UUM-153010
Fixed in 7000.0.0a7Mentioned in 7 release notes.
First fixed in 7000.0.0a7 (Oct 6, 2026); relisted in 6 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes URP | Fix | Fixed incorrect normals and specular highlights on Shader Graph terrain materials in the Deferred and Deferred+ rendering paths, on terrains that need more than one splatmap. | |
| 7000.0.0a12 | Fixes URP | Fix | Fixed incorrect normals and specular highlights on Shader Graph terrain materials in the Deferred and Deferred+ rendering paths, on terrains that need more than one splatmap. | |
| 7000.0.0a11 | Fixes URP | Fix | Fixed incorrect normals and specular highlights on Shader Graph terrain materials in the Deferred and Deferred+ rendering paths, on terrains that need more than one splatmap. | |
| 7000.0.0a10 | Fixes URP | Fix | Fixed incorrect normals and specular highlights on Shader Graph terrain materials in the Deferred and Deferred+ rendering paths, on terrains that need more than one splatmap. | |
| 7000.0.0a9 | Fixes URP | Fix | Fixed incorrect normals and specular highlights on Shader Graph terrain materials in the Deferred and Deferred+ rendering paths, on terrains that need more than one splatmap. | |
| 7000.0.0a8 | Fixes URP | Fix | Fixed incorrect normals and specular highlights on Shader Graph terrain materials in the Deferred and Deferred+ rendering paths, on terrains that need more than one splatmap. | |
| 7000.0.0a7 | Fixes URP | Fix | Fixed incorrect normals and specular highlights on Shader Graph terrain materials in the Deferred and Deferred+ rendering paths, on terrains that need more than one splatmap. |