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How to reproduce: Open the attached “IN-153982” project In the Unity editor’s taskbar, select “File” > “Build Profiles” In the “Build Profiles” window, select “Windows” profile Under the “Platform Settings”, expand “Windows Settings” > enable the “Development Build” Click “Build And Run” and wait for around 5 minutes Observe the result in the Player window Actual result: The Player window free…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Build the content: Window > Asset Management > Addressables > Groups > Build > New Build > Default Build Script Observe the Editor Actual result: The Editor crashes during the build. In batchmode the process exits with code 139 and the build never returns. Expected result: The build does not crash the Editor. The type is screened out before its ser…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-154292” project 2. Open the SampleScene (Assets > Scenes > SampleScene) 3. Observe the “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning Reproducible with: 6000.5.0a5, 6000.6.4f1, 6000.7.0b3 Not reproducible with: 6000.0.84f1, 6000.3.25f1, 6000.5.0a4, 7000.0.0a5 Reproduced on: Windows 1…
Retrieved 2026-11-10How to reproduce: Open the attached "IN-154894" project Note that Edit > Project Settings > Editor > Hierarchy > "Use Legacy Hierarchy" is unchecked In the Project window, open the "Assets/Scenes" folder and select the "Humanoid" model In the Inspector, open the "Rig" tab and press "Configure..." Observe the Hierarchy window Actual result: The Hierarchy window is empty and does not list the ch…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached “TargetExpressionBug” project 2. Open the “Assets/Scenes/SampleScene” scene 3. Observe the Console logs Expected Result: No errors are thrown in the Console Actual Result: “The type or namespace name 'Target' could not be found” error is thrown in the Console Reproducible with: 2021.3.45f1, 2022.3.50f1, 6000.0.24f1 Reproducible on: Windows 11 Pro Not re…
Retrieved 2026-11-12Steps to reproduce: Open the attached project (saved in 6000.3.24f1) with 7000.0.0a8 and click Continue in the "Project Upgrade Required" dialog Open the "CookieUp" Scene Select "Point Light 2D with cookie" in the Hierarchy In the Inspector, open the kebab menu and select Debug Look at "Light Cookie Sprite" on the Light 2D component Actual results: "Light Cookie Sprite" is None (the cookie ref…
Retrieved 2026-11-10Reproduction steps: 1. Create a new project 2. Create couple of 2D Light GameObjects 3. Window > Rendering > Light Explorer 4. Select "2D Lights" tab 5. Change all 2D Lights type to "Global" in the Light Type column 6. Observe the Console Actual result: No errors about more than one global light are thrown in the Console Expected result: "More than one global light on layer Default for light b…
Retrieved 2026-11-12Steps to reproduce: Open the attached project Open the SampleScene Select the Triangle object in the Hierarchy In the Inspector, change the Casting Source property from SpriteRenderer to Shape Editor Observe that the Component view has been updated and some Properties become hidden Perform an Undo action Observe the ShadowCaster 2D component again Actual results: Casting Source property remain…
Retrieved 2026-11-12Steps to reproduce: Download the [Internal link] file, unarchive the project and open it. Open scene ShowPathCorridorDebug. Look at the green path drawn in the Scene view between objects Agent and FindPathExample. Alternative steps to reproduce: Create a scene with at least two NavMeshes connected through a NavMeshLink Use NavWorld to obtain a path between the two NavMeshes Use NavWorld.GetPor…
Retrieved 2026-11-11How to reproduce: 1. Create and open a new project 2. Navigate to Project Settings, Player tab (Edit > Project Settings > Player) 3. In the Android tab, under Resolution and Presentation, disable “Status Bars” and “Navigation Bars” 4. Set System Bars Behavior to “Show Transient Bars By Swipe” 5. Under Other Settings, make sure Application Entry Point is set to GameActivity 6. Build and Run the…
Retrieved 2026-11-11An issue has been found where the editor aborts with exit code 134 during the initial asset import. It always happens while a texture with crunched compression is being compressed. {{}} ./External/TextureCompressors/Crunch/crnlib/crn_threading_pthreads.cpp(194): Failure: "semaphore: sem_wait() or sem_timedwait() failed" Fatal error: Interrupted system call Caught fatal signal - signo:6 code:-6…
Retrieved 2026-11-11How to reproduce: Create and open a new project on an external drive formatted as exFAT using the “Universal 3D” template Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b5, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.26f1, 6000.6.0a3 Reproducible on: macOS 27.0 (M4 Max) Not reproducible on: No other environments tested Notes: a “libc++abi: termina…
Retrieved 2026-11-10Steps to reproduce: Create a project with the "Get Started with Unity" template on 7000.0.0a8 Close "Start the tour" Click "Play" Observe the Console view Actual results: The Console fills with 12 errors, all stamped the same second: "Cannot attach thread to NULL scripting domain." Expected results: No errors in the Console view Reproducible with versions: 6000.5.0b10, 6000.5.0f1 - 6000.5.11f1…
Retrieved 2026-11-12How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-155866” project Run the test (Repro > “HugeRT - new RenderTexture(16384, 16384, 0, ARGBFloat).Create(), 4 GiB (CRASHES the Editor)”) Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b4, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.25f1, 6000.6.0a3 Reproducible on: Windows 11 Not reproducible on: No other enviro…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached user's project "PassthroughMatrixBug.zip" 2. Open the "Scenes/SampleScene" Scene 3. Make sure the OpenXR provider is enabled with "Initialize XR on Startup" checked (Edit > Project Settings > XR Plug-in Management) 4. Enable the OpenXR "Mock Runtime" Feature in the OpenXR Settings 5. Select the "XRRig/Camera Offset/XR Camera/PassThroughCamera" GameObjec…
Retrieved 2026-11-12Reproduction steps: 1. Open the attached “TargetExpressionBug” project 2. Open the “Assets/Scenes/SampleScene” scene 3. Observe the Console logs Expected Result: No errors are thrown in the Console Actual Result: “The type or namespace name 'Target' could not be found” error is thrown in the Console Reproducible with: 2021.3.45f1, 2022.3.50f1, 6000.0.24f1 Reproducible on: Windows 11 Pro Not re…
Retrieved 2026-11-12