | Content Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes. |