Clear
Filters
254,355 matches
7000.0.0a12100 shown
Fixed RenderTargetFlags.ReadOnlyDepth and RenderTargetFlags.ReadOnlyStencil being ignored on DX12 when not using native render passes, which caused incorrect resource states when sampling the bound depth texture.
DX12FixUUM-137043
Fixed terrain ShaderGraph splatmap layers beyond the 4th failing to render on DX12 in the Deferred and Deferred+ rendering paths when Rendering Layers or Decal Layers were enabled.
DX12FixUUM-151879
Fixed the -force-d3d12-debug command line argument reporting a missing Windows "Graphics Tools" optional feature when the D3D12 debug layer library was absent from the build instead.
DX12FixWindowsUUM-137188
Handle out of memory on very large texture creations.
Linked bug report
UUM-157106: Crash on RenderSurfaceD3D12::CreateTextureD3D12Internal when creating a larger Render Texture than the maxGraphicsBufferSize

How to reproduce: Open the attached “IN-155866” project Run the test (Repro > “HugeRT - new RenderTexture(16384, 16384, 0, ARGBFloat).Create(), 4 GiB (CRASHES the Editor)”) Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b4, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.25f1, 6000.6.0a3 Reproducible on: Windows 11 Not reproducible on: No other enviro…

Retrieved 2026-11-10
DX12FixUUM-157106
The Editor no longer crashes with an out-of-memory failure or a GPU device reset when a single repaint renders a scene with extreme per-frame draw volume. Direct3D 12 now submits GPU work mid-frame once more than 1 GiB of upload scratch memory has accumulated; the threshold can be changed, or set to 0 to disable it, with the d3d12-scratch-flush-threshold boot config parameter. The first time a mid-frame flush runs, the Editor or Player log names that parameter.
DX12FixUUM-93272
Add copy and paste options to the hamburger menu of any settings provider that has copy and paste capabilities.
EditorFixUUM-147183
Add duospace tag support to ATG
EditorFixUUM-146098
Add inspector warning box when layout element has conflicting min and max values.
EditorFixUUM-144431
add UaaL support for Swift Project type in iOS/tvOS
EditorFixiOStvOS
Added Caption Bar support to the Android window insets API. Use AndroidWindowInsets.Type.CaptionBar to query the caption bar and control whether your application window renders behind it.
EditorFixAndroid
Added missing Apple and Android app support to the localization module.
EditorAndroid
Added Platform Define Support for Multi-Target Platform.
EditorFixUUM-151085
Added warning on "New Analysis" for imported Project Auditor reports.
EditorFixUUM-153096
AutoStaticsCleanup generator errors are now visible in console.
EditorFixUUM-155160
Avoid having multiple errors when changing the technical name of a custom package already in the project manifest.
EditorFixUUM-141424
Confirm with a dialog before assigning URP assets on the Create URP asset step.
EditorFixUUM-154177
Derived platform defines are now available in asmdef define constraints.
EditorFixUUM-151203
Disabled Show Tutorial Window button since Universal 2D Project does not provide one.
EditorFixUUM-150083
Don't include the NET analyzers twice in Project Auditor code analysis.
EditorFixUUM-156937
Ensure some memory areas missing roots are now rooted. Editor: MonoScriptInfoScraper and some il2cpp initialisation.
EditorFixUUM-126934
Fix "Start New Analysis" discard dialog shown when no report exists
EditorFixUUM-157415
Fix broken profiles when multiple build profile variants share a package
EditorFixUUM-148423
Fix for iOS/visionOS build bloat caused by including ICU data as part of the IL2CPP distribution.
EditorFixiOSVisionOSUUM-155494
Fix permissions on Burst MacOS tools, and remove chmod usages
Linked bug report
UUM-154906: Access Denied error when running chmod on llvm-lipo (Burst)

Burst package used to be installed in the Library folder which allowed non-admin user accounts to use chmod on llvm-lipo. From 6000.6, Burst is now a built-in package and is installed with the Unity Editor, which causes chmod to fail with an Access Denied error.

Retrieved 2026-11-10
EditorFixmacOSUUM-154906
Fix Project Auditor empty-state message for filtered vs. empty categories
EditorFixUUM-152980
Fix use case: reparent into a layout group, then undo
EditorFixUUM-130685
FIxed a bug where the main toolbar unity logo appeared vertically stretched on mac retina display.
Linked bug report
UUM-134520: Unity logo icon in the main toolbar has incorrect proportions

Steps to reproduce: Open Unity Look at the far left of the top toolbar where the Unity logo is Actual results: Icon has incorrect proportions/ratio and looks slightly skewed Expected results: Icon appears with the correct proportions Reproducible with versions: 6000.0.7f1, 6000.5.0a8 Can’t test with versions: 6000.0.6f1 (The logo was introduced from 6000.0.7f1 onwards) Tested on (OS): Mac 15.7…

Retrieved 2026-11-09
EditorFixUUM-134520
Fixed a bug where the prefab stage header text did not update after the asset name was modified in the project browser.
EditorFixUUM-148172
Fixed a camera with Target Eye set to None rendering with the XR eye texture's size and aspect ratio instead of the window's while an XR display is active.
EditorFixXRUUM-152503
Fixed a crash on closing the Editor shortly after saving.
EditorFixUUM-143428
Fixed a crash on startup when the Unity Editor Software Terms had not been accepted and the terms file was missing, empty, or could not be read.
EditorFixUUM-154911
Fixed a crash that could occur when undoing the addition of a Visual Effect component to a GameObject.
Linked bug report
UUM-136309: Crash on ClearPerMaterialCustomProperties when undoing the addition of Visual Effects Component to the GameObject for a few times

How to reproduce: 1. Create a new Unity project and install the VFX package 2. In the Project window, right-click -> Create -> Visual Effects -> Visual Effect Graph -> Any VFX Graph 3. In the Hierarchy, create an Empty GameObject 4. Drag the created VGX Graph from the Assets to the created GameObject Inspector to add the Component 5. Press "Ctrl + Z"/"Command + Z" to undo the action 6. Repeat …

Retrieved 2026-11-09
EditorFixUUM-136309
Fixed a crash when closing the Inspector tab while an in-editor tutorial is running.
EditorFixUUM-153247
Fixed a flaky Android startup integration test (AndroidInitActivity.TestStartup_ARM64IL2CPP) and re-enabled it.
EditorFixAndroidUUM-153001
Fixed a grammatical error in the warning shown on the Install URP step of the Migrate to URP wizard.
EditorFixUUM-154221
Fixed a MissingReferenceException that the Inspector logged on Play mode exit when it was scrolled down and showed a Volume component.
Linked bug report
UUM-153587: MissingReferenceException Error is thrown after exiting Play mode if Volume component is shown in multiple Inspector windows

Steps to reproduce: Open the attached project Open the SampleScene Select the Global Volume object in the Hierarchy window Scroll the Inspector window that's docked to the right of the Game view all the way to the window's bottom Enter and exit Play mode Observe the Console window Actual results: Error is thrown after each Play mode exit if Volume component is visible on multiple Inspector win…

Retrieved 2026-11-10
EditorFixUUM-153587
Fixed a NullReferenceException thrown when selecting a GameObject in the Hierarchy while the Tool Contexts overlay was displayed but collapsed.
Linked bug report
UUM-141529: "NullReferenceException" errors are thrown when selecting a GameObject in the Hierarchy with Tool Context enabled and collapsed

How to reproduce: 1. Open the attached “IN-141840” project 2. Notice an NRE error in the Console 3. Select any GameObject in the Hierarchy 4. Observe the Console Actual result: NullReferenceErrors are thrown each time a GameObject is selected Expected result: No errors are thrown Reproducible with: 6000.3.0a4, 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a4 Couldn’t test with: 6000.0.74f1, 600…

Retrieved 2026-11-09
EditorFixUUM-141529
Fixed a performance regression in the Editor when Material Variants were updated after a change to a parent Material.
EditorFixUUM-154746
Fixed account dropdown display when entering play mode
Linked bug report
UUM-150759: Username field briefly displays "Sign in" when entering Play mode

How to reproduce: Create an empty project and open it Enter Play mode Observe the result in the top-left corner of the Unity editor Actual result: The username field flickers with “Sign in” before reverting to the signed-in user’s name Expected result: The username field keeps displaying the signed-in user’s name Reproducible with: 6000.3.0a2, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 …

Retrieved 2026-11-10
EditorFixUUM-150759
Fixed an incorrect max width calculation and propagation in layout groups when there are no child elements.
Linked bug report
UUM-152498: HorizontalLayoutGroup child columns are laid out incorrectly when using LayoutElement Preferred Width

How to reproduce: 1. Open the attached “IN-152978” scene 2. Open the scene titled "Open this Scene" 3. Enter Play mode 4. Observe the Game view Actual result: First column keys are too wide, second column keys are too narrow, ignoring LayoutElement Preferred Width Expected result: Both columns should be laid out evenly, matching their Preferred Width settings Reproducible with: 6000.6.0a6, 600…

Retrieved 2026-11-10
EditorFixUUM-152498
Fixed an Inspector tracker leak that logged SerializedObjectNotCreatableException errors on domain reload after closing an Inspector window with a serialized lock state.
EditorFixUUM-131816
Fixed an issue where Build Profile Configurations in the Platform Browser could overlap the Packages section after resizing the window.
EditorFixUUM-147306
Fixed an issue where BuildPlayerOptions.previousBuildReportDirectories remained empty even though build reports should have been added.
EditorFixUUM-149360
Fixed an issue where Project Auditor showed the Optimization page and highlighted the wrong sidebar entry after starting an analysis from the Migrate to URP tab.
EditorFixUUM-155263
Fixed an issue where refreshing an empty Project Auditor view switched it to a flat list and turned off Show Ignored Issues.
EditorFixUUM-156115
Fixed an issue where the Code and Shaders Compiler Messages views in Project Auditor overwrote each other's saved column widths, grouping, and sorting.
EditorFixUUM-156118
Fixed an issue where the Project Auditor Code view sometimes opened with only one assembly selected in the assembly filter, which hid issues in other assemblies.
EditorFixUUM-156481
Fixed an issue where the Project Auditor window threw an exception on every open when its autosaved report was empty or truncated, instead of discarding the report with a warning.
EditorFixUUM-155632
Fixed an issue where Umbra menu items reappeared after a domain reload when legacy Umbra culling was disabled.
EditorFixUUM-154630
Fixed Android External Tools preferences window becoming unresponsive when typing paths with a custom JDK whose release file is missing.
EditorFixAndroidUUM-149689
Fixed ApplicationStartInfo API usage analytics not being recorded.
EditorFixUUM-155570
Fixed bug where attempting to switch to a saved Editor layout while a window with unsaved changes was open could make it impossible to cancel the layout change.
Linked bug report
UUM-150448: Unable to cancel Layout change when an Editor Window with unsaved changes is open

Steps to reproduce: Create and open a new project Open 'Window -> Sequencing -> Timeline' window Select a GameObject and create a new Timeline asset Add any track to the Timeline Change the Layout of the Editor Click 'Cancel' in the prompt Observe the Editor Alternative steps to reproduce : Create and open a new project Download the attached `UnsavedChangesDebugWindow.cs` file and add it to th…

Retrieved 2026-11-10
EditorFixUUM-150448
Fixed bug where InstantiateAsync would not account for parent transform scale when Instantiate would.
EditorFixUUM-154591
Fixed Built-In Render Pipeline to URP migration wizard from accepting HD Render Pipeline assets
EditorFixUUM-151685
Fixed concurrent access in Standard text in UITK.
Linked bug report
UUM-151887: InvalidOperationException and NullReferenceExceptions are thrown when jobified text generation resolves a missing character through a font asset fallback chain

Steps to reproduce: 1. Open the attached user's project "CompressedRepro.zip" 2. Click on "Repro -> Run Race Probe" at the top menu bar 3. Observe the Console Actual result: InvalidOperationException and downstream NullReferenceExceptions are thrown from a data race on the shared FontAssetUtilities.k_SearchedAssets static during jobified text generation Expected result: Character lookup across…

Retrieved 2026-11-10
EditorFixUUM-151887
Fixed crash with ATG measure unconstrained height.
Linked bug report
UUM-155956: Crash on TextLayoutService::AppendLineInfo when a wrapping Label with best-fit auto size and ellipsis is measured with an undefined height

How to reproduce: Open the attached “IN-155887“ project From the menu bar, select Repro -> “BestFit + ellipsis: Label in a 100px ScrollView hangs (CRASHES the Editor)” Wait for your system to run out of memory Observe the Crash Reproducible with: 6000.3.26f1, 6000.5.0a2, 6000.6.6f1, 6000.7.0b4, 7000.0.0a7 Not reproducible with: 6000.5.0a1 Could not test with: 6000.0.84f1 (Multiple compilation …

Retrieved 2026-11-10
EditorFixUUM-155956
Fixed dragging multiple objects of the same type dropping them one by one when the drop target rejects them as a group, and the drag showing as allowed while hovering.
EditorFix
Fixed EditorWindow.HasOpenInstances returning true during a windows OnDestroy callback.
EditorFixWindowsUUM-155158
Fixed error from Jetbrains.Annotations when trying to use SourceTemplate Attribute.
EditorFixUUM-84741
Fixed GameObjects not baking correctly when their properties change.
EditorFixUUM-142039
Fixed GameObjects with HideAndDontSave hide flags not disappearing immediately from the Hierarchy window when the flag was changed through an Inspector property edit.
Linked bug report
UUM-150345: GameObject fails to hide immediately, turning text gray until project is reopened when setting HideAndDontSave in Hierarchy V2

How to reproduce: Open the attached "IN-150883_NewHierarchyTest.zip" project Open the "SampleScene" located in the Scenes folder Select the "Control" GameObject in the Hierarchy tab In the Inspector, change the Flags dropdown in the Control (Script) component to "HideAndDontSave" Observe the Hierarchy Press Ctrl+S/Cmd+S and completely reopen the project Observe the Hierarchy and the Console Ac…

Retrieved 2026-11-10
EditorFixUUM-150345
Fixed Hierarchy and Scene View search synchronisation.
EditorFixUUM-150981
Fixed hover events not firing when moving between adjacent links.
EditorFixUUM-156714
Fixed issue where filtered Scene View picking ignored BatchRendererGroup objects.
EditorFixUUM-144180
Fixed issue where inter-process communication on POSIX systems can miss bytes due to incorrect state machine logic.
EditorFixUUM-153080
Fixed issue with multiple scripts being used in the same string with Advanced Text.
Linked bug report
UUM-150208: Bengali text renders with dotted circles (◌) when the string starts with Latin characters and Text Generator Type is set to Advanced

How to reproduce: 1. Open the attached “IN-151480” project 2. In the Project window, open Bug.uxml 3. Double left-click the Bengali text 4. Delete the the first C in “75 °C” 5. Observe the displayed text Actual result: The Bengali text renders incorrectly with dotted circles (◌). Deleting the "C" fixes the rendering Expected result: The Bengali text renders correctly whether or not Latin chara…

Retrieved 2026-11-10
EditorFixUUM-150208
Fixed issue with OS Fallbacks overriding the assigned sprite asset.
EditorFixUUM-155771
Fixed layout properties preview inspector window to use the same calculations as runtime layout.
EditorFixUUM-154313
Fixed ligatures breaking the input field in TMP.
Linked bug report
UUM-155200: All characters of a ligature are deleted with a single Backspace in a TextMeshPro Input Field when the "liga" Font Feature is enabled

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a TMP Input Field (GameObject > UI (Canvas) > Input Field - TextMeshPro) and click "Import TMP Essentials" in the TMP Importer window Import the attached "STIXGeneral.otf" font into the Assets folder Right-click "STIXGeneral.otf" in the Project window and select Create > TextMeshPro > Font Asset > SDF Select …

Retrieved 2026-11-10
EditorFixUUM-155200
Fixed Localization key metadata changes not appearing in the Inspector until the GameObject was reselected.
EditorFixUUM-153809
Fixed player builds failing with error CS0117 when scripts use UnityEngine.Device.SystemInfo.processorModel, processorManufacturer, or supportsMachineLearning.
EditorFixUUM-154729
Fixed Project Auditor group labels showing more ignored issues than items, and hiding some issues, after the Project Auditor window was closed and reopened.
EditorFixUUM-156583
Fixed Project Auditor reporting "CSC" as the location of assembly-level code findings when MSBuild compilation is enabled.
EditorFixUUM-152890
Fixed Project Auditor reporting a successful analysis with an incomplete Precompiled Assemblies list when a precompiled assembly analyzer threw an exception.
EditorFixUUM-154748
Fixed Project Auditor reporting absolute on-disk file paths instead of project-relative paths for symlinked packages when MSBuild compilation is enabled.
EditorFixUUM-152886
Fixed Project Auditor warning that suppressed Roslyn analyzer IDs with two letters, such as CA1016, were in the wrong format.
EditorFixUUM-156940
Fixed Project Auditor writing a malformed Suppressed Issues list when suppressing an issue type, which inserted an empty entry if the field already ended in a delimiter and left duplicate issue IDs in place.
EditorFixUUM-152916
Fixed Project Auditor's Migrate to URP page listing shaders from Unity packages as issues that need manual review, which prevented the Fix Issues step from completing.
EditorFixUUM-155718
Fixed Project Auditor's shader analysis to exclude Unity compute shaders from user code scans.
EditorFixUUM-156745
Fixed rotate tool snapping imprecisions
EditorFixUUM-139831
Fixed scene view materials leaking each time the editor entered or exited Play mode with CoreCLR.
EditorFixUUM-153700
Fixed Scene Visiblity Update Issue Without a Scene View
Linked bug report
UUM-139553: Hierarchy is not updated when a selected GameObject's visibility is toggled with a shortcut when Scene view is not visible

Steps to reproduce: Create and open a new project Set the layout to Default Focus on the Game view (hide the Scene view) Select any GameObject in the Hierarchy Hover the mouse outside of the Hierarchy tab Press H on the keyboard Observe the selected GameObject in the Hierarchy (before updating it) Drag the mouse over the Hierarchy (to update it) Actual results: After step 7, the 'hidden' icon …

Retrieved 2026-11-09
EditorFixUUM-139553
Fixed selecting UITK shaders generating console warnings on macOS
EditorFixmacOSUUM-154299
Fixed tabs getting stuck when dragging across dock areas
Linked bug report
UUM-140149: Title Bar gets stuck when dragging another Title Bar over it and back

How to reproduce: 1. Open the attached “IN-139898” project 2. Drag Hierarchy Title Bar over the Inspector Title Bar without unclicking it 3. Drag the Hierarchy Title Bar back and unclick 4. Observe the Inspector Title Bar Actual result: Inspector Title Bar gets stuck until you move the mouse over the Inspector Window Expected result: Inspector Title Bar doesn’t get stuck Reproducible with: 202…

Retrieved 2026-11-09
EditorFixUUM-140149
Fixed the "Add Component" button on the UI Document upgrade dialog not creating an Undo operation.
EditorFixUUM-153712
Fixed the "Enable Grid Layout" setting not working at runtime
EditorFixUUM-150532
Fixed the Animation Curve and Gradient UXML parsing so it uses InvariantCulture.
EditorFixUUM-155496
Fixed the Build Details Output Path button doing nothing in the Build Analysis window when a build's output folder no longer exists on disk.
EditorFixUUM-152901
Fixed the Build Profiles window not updating displayed property values after an undo or redo until the mouse was moved.
Linked bug report
UUM-150356: Build Profiles window does not repaint after Undo/Redo, property values only update once the mouse is moved

Steps to reproduce: Create a new Unity project using the Universal 3D template Open File > Build Profiles Select or create a Build Profile Change Compression Method from its current value to another Without moving the mouse, press the Undo shortcut (Cmd+Z / Ctrl+Z) Observe the Compression Method dropdown Move the mouse over the Build Profiles window Repeat step 6 Actual results: The dropdown s…

Retrieved 2026-11-10
EditorFixUUM-150356
Fixed the Editor crashing when pressing Cmd+Q more than once while the "Scene(s) Have Been Modified" dialog is displayed. Fixed two "Scene(s) Have Been Modified" dialogs being displayed when quitting the Editor in Play Mode with unsaved changes. Fixed the Editor crashing on quit when a script subscribed to EditorApplication.quitting modified an Editor window. Fixed the Escape key not selecting Cancel in Editor dialogs.
Linked bug report
UUM-149668: Crash deleting GUIView's RenderTarget with CMD + Q" in Play and unsaved changes

How to reproduce: Create and open a new project In the Project window, create and open a new Scene In the Hierarchy, add any GameObject Ensure that the changes made are not saved Enter Play Mode Press “CMD + Q” or select “Unity → Quit” in the menu bar When the “Scene(s) Have Been Modified” window pops up, press “CMD + Q” twice Observe the crash Reproducible with: 6000.0.17f1, 6000.0.81f1, 6000…

Retrieved 2026-11-10
EditorFixUUM-149668
Fixed the Editor reporting a corrupted Library on startup after cancelling a project Editor version upgrade.
EditorFixUUM-135144
Fixed the Editor restarting in the previous theme after changing the Editor Theme and choosing Restart Editor.
EditorFixUUM-155654
Fixed the Game view rendering into its own render target, and the Editor becoming unresponsive, after the back buffer MSAA sample count changed.
Linked bug report
UUM-146735: Visual artifacts appear in the Game view when entering Play Mode in a Sub Scene

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open package manager window and install Entities package 3. In Hierarchy window create New Sub Scene 4. Open New Sub Scene (Assets > Scenes > SampleScene > New Sub Scene.unity) 5. Save Modified Scene(s) 6. Enter Play Mode in New Sub Scene 7. Observe Game view Actual results: Visual artifacts are visible in the Game …

Retrieved 2026-11-11
EditorFixUUM-146735
Fixed the ping button rendering too small to use in the Panel components list of the Profiler's UI Toolkit module.
Fixed the Project Auditor "Migrate to URP" page header showing a trailing separator when no analysis has been run.
EditorFixUUM-152590
Fixed the Project Auditor Group By dropdown marking one option as the default while the view was grouped by a different one.
EditorFixUUM-154765
Fixed the Project Auditor issue type and issue searches returning no results when a filter value contains a space, such as area="Build Size".
EditorFixUUM-152911
Fixed the Project Auditor Migrate to URP sub-pages showing a blank page instead of the report unavailable message when the project uses HDRP or a custom render pipeline.
EditorFixUUM-156280
Fixed the undo of a drag and drop operation that moved nodes and opened a prefab at the same time.
Linked bug report
UUM-148783: Undoing a move that was made in Main stage while in a Prefab stage does not restore ordering correctly.

If there are multiple node type handlers that are interleaved in the Hierarchy, and you move some nodes to modify the interleaving ordering in the main stage, undoing this operation in a stage other than the main stage will not restore the correct interleaving ordering. This can also happen if the drop operation to move nodes open a prefab stage (like moving prefab children) and you go back to…

Retrieved 2026-11-10
EditorFixUUM-148783
Fixed TMP_FontAsset leak when unloading AssetBundles or Entities content archives.
EditorFix

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.