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How to reproduce: Create and open a new project Import the “SliderIntPrecisionMinimal“ script (In the internal notes) In the Menu Bar select “Bug Repro“ → “2. Open slider window“ In the “SlidersInt precision“ window that showed up press “Send Right Arrow to each slider“ Observe the sliders Try changing the slider’s values Observe the sliders again Actual result: The second slider’s handle jump…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-150528” project 2. In assets, double left-click the “Gradient_limit” asset 3. Go back to the Unity Editor 4. Observe the Inspector Actual result: Some vertices on the SVG sprite mesh appear to have unassigned or incorrect UVs Expected result: SVG file should have all gradients visible Reproducible with: 6000.3.0a5 (36d7e9fd6645), 6000.3.22f1, 6000.5.8…
Retrieved 2026-11-10How to reproduce: 1. Create a new project 2. Import the attached "google.svg" file into the project 3. Observe the imported file's preview in the Project tab Actual result: The imported SVG file has an empty preview Expected result: The imported SVG file properly draws the preview Reproducible with: 6000.0.0f1, 6000.0.83f1, 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6 Reproducible on: Wind…
Retrieved 2026-11-10How to reproduce: Open the attached project “IN-153401” Build and run the project for Web Right click the button at the top of the Player with the ‘Command’ key pressed down on the keyboard Observe the Player Actual result: A plane does not appear at the bottom of the Player Expected result: A plane appears at the bottom of the player Reproducible with: 6000.0.0f1, 6000.0.85f1, 6000.3.25f1, 60…
Retrieved 2026-11-10Reproduction steps: 1. Create a new project 2. Create any Standard Element (e.g. GameObject > UI Toolkit > Standard Elements > Label) and save UXML file 3. Select the Standard Element in the Hierarchy and set Background Alpha value to 0 4. Add any Backdrop Filter in the Inspector 5. Change Filter value 6. Observe the Element in the UI Viewport Actual result: Backdrop Filter is not rendered in …
Retrieved 2026-11-10Steps to reproduce: Create a new project Open the UI Toolkit Debugger window (Window -> UI Toolkit -> Debugger) Select the Inspector window as the debugger's target Press the Texture Atlas Viewer button to open its window and dock it Switch the Debugger's target to SceneView (Or any other window that has an Atlas) Observe that the Atlas is displayed as expected Switch the Debugger's target bac…
Retrieved 2026-11-10Steps to reproduce: Create a new project Open the UI Toolkit Debugger window (Window -> UI Toolkit -> Debugger) Select any window as the debugger's target Press the Texture Atlas Viewer button to open its window Right-click on the Texture Atlas Viewer window handle Select the UI Toolkit Live Reload option Observe the Console window Actual results: A window serialisation error is thrown every t…
Retrieved 2026-11-10Steps to reproduce: Create a new project Add the attached freeze.uss to the project Add a UI Document to the scene and add freeze.uss to its stylesheets, or add the stylesheet to any EditorWindow's rootVisualElement Let the UI resolve its styles Actual result: The Editor stops responding and never recovers, and has to be force-quit. A built Standalone player hangs the same way during its first…
Retrieved 2026-11-10How to reproduce: Create a new project using the “Universal 3D” tempalte In the Project window, right click and select “Create → Shader Graph → URP → Lit Shader Graph” Open the created Shader Graph In the Shader Graph window, right click and select “Create Node → Input → Gradient → Gradient” In the Gradient node, click on the gradient color section In the HDR Gradient Editor window, select the…
Retrieved 2026-11-10Steps to reproduce: Create a new 3D URP project In the Hierarchy, right-click > UI Toolkit > Standard Elements > Visual Element Save the new .uxml file Have two Visual Elements available Fully expand the .uxml in Hierarchy Multi-select two Visual Elements In the Inspector, observe the "2 Visual Element Selections" is shown Click on the help icon to open Reference Actual results: “Sorry... that…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Panel Settings asset (Assets > Create > UI Toolkit > Panel Settings) Select the "Assets/New Panel Settings.asset" asset in the Project window Change Render Mode to "World Space" in the Inspector window Create a new Panel Renderer GameObject in the Hierarchy window (Right-click > UI Toolkit > Panel Rende…
Retrieved 2026-11-10How to reproduce: Open the attached "IN-153731_repro.zip" project Open the “Main” scene Select the "GameObject 1" instance in the Hierarchy tab In the right-side Inspector tab, click the circle icon next to the Prefab field to open the Select GameObject window In the “Select GameObject” window, click "GameObject 2", then "GameObject 1", then "GameObject 2" (three clicks in total) Observe the p…
Retrieved 2026-11-10Steps to reproduce: Open the "StaleArgument.zip" project Open "SampleScene" Select the "UnityEventStaleArgRepro" GameObject In the Inspector, in the function dropdown select UnityEventStaleArgRepro > SetValue (at the top of the list) Observe the float field below the dropdown Actual results: the float field is still visible Expected results{}: the float field is hidden Reproducible with versio…
Retrieved 2026-11-09Steps to reproduce: 1. Open the attached Unity project “ConsoleWarnings.zip” from provided Google Drive link 2. Clear warnings and errors in the Console window once project is open 3. Select New UXML Asset in the Project window 4. Press delete with keyboard shortcut multiple times 5. Observe the Editor and Console window Actual results: “The operation "SoftDelete" cannot be executed because th…
Retrieved 2026-11-10Steps to reproduce: Create a new project Create and open a new UI Document Add a VisualElement to the Hierarchy Press F2 to rename the element Press ESC to cancel the renaming action Observe the .uxml header Actual results: The file is dirty Expected results: The file is not dirty Reproducible with versions: 2023.1.0a10, 6000.0.72f1, 6000.3.13f1, 6000.4.3f1, 6000.5.0b4, 6000.6.0a2 Tested on (O…
Retrieved 2026-11-09Steps to reproduce: Create a new project using 3D URP project In the Hierarchy, create a Panel Renderer Create a new UI Document and assign it to Panel Renderer Component Open the .uxml in UI Builder Add any well visible element (e.g. Button) Save and observe the element appears in Game view Enter and exit Play mode Add another element, duplicate the same or make any visible change in UI Build…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached project "StrictVariantRepro.zip" 2. Open the "SampleScene" scene 3. Enter Play Mode and observe that the scene renders correctly 4. Open File > Build Profiles and make sure "Development Build" is enabled 5. Make sure "Strict Shader Variant Matching" is enabled in Player Settings 6. Build and Run the Windows Player 7. Open the Player.log and search for "…
Retrieved 2026-11-11Steps to reproduce: 1. Create new Unity project using High Definition 3D Template 2. Open Shader Graph Templates window (Project window > Create > Shader Graph > From Template) 3. Select “Decal Simple” Template and press “Create” 4. When created, press on “Decal Simple” Shader in Project window and convert it to the Material 5. Select newly created Decal Material in Project window 6. In Inspec…
Retrieved 2026-11-11How to reproduce: 1. Open the attached “3466405_Repro.zip” project 2. Build for iOS 3. In Xcode, navigate to Product → Scheme → Edit Scheme… 4. In the “Run” tab, go to “Diagnostics” and select “Shader Validation” under “Metal” 5. Deploy to a device 6. Observe the Xcode console Actual result: The app freezes and multiple errors appear in the Xcode console Expected result: The app runs without f…
Retrieved 2026-11-11Steps to reproduce: 1. Open the attached project “IN-149644” 2. Build and Run for iOS 3. Launch the app on iPhone 4. Observe the screen Actual result: The screen after the launch screen stays black Expected result: The screen after the launch screen has a blue background Reproducible with: 6000.3.0a1, 6000.3.21f1, 6000.5.7f1, 6000.6.0b7, 6000.7.0a4 Not Reproducible with: 6000.0.81f1, 6000.2.0b…
Retrieved 2026-11-10How to reproduce: 1. Open the ‘ReflectionSeam.zip' project using Android Build Profile 2. Open the 'test’ scene 3. Enter Play Mode 4. Observe the GameView Actual result: Seams are visible Expected result: Seams are not visible Reproducible with: 2023.1.0f1, 6000.0.75f1, 6000.3.15f1, 6000.4.7f1, 6000.5.0b8, 6000.6.0a5 Could not test with: 2023.1.0a1 (Unable to install Android Build Profile) Rep…
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.visualeffectgraph) Create a new Visual Effect Graph (Assets > Create > Visual Effects > Visual Effect Graph) Open the newly created Visual Effect Graph Create a new Color property with the default name by clicking the "+" button in the Blackboard Rename the "New Col…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.visualeffectgraph) Create a new Visual Effect Graph (Assets > Create > Visual Effects > Visual Effect Graph) Open the newly created Visual Effect Graph Create a new Category named "New bool" by clicking the "+" button in the Blackboard Create a new Bool property by …
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.visualeffectgraph) Create a new Visual Effect Graph (Assets > Create > Visual Effects > Visual Effect Graph) Open the newly created Visual Effect Graph Create a new Category named "Position" by clicking the "+" button in the Blackboard Create a new Bool property by …
Retrieved 2026-11-10