Clear
Filters
254,537 matches
6000.7.0b6100 shown
Ensure selection is visible when changing the Sort Type for the Template Browser.
Linked bug report
UUM-143045: Selection is not always visible after list scrolls when changing Sort Type in the Shader Graph Template Window

Steps to reproduce: Create a new URP 3 Project In the Project Browser right click and select "Create > Shader Graph > From Template" In the Templates Window select the top most item Scroll down to the bottom of the list and changing Sorting Type in the top right Corner of the Window Repeat steps 3-4 with all Sorting Types Select the bottom item in the list, scroll to the top of the list and tr…

Retrieved 2026-11-09
GraphViewFixUUM-143045
Fixed the Template Browser displaying errors when creating an asset from a deleted template.
Linked bug report
UUM-143138: No Confirmation Dialog is shown when trying to create a Shader Graph Template from a Deleted Template

Steps to reproduce: Create a URP 3D Project In the Project Browser create an Empty Shader Graph and select it In the Inspector toggle the "Use As Template" flag In the Project Browser create a Shader Graph "From Template" In the Project Browser delete the Empty Shader Graph In the Shader Graph Template Browser select the Empty Shader Graph Template and create a Shader Graph from it Actual resu…

Retrieved 2026-11-09
GraphViewFixUUM-143138
Handle exceptions from various keyboard commands when used in the Template Browser.
Linked bug report
UUM-144108: "InvalidOperationException" error is thrown when pressing left and right arrow keys in the “Create new Shader Graph Asset” window

Reproduction steps: 1. Create a new project 2. Create > Shader Graph > From Template… 3. Click on any item in the “Create new Shader Graph Asset” window to select it 4. Press left and right arrow keys several times 5. Observe the Console Actual result: "InvalidOperationException: Collection was modified; enumeration operation may not execute." error is thrown Expected result: No errors or warn…

Retrieved 2026-11-09
GraphViewFixUUM-144108
Improved responsiveness of search index status banner.
GraphViewFixUUM-150720
Scroll to last template now in the Template Browser now accounts for collapsed categories.
Linked bug report
UUM-140556: VFX Template Scroll to last used Template does not account for collapsed Categories

Steps to reproduce: Open the attached project Create a new VFX asset in the Project window Shrink the VFX template window to the minimum size, to ensure the list becomes scrollable Use the template from the "3" category (Expand any collapsed categories above it) Reopen the VFX Template window Observe that the list scrolls to the last used template as expected Collapse Default or "2" Category C…

Retrieved 2026-11-09
GraphViewFixUUM-140556
Search focus in the Template Browser is now preserved after the first match.
Linked bug report
UUM-144963: Search Focus is lost on single input into the Shader Graph's and Visual Effects Graph's Template Windows

Steps to reproduce: Open any Project Right click in the Project Browser and Create > Shader Graph > From Template... In the Template Window type any letter in the Search Actual results: Focus is lost from Search when the Search String finds any results, users have to refocus the Search field to continue typing Expected results: Focus is not lost on single input and users can continue typing wh…

Retrieved 2026-11-09
GraphViewFixUUM-144963
Tab navigation now fully ignores the list view.
GraphViewFixUUM-150861
Added missing UnityPerDraw params for SpriteRenderer.
HDRPFixUUM-141304
Ensure global settings default volume profile in difussion profile editor.
Linked bug report
UUM-138525: Default Profile does not defaults back if the profile is deleted in the Project window

Steps to reproduce: Download attached project and open in Unity. Go to the Default Profile section: Project Settings >> Graphics >> HDRP >> Default Profile. Change the DefaultSettingsVolumeProfile to ExteriorVolumeProfile. Once the Confirmation Window shows up, click on Yes. Delete the ExteriorVolumeProfile in the Project window. Observe the Error in the Console: "Invalid VolumeProfile to obta…

Retrieved 2026-11-09
HDRPFixUUM-138525
Fixed a water null exception when exiting the frame debugger.
HDRPFixUUM-141885
Fixed console errors, broken rendering, and a potential crash when entering Play Mode with Reload Domain disabled in the Enter Play Mode Options.
Linked bug report
UUM-147827: Crash on RendererScene::NotifyInvisible when exiting Play mode with TextMeshPro Text focused in the Hierarchy and with Domain reload disabled

How to reproduce: Open the attached “IN-147964” project Open the “SampleScene” Select the “Text (TMP)” GameObject Enter Play mode Observe errors in the Console Quickly exit Play mode Observe the crash Reproducible with: 6000.6.0a2 (2fbfd916bfe9), 6000.6.0b5, 6000.7.0a3 Not reproducible with: 6000.0.80f1, 6000.3.20f1, 6000.5.5f1, 6000.6.0a1 (7dc703ab9bd8) Reproducible on: Windows 11 Not reprodu…

Retrieved 2026-11-10
HDRPFixUUM-147827
Fixed incorrect shader stripping when "Lightmap Bicubic Sampling" was enabled.
Linked bug report
UUM-134794: Opaque Materials do not render in the Player when Rendering is set to Forward only and Bicubic Sampling is enabled in a HDRP project

How to reproduce: 1. Open the attached “IN-134101“ project 2. Open the “OutdoorsScene“ scene 3. Build and Run the Player 4. Observe the Player Actual result: Only GameObjects with a Transparent Material are rendered Expected result: All GameObjects are rendered Reproducible with: 6000.1.0b3, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7 Could not test with: 6000.0.68f1 (Bicubic Sampling was only introduc…

Retrieved 2026-11-09
HDRPFixUUM-134794
Fixed the Game view flickering when changing HDRP settings while the Game view is focused.
Linked bug report
UUM-147685: Game view flickers on almost every HDRP settings property change

Steps to reproduce: Create and open a new HDRP project Focus on the Game view Select the "Assets/Settings/HDRP High Fidelity.asset" in Project Change any setting in the Inspector Observe the Game view Actual results: Game view flickers on each setting change Expected results: Game view doesn't flicker Reproducible with versions: 6000.4.0a1, 6000.5.5f1, 6000.6.0b5, 6000.7.0a3 Not reproducible w…

Retrieved 2026-11-10
HDRPFixUUM-147685
Fixed water surfaces that disappeared for a moment in the Editor when a scene had water surfaces with different band counts.
HDRPFixUUM-141715
Fix missing GC write barrier in Thread.VolatileWrite(ref object, object).
IL2CPPFixUUM-155582
Fix to attempt to skip intrinsifying intrinsic methods that are in the wrong assemblies, that can otherwise result in build errors.
IL2CPPFixUUM-149211
Fixed a crash when calling GetType() through a boxed Nullable<T> that has no value, in generic code built with Faster (smaller) builds.
IL2CPPFixUUM-152751
Fixed an IL processing issue in generic code that caused a "No support for assigning to/from variable size types and concrete types" exception at build time.
IL2CPPFixUUM-147236
Fixed case of FMA not being reported as available and case of AVX2 flag not being set in some cases.
IL2CPPFix
Fixed crash on startup with the deep profiling support enabled.
Linked bug report
UUM-145576: Application crashes immediately after launch when Autoconnect Profiler and Deep Profiling Support are enabled in Build Settings

When "Development Build", "Autoconnect Profiler", and "Deep Profiling Support" are enabled in the Build Settings, performing a "Build And Run" causes the application to crash immediately upon launch. Steps to reproduce: 1. Create a new project using the Universal 3D Template 2. Enable "Development Build", "Autoconnect Profiler", and "Deep Profiling Support" in the Build Settings 3. Set the Scr…

Retrieved 2026-11-09
IL2CPPFixUUM-145576
Fixed GC marking on InlineArray types
IL2CPPFix
Fixed issue where memory from a thread object could be kept alive by the GC past its exit
Linked bug report
UUM-149541: Memory from the last exited managed thread is not freed when IL2CPP is used

How to reproduce: Open the attached project “IN-150912” Ensure that IL2CPP is selected as the Scripting Backend in “Project Settings → Player → Other Settings” Build and run the project Press ‘Space’ in the Player Observe the payload status text at the top of the Player Actual result: Payload 3 shows “alive = True” Expected result: Payload 3 shows “alive = False” Reproducible with: 6000.0.0f1,…

Retrieved 2026-11-10
IL2CPPFixUUM-149541
Fixed segmentation fault on OSX and Linux while running IL2CPP.
IL2CPPFixLinuxUUM-149985
Fixed typo checking VAR twice instead of MVAR.
IL2CPPFixUUM-130494
Restored IL2CPP's code generation for ldind/stind opcodes to use normal pointer casts instead of memcpy calls.
IL2CPPFixUUM-129900
Fixed case of Advanced Dropdown menus, such as the Build Profiles "Add Settings" dropdown, showing unstyled red items when opened during Play Mode.
Linked bug report
UUM-135953: Style is broken and Red Font is shown in Advanced Dropdown when opening it in Play Mode

Steps to reproduce: Create a new High Definition 3D sample Project from Hub Open the Build Profiles Window Enter Play Mode Right click the Windows Build Profile and select "Copy To New Profile" Click "Add Settings" in the Profile Settings panel Actual results: Dropdown without styling is opened in a red font for it's options, warnings are logged "Unable to find style 'x'" Expected results: Dro…

Retrieved 2026-11-09
IMGUIFixUUM-135953
Fixed case of content in ImguiContainers not reacting to click when partially clipped.
IMGUIFixUUM-148486
Fixed IMGUI text drawing a few pixels past the borders of enclosing scroll views and containers when the text overflowed its control.
Linked bug report
UUM-150041: List item text in Import Activity window's Overview tab is clipping through the list border

Steps to reproduce: Open the attached project Open the Import Activity window (Window -> Analysis -> Import Activity) Dock the window next to the Game view In the Import Activity window's Overview section, scroll through the Most Dependencies and Longest Import Duration lists Observe the Item text at the bottom of the list Actual results: Item text is clipping through the List's border Expecte…

Retrieved 2026-11-10
IMGUIFixUUM-150041
Fixed property field child fields not being drawn when the property rect is at negative GUI coordinates.
Linked bug report
UUM-149255: IMGUI fields disappear and interactivity breaks when the rect position drops below zero inside a custom EditorWindow

How to Reproduce: 1. Open the attached “IN-150313” project 2. Wait around 5 seconds for the “Rendering Repro” window to open 3. Observe the “Rendering Repro” window Actual Result: X, Y and Z values of “Vector #1”, “Vector #2” and “Vector #3” are not visible Expected Result: X, Y and Z values of “Vector #1”, “Vector #2”, “Vector #3” and “Vector #4” are visible Reproducible with: 6000.0.0f1, 600…

Retrieved 2026-11-10
IMGUIFixUUM-149255
Fixed text fields not scrolling to keep the cursor visible when typing text longer than the visible field width.
Linked bug report
UUM-149213: Text field cursor does not follow the text when typing a long name in the Project window's rename mode

How to reproduce: 1. Create a new Unity project 2. In the Project window, select an asset and enter rename mode 3. Type a name long enough to exceed the width of the visible text field 4. Observe the text field while typing Expected results: The text field scrolls/follows the cursor so the currently typed character stays visible Actual results: The text field stays anchored at the start of the…

Retrieved 2026-11-10
IMGUIFixUUM-149213
Fixed the text cursor being vertically misaligned in an empty text field.
Linked bug report
UUM-145875: Caret is vertically misaligned on custom Editor windows when using GUI.TextField

Steps to reproduce: 1. Create a new project 2. Import the attached “EditorWindowTemp.cs“ script 3. Open Window → CaretBug 4. Click on the TextField Actual result: Caret is misaligned with the TextField Expected result: Caret is aligned properly Reproducible with: 6000.5.0a3, 6000.5.1f1, 6000.6.0b1, 6000.7.0a1 Not reproducible with: 6000.0.78f1, 6000.3.18f1, 6000.5.0a2 Reproducible on: macOS Se…

Retrieved 2026-11-09
IMGUIFixUUM-145875
Reduced GC allocations when a GUISkin style is assigned during OnGUI.
Linked bug report
UUM-134155: UIElements memory allocations grow when interacting with IMGUI custom Editor window

Reproduction steps: 1. Open the attached project "ReproProj" 2. In Project window click “/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Data/Demo Database.asset“ 3. In inspector, click Edit to open a custom Editor window 4. Click on the Conversions tab 5. Open Profiler (Window > Analysis > Profiler) 6. Run Profiler in Edit mode 7. Observe GC Alloc of UIElementsUtility.DoDispatch events Ex…

Retrieved 2026-11-09
IMGUIFixUUM-134155
Fixed a regression that added roughly 60 ms to editor project load time when input devices were first detected.
InputFixUUM-148220
Removed a 17 B main-thread GC allocation that occurred on every input update tick in Mono players.
InputFixUUM-147633
Added BiasCorrectedGyroscope, reporting angular velocity in radians per second with the sensor bias removed, as the parity equivalent of UnityEngine.Input.gyro.rotationRateUnbiased. The device is present only on platforms that can supply a bias-corrected value, so check BiasCorrectedGyroscope.current for null before using it.
Input SystemFix
Added LocationSensor, exposing GPS position, status, and permission state as the parity equivalent of UnityEngine.Input.location. Reports status via a new Input System LocationServiceStatus enum.
Input SystemFix
Fixed a potential crash when an iOS application shut down with a motion sensor enabled. Pending sensor callbacks could run after the objects they wrote into had been destroyed.
Input SystemFixiOS
Fixed case of Android sensor devices going permanently silent after a device reset. Resetting a sensor released the underlying OS sensor while the device still reported itself as enabled, so no further values arrived and re-enabling it had no effect.
Input SystemFixAndroid
Fixed issue on macOS where third party tools sending repeated key down events without a key up could result in keys becoming stuck.
Input SystemFixmacOSUUM-151878
Fixed misaligned labels in the Input Actions editor properties pane.
Input SystemFix
Fixed polling for interaction phases (such as WasPerformedThisFrame) being missed during Update due to interaction timeouts sometimes occurring during the later before-render period when a before-render device (such as an XR HMD) is added. This means that timeouts and interactions like Hold may now wait to perform until the next frame instead of the earliest chance during before-render.
Input SystemFixXRUUM-147719
Fixed the iOS sensors backed by device motion so that GravitySensor, AttitudeSensor and LinearAccelerationSensor are each enabled and disabled independently. Enabling one of them previously started all of them, so code that enabled one device and read another now reads default values until it enables that device too.
Input SystemFixiOS
This fixes Windows' Xbox Game Bar and macOS overlays (Spotlight et al). On Windows, Steam/Discord/NVIDIA overlays work as always.
Linked bug report
UUM-150045: Keys remain stuck as "pressed" when focus shifts to any overlay

Steps to reproduce: 1. Open attached project “IN-151262” 2. Make sure “Assets/FPS/Scenes/MainScene” is selected in the scene list 3. Enter the Play mode 4. Press "W" to start running forward 5. With "W" still held press ALT + Windows Key + G to bring up the Xbox Game Bar overlay (This works with other overlays as well) 6. Observe the Game view 7. Refocus Unity, press some other keys to except …

Retrieved 2026-11-10
Input SystemFixWindowsmacOSUUM-150045
Bumped iOS/tvOS minspec from 15.0 to 16.0.
iOSFixtvOS
Fixed a bug where pulling down the iOS Control Center could cause a Unity app to stop playing back audio.
Linked bug report
UUM-145522: Audio is cut out when accessing iOS Control Center

Steps to Reproduce: Open the attached “IN-145955“ reproduction project Build the project for iOS and run it on a physical iPhone Press the Play button and observe that the game audio is playing normally Pull down the iOS Control Center from the top of the screen (this triggers applicationWillResignActive) Dismiss the Control Center by swiping it back up Listen to the game audio Actual Result: …

Retrieved 2026-11-09
Fixed a crash when application:openURL or application:continueUserActivity was called before Unity initialized.
Linked bug report
UUM-151801: Application crashes when "application:openURL:options" runs before Engine initializes

How to reproduce: 1. Open the attached “IN-152919” project 2. Open Build Profiles and switch to iOS (File > Build Profiles) 3. Build the project 4. Open the built project in Xcode 5. Deploy to a device 6. Observe the device Actual result: The app crashes at startup Expected result: The app launches successfully to a sample scene Reproducible with: 6000.0.23f1, 6000.0.83f1, 6000.3.24f1, 6000.6.…

Retrieved 2026-11-10
Fixed a false "Touch was already deallocated" error on iOS when the app moved to the background.
Linked bug report
UUM-145381: when application is sent to background with active touch error message is printed

Steps to reproduce: Build an empty Unity project with Input System enabled; Run the project on an iOS device; Touch and hold the screen; Send the app to the background; Error message is printed: "Touch was already deallocated" to console; Actual results: when application is sent to background with active touch error message is printed. Expected results: when application is sent to background w…

Retrieved 2026-11-09
Fixed App Store validation failing for projects whose minimum OS version is higher than the one declared by the embedded UnityRuntime.framework.
Fixed building UnityFramework directly via command line.
Fixed GameAssembly ignoring the target OS version from Player Settings.
Fixed incomplete privacy manifest when integrating only UnityFramework.framework (Unity as a Library).
iOSFix
Fixed occasional failure to merge render passes with msaa depth on apple gpu family 1-3.
Linked bug report
UUM-147831: Transparent draws (default ZTest) silently fail on devices with an Apple A10 chip and older when Memoryless Depth is set to Forced/Automatic

How to reproduce: 1. Open the attached “IN-148630_memoryless-depth.zip” project 2. Set the Memoryless Depth setting to “Automatic” (Project Settings > Player > Other Settings > Memoryless Depth) 3. Build for iOS 4. Observe the device Actual result: Only the green rectangle is visible Expected result: Both the green and red rectangles are visible Reproducible with: 6000.5.5f1, 6000.6.0b5, 6000.…

Retrieved 2026-11-10
Fixed ScrollView not responding to mouse wheel input with a connected mouse.
Linked bug report
UUM-141279: ScrollView does not work when using the mouse wheel

Steps to reproduce: 1. Open the attached “IN-133496“ project 2. Build Xcode project and deploy it to an iOS device 3. Connect a USB or Bluetooth mouse to the iOS device 4. Make sure Settings -> Accessibility -> Touch -> AssistiveTouch is enabled 5. In Player, hover the mouse over the ScrollView and use the mouse wheel to scroll through its content 6. Observe the Player Actual result: ScrollVie…

Retrieved 2026-11-09
Fixed shader warmup on older devices (AppleFamily3 and earlier).
Linked bug report
UUM-147933: Xcode crash on "libsystem_kernel.dylib__pthread_kill" on launch when the preloaded Shader Variant Collection warms up on older devices (A10 and earlier GPUs)

How to reproduce: 1. Open the attached “IN-149057_3446176-svc-upgrade-repro.zip” project 2. Confirm that the “Repro.shadervariants” file is included under Project Settings → Graphics → Preloaded Shaders 3. Build for iOS 4. Observe the crash Actual result: The crash occurs Expected result: The crash does not occur Reproducible with: 6000.0.80f1, 6000.3.20f1, 6000.5.5f1, 6000.6.0b5, 6000.7.0a3 C…

Retrieved 2026-11-10
Fixed the secondary display mirroring the device screen instead of showing its own camera view on iOS 27.
Fixed TouchScreenKeyboard.area returning an empty rect when the keyboard is open and the project uses the Objective-C trampoline.
Added a JobHandle.ToString implementation to prevent potential boxing.
KernelFix
Fixed a potential deadlock in the job system involving many external threads and manual jobs.
KernelFixUUM-143073
Fixed crash in NativeSlice caused by 32bit integer overflow.
KernelFixUUM-154594
Fixed crash in UnsafeList::RemoveRange() if count overflows a 32bit integer.
KernelFixUUM-155334
FixedString operator==(String) threw ArgumentException when the string exceeded the FixedString capacity.
Linked bug report
UUM-129279: ArgumentException is thrown when comparing FixedString64Bytes with a String where the FixedString64Bytes is on the left-hand side of ==

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/test.unity“ Scene 3. Enter the Play Mode 4. Observe the Console window Expected result: No errors are thrown Actual result: “ArgumentException: FixedString32Bytes: Truncation while copying….” error is thrown Reproducible with: 2.5.7, 2.6.0-pre.4 (6000.0.56f1, 6000.2.2f1, 6000.3.0b1) Reproducible on: Windows 11 Not …

Retrieved 2026-11-09
KernelFixUUM-129279
Fixed an issue where D-Pad inputs mapped to the wrong directions when using a wireless Xbox 360 controller on newer Kernel versions.
Linked bug report
UUM-136083: D-Pad inputs map to wrong directions when using a wireless Xbox 360 controller on newer Kernel versions

Reproduction steps: 1. Open the attached “IN-135212” project 2. Open the “Scenes/SampleScene” Scene 3. Enter the Play Mode 4. Press the D-Pad buttons “Up”, “Down”, “Left” and “Right” 5. Observe the Console window Actual result: Logs show “Up” is “Left”, “Down” is “Right, “Left” is “Up” and “Right” is “Down” Expected result: All the outputs match the buttons pressed Reproducible with: 1.2.0, 1.…

Retrieved 2026-11-09
LinuxFixUUM-136083
Fixed bugs when building Windows Players and creating Visual Studio Solutions from Linux Editors.
Linked bug report
UUM-140187: Building for Windows throws "AgilitySDK dll could not be retrieved" when "Create Visual Studio Solution" was enabled before switching build platform to Windows

How to reproduce: Create and open an empty 3D URP project Go to File -> Build Profiles (Shift + Ctrl + B) Select Windows platform Enable “Create Visual Studio Solution” checkbox Click the “Switch Platform” or “Switch Profiles” button Click the button “Build” → build to any location Observe Console window Actual result: Build fails Expected result: Build completes successfully Reproducible with…

Retrieved 2026-11-09
LinuxFixWindowsUUM-140187
Fixed case where first touch input is dropped.
LinuxFixUUM-150086
Fixed Linux Player file extension stacking when building Linux Player from Mac Editor.
LinuxFixUUM-135833
Fixed some Xbox controller inputs are mapped to different buttons than they should be in Unity Input System when the controller is connected through Bluetooth on Linux.
Linked bug report
UUM-144216: Some Xbox controller inputs are mapped to different buttons than they should be in Unity Input System when the controller is connected through Bluetooth on Linux

How to reproduce: Connect the Xbox controller via Bluetooth Create a new project with the “Universal 3D” template Install the Input System package in the project Open Window > Analysis > Input Debugger Open the “Gamepad” device by double-clicking it Press the left shoulder button on the controller Observe the “Value” column Actual result: Value is 1 in the row with the name “Select” Expected r…

Retrieved 2026-11-09
LinuxFixUUM-144216
Fixed the Editor hanging on the splash screen when a dialog opened while a scene was loading.
Linked bug report
UUM-151324: Editor hangs on the splash screen when a file required to restore the last-opened scene fails to open on startup

How to reproduce: Open the attached “IN-150360-repro-deadlock” project Open the “HeavyScene” Close the Editor Make a file required by that scene unreadable, e.g. run "chmod 000" on the scene file (HeavyScene.unity) Open the attached project again Actual result: The Editor freezes on the splash screen and a window titled "Opening file failed" is created but never painted or clickable, placed at…

Retrieved 2026-11-10
LinuxFixUUM-151324
Fixed the splash screen not fading out smoothly on start.
LinuxFixUUM-140538
Lowered the glibc version to 2.34.
LinuxFixUUM-150342
Fixed a crash on recent macOS versions that could occur when importing X.509 certificates.
macOSFixUUM-154511
Fixed a top-level menu returning to the wrong position in the menu bar after being removed and restored.
macOSFix
Fixed libMonoPosixHelper.dylib not being found in macOS server builds.
Linked bug report
UUM-141263: MacOS server cannot find libMonoPosixHelper.dylib when calling GZipStream

Steps to Reproduce: Open the attached “IN-141389“ project Run the Menu Item “Build > Mac Server” Find the Server in “/Builds/Server/TestServer/3275586” and Run it by simply opening it Observe the Terminal Actual result: a “DllNotFoundException: libMonoPosixHelper.dylib assembly:<unknown assembly> type:<unknown type> member:(null)” exception is thrown Expected result: No DllNotFoundException ex…

Retrieved 2026-11-09
macOSFixServerUUM-141263
Fixed the Editor slowing down in batch mode and automated test runs on macOS when one of its windows lost focus.
macOSFixWindows
Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused.
macOSFixUUM-151097
Fixed the splash screen not fading out smoothly on start.
macOSFixUUM-140536
Fixed the standalone player window title not using the localized application name.
macOSFixUUM-145924
Fixed race condition during interface initialization on ARM64.
MonoFixUUM-144819
Stopped a crash when using a default GCHandle
Linked bug report
UUM-153835: Crash on "ves_icall_System_GCHandle_GetAddrOfPinnedObject" when calling "GCHandle.AddrOfPinnedObject()" on a default-initialized GCHandle

Reproduction steps: 1. Open the attached "IN-154843" project 2. In the menu bar, navigate to "Bug" > "Crash Editor" 3. Observe the crash Reproducible with: 6000.0.0f1 (7bea50d699a2), 6000.0.84f1, 6000.3.25f1, 6000.6.3f1, 6000.7.0b3, 7000.0.0a1 Reproducible environment: Ubuntu 24.04.5 LTS, Windows 11 (Reporter) Not reproducible environment: No other environments tested Workaround: Check "GCHand…

Retrieved 2026-11-10
MonoFixUUM-153835
Console error logged when deleting the active Play Mode Scenario.
Linked bug report
UUM-144445: “Multiple instances of EditorPlayModeGuard detected. There should only be one instance.” error is thrown when deleting a default Play Mode Scenario and selecting another one as the default

Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager) 3. Click on “Default Play Mode” button and select “Configure Play Mode Scenarios” option to open Play Mode Scenarios window 4. Create two new Play Mode Scenarios 5. Select one of the newly created Play Mode Scenarios as the default one 6. Open Play Mode Scenarios…

Retrieved 2026-11-09
MultiplayerFixUUM-144445
Deleting an activated virtual player from the scenario configuration removed it from the config without stopping the running instance, leaving it orphaned.
MultiplayerFixUUM-138111
Editor crash when the GPU Resident Drawer is enabled and a cloned object's rendering components were stripped by the Dedicated Server role.
Linked bug report
UUM-147692: Crash on ``anonymous namespace'::ParallelCollectInstancesAndTransforms'::`2'::CollectInstancesAndTransformsJobData::ExecuteJob when Asset is updated with Multiplayer Server Rendering Component stripping during Play mode

How to reproduce: Open the attached “IN-147868” project Open the “SessionBootstrap” scene Make sure the Vivox service is set up Activate the GPU Resident Drawer (In the “PC_RPAsset” set “GPU Resident Drawer” to “Instanced Drawing”) Enable Rendering Component stripping and “Apply” (Edit > Project Settings > Multiplayer > Multiplayer Roles > Server > Strip Rendering Components) Select “Step 2 - …

Retrieved 2026-11-09
MultiplayerFixServerUUM-147692
Editor window layouts loads a broken "Failed to load" Multiplayer Play Mode window and throws a NullReferenceException when docking around it in projects where Multiplayer Play Mode is not enabled or its package is not installed.
Linked bug report
UUM-146870: Editor window layout opens invalid "Failed to load" windows

Steps to reproduce: Create a new project Load the attached layout via Layout -> Load Layout from File... Observe the open windows Actual results: "Failed to load window" is displayed. Interacting with the window (Docking another window next to it, or redocking the affected window elsewhere) can lead to the window panel no longer being rendered and NullReferenceExceptions being thrown. This req…

Retrieved 2026-11-10
MultiplayerFixUUM-146870
Fixed a NullReferenceException thrown when the Launching Scenario window is opened without an active scenario, which left the window empty.
MultiplayerFixUUM-151897
Fixed a NullReferenceException that occurred when activating an Additional Editor Instance for the first time from a custom Play Mode Scenario.
Linked bug report
UUM-148037: "FallbackEditorWindow" warning and "NullReferenceException" error is thrown when activating an Additional Editor Instance for the first time via custom Play Mode Scenario

Steps to reproduce: Create new project Install Multiplayer Play Mode package from the Package Manager (com.unity.multiplayer.playmode) In the Toolbar, click on the "Default" dropdown next to Play mode icons Click "Configure Play Mode Scenarios" Click "+" to create new scenario Click "+" under "Additional Editor Instances" to add Player 2 Click again on the "Default" dropdown and select "Activa…

Retrieved 2026-11-10
MultiplayerFixUUM-148037
Fixed an issue where error messages were thrown when selecting the Prefab submenu option on a GameObject in the clone players' Hierarchy window by removing the Prefab interactions on all Clone players.
MultiplayerFix
Fixed errors thrown when using Terrain tools in Multiplayer Play Mode additional Editor instances Authoring tools are not supported and are now disabled.
MultiplayerFixUUM-148239
Fixed missing sample IDs for the Competitive and Turn-Based Multiplayer Center QuickStart genres, and made the sample README reliably selected and pinged after import.
MultiplayerFix
Fixed scrolling so it now works correctly when the cursor hovers over the Complexity bar.
MultiplayerFix
Fixed the Focus on Player option in the Multiplayer Play Mode window staying enabled and doing nothing when the player is not active.
MultiplayerFixUUM-145368
Fixed the install button so it no longer displays "Installing package(s)..." after users cancel the install dialog.
MultiplayerFix
Fixed the scaling artifacts of the Multiplayer Center window's genre titles in Bitmap rendering mode.
MultiplayerFix
Fixed virtual players crashing when the main editor is closed on Ubuntu.
MultiplayerFix
Multiplayer PlayMode clone editors now adhere to the Hierarchy window version preference. When switching between Scene Hierarchy and the new Hierarchy window in the main Editor, it is now automatically reflected across all active clones.
MultiplayerFix
On sample import, the scene that opens is now the initial scene named by the sample's play mode scenario instead of a fixed file name. Samples whose scenario names no scene, or names one outside the sample, keep the current scene open and log a warning.
MultiplayerFix
Play Mode button remaining highlighted after canceling the Unsaved Changes prompt when entering Multiplayer Play Mode.
MultiplayerFixUUM-149873
Removed the Tree creation option from the hierarchy menu to prevent asset creation in Multiplayer Playmode Virtual Players, as asset authoring is forbidden.
MultiplayerFixUUM-148223
Unity Transport: Correctly recreate UDP sockets on iOS when they are closed by the OS when an application is in the background for a while. Prevents a condition when the driver seemingly stops receiving packets.
Linked bug report
UUM-153993: Unity Transport UDP NetworkDriver stops receiving packets when the application resumes after device sleep

How to reproduce: Open the attached "IN-153250" project Open the "SleepWake" scene Enter Play mode In the Game view, click Start Server with UDP port 7777 Build the same project for iOS Open the "Unity-iPhone.xcodeproj" in Xcode Build to a mobile device on the same LAN and allow Local Network access On the mobile device, type the desktop's LAN IPv4 address and port 7777, then tap Connect Obser…

Retrieved 2026-11-10
MultiplayerFixiOSUUM-153993
Unity Transport: Fixed a memory leak when closing connections using DTLS or TLS.
Linked bug report
UUM-151755: Memory leaks when destroying a TLS client in Unity Transport

How to reproduce: 1. Open the attached “IN-152098” project 2. Download the Memory Profiler package 3. Open Window->Analysis->Memory profiler 4. Select “Capture New Snapshot” 5. Open Window->General->Test Runner 6. Run the “UnityTlsServer_DestroyClientLeak” test 4-7 times 7. Repeat steps 3-4 8. Compare the two snapshots Actual result: Destroying a TLS client doesn't fully free the memory it all…

Retrieved 2026-11-10
MultiplayerFixUUM-151755
Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore.
MultiplayerFixServerUUM-151844
Unity Transport: Fixed an issue with the NetcodeInterop layer which would cause connection failures when using NGO transports that use a single buffer for all receive operations (for example the community Facepunch transport does this).
MultiplayerFixUUM-151803

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.