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How to reproduce: Open the attached “IN-155866” project Run the test (Repro > “HugeRT - new RenderTexture(16384, 16384, 0, ARGBFloat).Create(), 4 GiB (CRASHES the Editor)”) Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b4, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.25f1, 6000.6.0a3 Reproducible on: Windows 11 Not reproducible on: No other enviro…
Retrieved 2026-11-10Burst package used to be installed in the Library folder which allowed non-admin user accounts to use chmod on llvm-lipo. From 6000.6, Burst is now a built-in package and is installed with the Unity Editor, which causes chmod to fail with an Access Denied error.
Retrieved 2026-11-10Steps to reproduce: Open Unity Look at the far left of the top toolbar where the Unity logo is Actual results: Icon has incorrect proportions/ratio and looks slightly skewed Expected results: Icon appears with the correct proportions Reproducible with versions: 6000.0.7f1, 6000.5.0a8 Can’t test with versions: 6000.0.6f1 (The logo was introduced from 6000.0.7f1 onwards) Tested on (OS): Mac 15.7…
Retrieved 2026-11-09How to reproduce: 1. Create a new Unity project and install the VFX package 2. In the Project window, right-click -> Create -> Visual Effects -> Visual Effect Graph -> Any VFX Graph 3. In the Hierarchy, create an Empty GameObject 4. Drag the created VGX Graph from the Assets to the created GameObject Inspector to add the Component 5. Press "Ctrl + Z"/"Command + Z" to undo the action 6. Repeat …
Retrieved 2026-11-09Steps to reproduce: Open the attached project Open the SampleScene Select the Global Volume object in the Hierarchy window Scroll the Inspector window that's docked to the right of the Game view all the way to the window's bottom Enter and exit Play mode Observe the Console window Actual results: Error is thrown after each Play mode exit if Volume component is visible on multiple Inspector win…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-141840” project 2. Notice an NRE error in the Console 3. Select any GameObject in the Hierarchy 4. Observe the Console Actual result: NullReferenceErrors are thrown each time a GameObject is selected Expected result: No errors are thrown Reproducible with: 6000.3.0a4, 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a4 Couldn’t test with: 6000.0.74f1, 600…
Retrieved 2026-11-09How to reproduce: Create an empty project and open it Enter Play mode Observe the result in the top-left corner of the Unity editor Actual result: The username field flickers with “Sign in” before reverting to the signed-in user’s name Expected result: The username field keeps displaying the signed-in user’s name Reproducible with: 6000.3.0a2, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 …
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-152978” scene 2. Open the scene titled "Open this Scene" 3. Enter Play mode 4. Observe the Game view Actual result: First column keys are too wide, second column keys are too narrow, ignoring LayoutElement Preferred Width Expected result: Both columns should be laid out evenly, matching their Preferred Width settings Reproducible with: 6000.6.0a6, 600…
Retrieved 2026-11-10Steps to reproduce: Create and open a new project Open 'Window -> Sequencing -> Timeline' window Select a GameObject and create a new Timeline asset Add any track to the Timeline Change the Layout of the Editor Click 'Cancel' in the prompt Observe the Editor Alternative steps to reproduce : Create and open a new project Download the attached `UnsavedChangesDebugWindow.cs` file and add it to th…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached user's project "CompressedRepro.zip" 2. Click on "Repro -> Run Race Probe" at the top menu bar 3. Observe the Console Actual result: InvalidOperationException and downstream NullReferenceExceptions are thrown from a data race on the shared FontAssetUtilities.k_SearchedAssets static during jobified text generation Expected result: Character lookup across…
Retrieved 2026-11-10How to reproduce: Open the attached “IN-155887“ project From the menu bar, select Repro -> “BestFit + ellipsis: Label in a 100px ScrollView hangs (CRASHES the Editor)” Wait for your system to run out of memory Observe the Crash Reproducible with: 6000.3.26f1, 6000.5.0a2, 6000.6.6f1, 6000.7.0b4, 7000.0.0a7 Not reproducible with: 6000.5.0a1 Could not test with: 6000.0.84f1 (Multiple compilation …
Retrieved 2026-11-10How to reproduce: Open the attached "IN-150883_NewHierarchyTest.zip" project Open the "SampleScene" located in the Scenes folder Select the "Control" GameObject in the Hierarchy tab In the Inspector, change the Flags dropdown in the Control (Script) component to "HideAndDontSave" Observe the Hierarchy Press Ctrl+S/Cmd+S and completely reopen the project Observe the Hierarchy and the Console Ac…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-151480” project 2. In the Project window, open Bug.uxml 3. Double left-click the Bengali text 4. Delete the the first C in “75 °C” 5. Observe the displayed text Actual result: The Bengali text renders incorrectly with dotted circles (◌). Deleting the "C" fixes the rendering Expected result: The Bengali text renders correctly whether or not Latin chara…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Create a TMP Input Field (GameObject > UI (Canvas) > Input Field - TextMeshPro) and click "Import TMP Essentials" in the TMP Importer window Import the attached "STIXGeneral.otf" font into the Assets folder Right-click "STIXGeneral.otf" in the Project window and select Create > TextMeshPro > Font Asset > SDF Select …
Retrieved 2026-11-10Steps to reproduce: Create and open a new project Set the layout to Default Focus on the Game view (hide the Scene view) Select any GameObject in the Hierarchy Hover the mouse outside of the Hierarchy tab Press H on the keyboard Observe the selected GameObject in the Hierarchy (before updating it) Drag the mouse over the Hierarchy (to update it) Actual results: After step 7, the 'hidden' icon …
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-139898” project 2. Drag Hierarchy Title Bar over the Inspector Title Bar without unclicking it 3. Drag the Hierarchy Title Bar back and unclick 4. Observe the Inspector Title Bar Actual result: Inspector Title Bar gets stuck until you move the mouse over the Inspector Window Expected result: Inspector Title Bar doesn’t get stuck Reproducible with: 202…
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template Open File > Build Profiles Select or create a Build Profile Change Compression Method from its current value to another Without moving the mouse, press the Undo shortcut (Cmd+Z / Ctrl+Z) Observe the Compression Method dropdown Move the mouse over the Build Profiles window Repeat step 6 Actual results: The dropdown s…
Retrieved 2026-11-10How to reproduce: Create and open a new project In the Project window, create and open a new Scene In the Hierarchy, add any GameObject Ensure that the changes made are not saved Enter Play Mode Press “CMD + Q” or select “Unity → Quit” in the menu bar When the “Scene(s) Have Been Modified” window pops up, press “CMD + Q” twice Observe the crash Reproducible with: 6000.0.17f1, 6000.0.81f1, 6000…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open package manager window and install Entities package 3. In Hierarchy window create New Sub Scene 4. Open New Sub Scene (Assets > Scenes > SampleScene > New Sub Scene.unity) 5. Save Modified Scene(s) 6. Enter Play Mode in New Sub Scene 7. Observe Game view Actual results: Visual artifacts are visible in the Game …
Retrieved 2026-11-11If there are multiple node type handlers that are interleaved in the Hierarchy, and you move some nodes to modify the interleaving ordering in the main stage, undoing this operation in a stage other than the main stage will not restore the correct interleaving ordering. This can also happen if the drop operation to move nodes open a prefab stage (like moving prefab children) and you go back to…
Retrieved 2026-11-10