Release Notes Search
Search changes, fixes, and known issues across Unity releases.
Reproduction steps: 1. Create a new Universal 2D project 2. Create any Tilemap (Window > 2D > Tile Palette > Create New Tilemap) 3. Duplicate the Tilemap GameObject in the Hierarchy until a scrollbar appears in the Tilemap dropdown 4. Enter any text in the Tilemap dropdown search bar to produce some or no results 5. Observe the Tilemap dropdown Actual result: Scrollbar remains visible in the d…
Retrieved 2026-11-09Reproduction steps: 1. Create a new Universal 2D project 2. Create any Tilemap (Window > 2D > Tile Palette > Create New Tilemap) 3. Duplicate the Tilemap GameObject in the Hierarchy until a scrollbar appears in the Tilemap dropdown 4. Enter any text in the Tilemap dropdown search bar to produce some or no results 5. Observe the Tilemap dropdown Actual result: Scrollbar remains visible in the d…
Retrieved 2026-11-09Steps to reproduce: Create a new 2D project Go Assets > Create > 2D > Sprites > Triangle Select it and click "Open Sprite Editor" In the Sprite Editor, click on the lock (Toggle Sprite Editor locks.) icon Lock any item Close Sprite Editor Re-open Sprite Editor and observe the locks Actual results: Locked properties are not retained and are editable again Expected results: Locked properties are…
Retrieved 2026-11-09Steps to reproduce: Open the project at [Internal link] Buid & run for Android Tap the UI Controls button Check the Toggle Element Turn TalkBack on Tap the Toggle Element Actual results: TalkBack announces a redundant "checked" on top of the "on" state. Expected results: TalkBack only announces the "on" state. Reproducible with versions: 6000.0+ Tested on (OS): Android, iOS
Retrieved 2026-11-10Steps to reproduce: Open the project at [Internal link] Buid & run for Android Tap the UI Controls button Turn TalkBack on Navigate by swipe all controls down to Slider Element Navigate backwards up to Text Field Element Actual results: TalkBack is very slow to navigate away from Dropdown Element regardless of the navigation direction. Expected results: TalkBack navigation is snappy for all ac…
Retrieved 2026-11-10Steps to reproduce: Open the project at [Internal link] Buid & run for Windows Turn Narrator on, then off. Actual results: The Screen Reader status at the bottom of the screen doesn't change according to Narrator's status. Expected results: The Screen Reader status at the bottom of the screen changes according to Narrator's status. Reproducible with versions: 6000.3+ Tested on (OS): Windows 11
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Setting window (Edit > Project Settings) Open the Adaptive Performance tab Enable Adaptive Performance Disable Adaptive Performance Quickly press the Play Mode button or the shortcut to enter Play Mode (command+p) Observe the Console window Actual results: "ScriptableSingleton already exists. Did yo…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-130259” project 2. Open the “Eldara” scene 3. In the Hierarchy, search for “nav“ 4. Click on the “NavMesh Surface” GameObject 5. In the Inspector, click “Bake” 6. Wait for ~5 minutes 7. Observe the crash Reproducible with: 2.0.5 (6000.0.38f1), 2.0.10 (6000.0.0b13, 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7) Could not test with: 6000.0.0b12 (could…
Retrieved 2026-11-09Steps to reproduce: Download the [Internal link] file, unarchive the project and open it. Open scene ShowPathCorridorDebug. Look at the green path drawn in the Scene view between objects Agent and FindPathExample. Alternative steps to reproduce: Create a scene with at least two NavMeshes connected through a NavMeshLink Use NavWorld to obtain a path between the two NavMeshes Use NavWorld.GetPor…
Retrieved 2026-11-11Steps to reproduce: Extract and open the project in [Internal link]. Open scene PressPlayToCreateScene.unity . Press play to start the scene. Observe the movement of the NavMeshAgents in the scene. To make it easier to notice the agents and obstacles in the scene view, you can select the object SpawnAgentsAndObstacles, and possibly enable the Wireframe view. Actual results: Some Agents jump ar…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached project “NavMeshTest” 2. In the Hierarchy window select “NAV MESH 1” GameObject 3. In the Inspector window Bake the NavMeshSurface 4. In the Hierarchy window select “NAV MESH 2” GameObject 5. Repeat step 3 6. Inspect “NAV MESH 1” and “NAV MESH 2” bounds in the Game view Expected result: Bounds for both GameObjects only include geometry Actual result: Bo…
Retrieved 2026-11-10How to reproduce: 1. Open the “BugTest.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the red Capsule Game Object in the Game view Expected result: The red Capsule eventually reaches the purple Cube Actual result: The red Capsule starts moving but then stops where different NavMesh Surfaces overlap Reproducible in: 1.1.1, 2.0.8 (2021.3.52f1, 2022.1.0a1, 2022.3.63f1, 6000.…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-151630.zip” project 2. Go to Build Profiles (File → Build Profiles) 3. Build for Android 4. Observe the Console window Actual result: The build fails Expected result: The build finishes successfully Reproducible with: 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Could not test with: 6000.0.0f1 (Android API 37 not supported error) Rep…
Retrieved 2026-11-10How to reproduce: 1. Create and open a new project 2. Create a C# script and add the following line to the Start method: “Debug.LogError(“SOME TEXT”);” 3. Attach the created script to any GameObject in the scene 4. Open Build Profiles (File > Build Profiles) 5. Create an Android profile, if there isn’t one 6. Switch to the Android profile 7. Enable Development build 8. Build and Run to a devic…
Retrieved 2026-11-10How to reproduce: Open the attached "IN-150967" project In the menu bar, select "Bug Repro" > "AnimatorController null MonoScript" > "1. CrashCreateNewStateMachineBehaviour" Observe the crash Reproducible with: 6000.3.0a6 (6966ed4b28e1), 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Could not test with: 6000.0.0f1, 6000.0.82f1, 6000.3.0a5 (36d7e9fd6645) (Compilation errors: AnimatorControl…
Retrieved 2026-11-11How to reproduce: Create a new empty 3D project Navigate to File -> Build Profiles and switch the platform to Android Navigate to Edit -> Project Settings -> Player -> Other Settings Set Scripting Backend to “IL2CPP” and Target Architectures to “ARM64” Build the project to generate an APK Extract the built APK (e.g., rename to .zip and unzip) and navigate into the lib/arm64-v8a/ folder to loca…
Retrieved 2026-11-11How to reproduce: 1. Create and open a new project 2. Navigate to Project Settings, Player tab (Edit > Project Settings > Player) 3. In the Android tab, under Resolution and Presentation, disable “Status Bars” and “Navigation Bars” 4. Set System Bars Behavior to “Show Transient Bars By Swipe” 5. Build and Run the project for Android 6. When the application starts, swipe to bring out the Naviga…
Retrieved 2026-11-10Steps to reproduce: 1. Create a new project 2. Switch to Android build profile 3. Make sure both ARMv7 and ARM64 Target Architectures are turned on (Edit → Project Settings → Player → Android Tab) 4. Enable “Split APKs by target architecture” 5. Build the Android Player 6. Run “apkanalyzer manifest version-code <APK_PATH>” on both APKs in the terminal 7. Observe the terminal Actual result: Bot…
Retrieved 2026-11-09How to reproduce: 1. Create and open a new project 2. Navigate to Project Settings, Player tab (Edit > Project Settings > Player) 3. In the Android tab, under Resolution and Presentation, disable “Status Bars” and “Navigation Bars” 4. Set System Bars Behavior to “Show Transient Bars By Swipe” 5. Under Other Settings, make sure Application Entry Point is set to GameActivity 6. Build and Run the…
Retrieved 2026-11-11How to reproduce: 1. Open the attached “IN-146619” project 2. Build and Run for Android 3. Click the buttons in the scene to change the displays brightness 4. Observe the device Actual result: When clicking the default option the brightness is lowered to a minimum instead of setting it to default Expected result: When clicking the default option screens brightness is set to the default value R…
Retrieved 2026-11-09Steps to reproduce: Open attached project Make sure minification is enabled Choose custom keystore in the Publishing settings Make sure dependencies are resolved (Assets -> External Dependency Manager -> Android Resolver -> Resolve) Build and run the project to the device Actual results: App crashes with 026/07/07 15:13:29.576 11131 11131 Error AndroidRuntime FATAL EXCEPTION: main 2026/07/07 1…
Retrieved 2026-11-10Steps to reproduce: Create a new project Add a cube in the Hierarchy window Select a cube and create an animation for it (Window -> Animation -> Animation -> Click "Create" button -> enter animation name -> click Save) Close the Animation window Open the "Animator" window (Window ->Animation -> Animator) Select the animation object in the Animator window Go to the Inspector window Click "Add B…
Retrieved 2026-11-09Steps to reproduce: 1. Create a new Unity project 2. In the Hierarchy, create any GameObject 3. Open the Animation window (Window -> Animation -> Animation) 4. With the GameObject selected, click "Create" in the Animation window 5. Open Animator window (Window > Animation > Animator) 6.Select Create State > From New Blend Tree from the context menu 7.Double-click the Blend Tree to enter the Bl…
Retrieved 2026-11-09How to Reproduce: 1. Open the attached “IN-147671” project 2. Open “New Scene” 3. Select “Cube” GameObject 4. Enter Play mode 5. In the Game view, press “S” key 6. In the Animator window, verify that the parameters update to the following: MyBool = true, MyFloat = 5, MyTrigger = 1, and MyInt = 10 7. In the Game view, press “Spacebar” key 8. Observe the Animator Parameter values Actual Result: …
Retrieved 2026-11-09How to reproduce: Open the attached "IN-150969" project In the menu bar, select "Bug Repro" > "AnimationUtility null clips" > "1. CrashSetAdditiveReferencePose" Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04 LTS, Ubuntu 26.04 LTS (by user), Windows 10 Pro Not reproducible on: No other environments te…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached “IN-151096“ project 2. In the menu bar, select “Bug Repro” and choose one of the methods: Get Parent Bone with Out-of-Range Index Required Bone with Out-of-Range Index 3. Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04, MacOS 26.5 (M1) Not reproducible on: No o…
Retrieved 2026-11-11How to reproduce: Open the attached "IN-150995" project In the menu bar, select "Bug Repro" > "AnimationPlayableOutput SetSortingOrder default handle" > "1. CrashSetSortingOrder" Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04 LTS, Ubuntu 26.04 LTS (by user), Windows 10 Pro Not reproducible on: No oth…
Retrieved 2026-11-11How to reproduce: Open the attached “IN-151385“ project In the menu bar, select “Bug Repro”->”Set Animation Stream Source with Default Output Handle” Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04, MacOS 26.5 (M1) Not reproducible on: No other environments tested First few lines of the stack trace: #…
Retrieved 2026-11-11Steps to reproduce: Open a URP Project and import the attached Unity Asset Package Open the Preferences Window's General tab and change "Editor Default Text Rendering Mode" to "Bitmap" Open the "Room2Screens" Prefab and select the "Screens" child GO Open the Animation Window Hover cursor over Animation Events and observe the Tooltip Actual results: Tooltip is not rendered properly Expected res…
Retrieved 2026-11-09How to Reproduce: 1. Open the attached “IN-143781” project 2. Open “SampleScene” 3. Select “TestObject” 4. In the Animator window, copy the transition parameters of transition from “Any State” to “State A” 5. Paste the Settings to the transition from “Any State” to “State B” 6. Observe the result Actual Result: All of the settings are pasted except "Interruption Source", "Ordered Interruption"…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Select Main Camera Open Window -> Animation -> Animation Create a new clip and add the Transform properties to it Edit the Position transform in the Inspector and right-click Create a keyframe anywhere in the Animation window Change to the 'Curves' section in the Animation window Right-click on any key and press "Edit Key..." Click anywhere on …
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Animation window (Window > Animation > Animation) Dock the Animation window Select any GameObject in the Hierarchy Create a new Animation in the Animation window Click the lens button in the Search bar Select the Animation Search Area Observe the Search bar Actual results: “animation:” appears and disappear…
Retrieved 2026-11-09Steps to reproduce: Open the "66ETs_Animation.zip" project Open "SampleScene" Open the "Move" Animation Clip Select the "Cube" GameObject in Hierarchy Multiselect the middle two Animation Events Toggle the "Require Receiver" checkbox in Inspector Observe the Inspector Actual results: Both Animation Events switch to the same function Expected results: The Animation Events remain as they were Re…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy create Label object (Right-click > UI Toolkit > Standard Elements > Label) 3. Open Animation window (Window > Animation > Animation) 4. Select “Label” in Hierarchy window and press “Create” in Animation window to create Animation clip 5. Add Color Property via “Add Property” button 6. Undo changes 7. Re…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Cube GameObject (GameObject > 3D Object > Cube) Select the newly added Cube GameObject in the Hierarchy window Open the Animation window (Window > Animation > Animation) Create a new Animation Click the "Add Property" button and add all the properties Hover over all the Properties dropdown buttons at va…
Retrieved 2026-11-09Steps to reproduce: 1. Open attached Unity project “AnimationTypeIssue” from Google Drive link 2. In Project window go to Assets > Kevin Iglesias > Human Animations > Animations > Female > Combat > Spellcasting 3. Select any animation Asset 4. In Inspector > Import Settings select “Rig” tab 5. Change Animation Type to Legacy 6. Press “Apply” button 7. Observe the Console window Actual results:…
Retrieved 2026-11-09How to reproduce: Open the attached "IN-154327" project In the Hierarchy, select the "Test" GameObject In the menu bar, select "Window" > "Animation" > "Animation" In the Animation window, select the event marker on the "New Animation" clip In the Inspector, open the "Function" dropdown and select "Methods" > "Test" Observe the listed methods Actual result: Only "OnEvent_NoParameter()" and "On…
Retrieved 2026-11-10How to Reproduce: 1. Open the attached “IN-149264” project 2. Open “SampleScene” 3. Open the “TestScript.cs” file 4. Note that public Sprite spriteA; is present in the “TestScript.cs” file 5. In Unity, From the Hierarchy window, select the “TestObject” GameObject 6. From Asset, drag and drop the “PlayerSprites.png” to the Animation window 7. From the pop-up select “SpriteRenderer” 8. Observe t…
Retrieved 2026-11-10Steps to reproduce: Create a new 3D URP project Create an empty GameObject in the Hierarchy Open two Animator windows and dock them in the Editor so both are visible From the Hierarchy, select the empty GameObject Click Create in the Animation window and save the new animation In the Animation window, click Add Property > Transform > Position Add new keyframes anywhere by double clicking in th…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Create an Animation Clip and attach it to any GameObject Double-click the Animation Clip asset to open it in the Animation window Select the GameObject Observe the Property search field under "Samples" Actual results: The search field overflows the borders vertically Expected results: The search field doesn't overflow the borders vertically Rep…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-146898” project 2. Open the “Game” scene 3. Enter Play mode 4. Wait ~30 seconds (for the skeleton to win) 5. Exit Play mode 6. Observe the crash Reproducible with: 6000.0.23f1 (72ca8c8cdbb0), 6000.0.79f1, 6000.3.19f1, 6000.5.4f1, 6000.6.0b3, 6000.7.0a2 Not reproducible with: 6000.0.22f1 Reproduced on: Windows 11 Not reproduced on: No other environment…
Retrieved 2026-11-09How to reproduce: 1. Download and extract the attached “IN-149802” project 2. Delete the Library folder from the project 3. In command prompt, run the command: <editor> -batchmode -nographics -projectPath <proj> -executeMethod SVCRepro.Run -logFile run1.log -quit 4. Run this command to list the shaders by ascending instance ID from run1.log: grep 'SVCREPRO ID' run1.log | sed 's#./(S[0-9])\.sha…
Retrieved 2026-11-11How to reproduce: 1. Create a new project 2. Open the Preset Manager (Edit -> Project Settings -> Preset Manager) 3. Add the "SVGImporter" preset (press “Add Default Preset”, then search "SVG") 4. Close the project 5. Open the project again 6. Open the Preset Manager 7. Observe the Preset Manager Actual result: The "SVGImporter" has changed into a "ScriptedImporter" Expected result: "SVGImport…
Retrieved 2026-11-11An issue has been found where the editor aborts with exit code 134 during the initial asset import. It always happens while a texture with crunched compression is being compressed. {{}} ./External/TextureCompressors/Crunch/crnlib/crn_threading_pthreads.cpp(194): Failure: "semaphore: sem_wait() or sem_timedwait() failed" Fatal error: Interrupted system call Caught fatal signal - signo:6 code:-6…
Retrieved 2026-11-11