UUM-155475
Fixed in 7000.0.0a11Mentioned in 4 release notes.
First fixed in 7000.0.0a11 (Oct 20, 2026); relisted in 3 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes 2D | Fix | Fixed an issue where cancelling animation creation after dragging multiple sprites onto a GameObject in the Hierarchy removed its existing Animator component. | |
| 7000.0.0a12 | Fixes 2D | Fix | Fixed an issue where cancelling animation creation after dragging multiple sprites onto a GameObject in the Hierarchy removed its existing Animator component. | |
| 7000.0.0a11 | Fixes 2D | Fix | Fixed an issue where cancelling animation creation after dragging multiple sprites onto a GameObject in the Hierarchy removed its existing Animator component. | |
| 7000.0.0a11 | Fixes 2D | Fix | Fixed an issue where cancelling animation creation after dragging multiple sprites onto a GameObject in the Hierarchy removed its existing Animator component. |