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- Jul 21, 2026
Unity LearnDec 18, 2025 Unity Learn | Two new courses to end the year!
Hey everyone! :sparkles: As Holiday Season approaches I wanted to share with you two more Unity Learn courses you can get busy with during this season! :christmas_tree: You can jump straight to learning about The Discord Social SDK for Unity and discover how to embed the Discord Social SDK’s robus…
Unity EngineSep 2, 2025 Native desktop screen reader support now available in Unity 6.3!
Hi everyone, We’re excited to announce that Unity 6000.3.0a5 brings native screen reader support to Windows and macOS. This extends the platform coverage of Unity’s screen reader support APIs beyond Android and iOS ( introduced in Unity 6.0 ), making it possible for you to build apps and games that a…
Unity Asset TransformerDec 17, 2025 Asset Transformer SDK new documentation!
We’re excited to announce that the new Asset Transformer SDK documentation is now live: Asset Transformer SDK (ex Pixyz) • Asset Transformer SDK • Unity Docs This release is part of our documentation migration to a more modern, unified platform across Unity ecosystem. It also comes with some new c…
Technical ArticlesNov 4, 2025 Introducing Asynchronous Programming in Unity
Hi! I’m Jemin Lee, a Partner Engineer at Unity. Our team works with game studios to help them streamline development in their Unity projects. In this article, we’ll explore the fundamentals of asynchronous programming in Unity - from core concepts to practical applications. You’ll learn: Why asy…
Technical ArticlesSep 26, 2025 Unity Gaming Services tutorial series, part 1: Introduction
[Gem Hunter Match_Cloud Edition_Unity Gaming Services tutorial series 2025_banner] We’re thrilled to announce the kick-off of our new Unity Gaming Services (UGS) tutorial series. In this 10-part series, you’ll learn about how to integrate key UGS features into your mobile game or project, includin…
Unity LearnDec 11, 2025 Unity Learn | 2D Adventure Game: Robot Repair REVAMP!
Hi everyone, Zu here! I am excited to share a newly improved version of the 2D Adventure Game course with you! In 2D Adventure Game: Robot Repair you can explore three different themes and create your own adventure game complete with traps, enemies and NPC’s! The course has been fully updated to…
Unity ServicesNov 12, 2025 Issue impacting Legacy package for Unity Ads
Update: Due to the end of year code freeze, we aren’t able to apply the fix to any new accounts. In light of that, we highly recommend moving to LevelPlay as soon as you can. Folks in this thread and others have reported that moving to LevelPlay has more solved the issue for them. Original post: H…
Unity EngineDec 11, 2025 ECS Development Status - December 2025
Hi everyone, I’ve recently joined the ECS team for Product Strategy coverage and wanted to help provide an update here together with @joepl ! We recently updated our roadmap and shared it at Unite in Barcelona at the end of November. In this roadmap presentation we were excited to share more details…
Unity ServicesDec 10, 2025 Unity Matchmaker Opens Up Hosting Support
We’ve got some great news to share with all of you building multiplayer experiences. We’re excited to announce that Unity Matchmaker will soon support flexible integration with most major third-party game server hosting providers, including services like Multiplay by Rocket Science, AWS Gamelift, A…
Unity EngineSep 12, 2025 Sprite Atlas Analyzer in Unity 6.3
[Sprite Atlas Analyzer] Optimizing and managing Sprite Atlases is vital for large projects, especially on resource-limited mobile platforms, to ensure smooth game performance. In Unity 6.3 we’ve introduced the Sprite Atlas Analyzer tool. This tool finds inefficiencies in atlasing by providing bui…
Unity EngineAug 25, 2025 Introducing the UnifiedRayTracing API
Available from version 6000.3.0a, we are introducing the UnifiedRayTracing API, a new library that enables ray tracing workloads on GPUs without dedicated hardware acceleration. Originally developed as part of an effort to modernize the Editor’s light baking backends, we realized this functionality …
Unity EngineSep 11, 2025 Vector Graphics in UI Toolkit
Summary Unity 6.3 introduces native support for importing and rendering SVG files within UI Toolkit, streamlining workflows for building resolution-independent and easily scalable UI assets. With this release, UI elements can remain sharp and consistent across all screen sizes and resolutions, lever…
Unity EngineSep 12, 2025 Rendering 3D as 2D in Unity 6.3 Beta
[Render 3D as 2D] Game developers want to incorporate 3D elements in their 2D games. We want to make sure you can do this using standard 2D tools and workflows. As of Unity 6.3, the 2D Renderer supports rendering Mesh Renderer and Skinned Mesh Renderer components using 2D URP workflows. This make…
Technical ArticlesSep 8, 2025 Renderer Shader User Value: Customize your visual per renderer
New in 6.3: Renderer Shader User Value (RSUV) History In certain scenarios, games may need to manage a large number of objects (e.g., MeshRenderers) while applying unique visual customization to each instance. Prior to the introduction of the Scriptable Render Pipeline (SRP), the most efficient meth…
Unity EngineSep 3, 2025 Audio status update Q3 2025
Hi everyone, I’m Martin Dejean, Senior Software Engineer with the audio team here at Unity. We’d like to give you all a rundown on what we’ve been working on since the release of Audio Random Container and also share a sneak peek at what’s coming next. Quality Focus As part of the general missio…
Unity EngineJul 17, 2025 Render Graph Updates in Unity 6.3
The upcoming Unity 6.3 brings a set of focused updates to the Render Graph system, continuing the direction we’ve shared previously - with a strong emphasis on defragmentation, performance, and long-term unification across pipelines. It builds on improvements made in 6.2, where we refined the Rende…
Unity EngineAug 27, 2025 Feedback request: Custom Shaders and Post-Processing Filters
Hey everyone, The UI team has exciting news for UI Toolkit users! We’ve made significant progress on two highly anticipated features: Custom Shaders via Shader Graph and Post-Processing Filters via USS. These are now available as of version 6000.3.0a5. As we’re in the alpha stage, we’re eager to ge…
Technical ArticlesOct 10, 2025 Graphics memory optimizations for DX12, Vulkan and Metal
Greetings from the Unity graphics team, Unlike older APIs (DirectX11, OpenGL), modern graphics APIs (DirectX12, Vulkan, Metal) provide low level control over memory allocations and transfers. This introduced new challenges and opportunities for reducing the memory overhead. We observed that high m…
Unity EngineOct 9, 2025 Changes to Assetdatabase APIs when called during import
Changes to Assetdatabase APIs We’re making changes to improve the reliability and determinism of Unity’s asset import system. Starting with Unity 6000.3.0b2, you’ll see warning messages when certain AssetDatabase APIs are called during importing. These warnings will become exceptions in Unity 6.4. …
Unity EngineNov 17, 2025 Feature Highlight: Improved Overlay Panel Workflows
Did you know you can customize your workspace with advanced overlay docking? Overlays can be docked in three categories of dock zones : toolbars, corner anchors, and dynamic panels. All three kinds of dock zones are now visible once you start dragging an overlay, and each one has its advantages. […
Unity EngineDec 4, 2025 Platform Support Update: Magic Leap (x86_64) Build Target Now Limited in Unity 6.3
As of Unity 6.3, the Magic Leap (x86_64) build target is now limited to existing projects only. You can still open and build projects that already target Magic Leap, but new projects can no longer be created using this build target in Unity 6.3 or later versions. To create new Magic Leap projects, p…
Unity EngineDec 5, 2025 Unity 6.3 - Addressables and HTTP/2 support
Hi all, Just wanted to drop a quick note that http/2 support has come to Addressables in Unity 6.3 LTS. It’s an engine feature through UnityWebRequest so you get it by upgrading to 6.3, and all versions of Addressables are compatible. From the docs: UnityWebRequest now uses HTTP/2 protocol by de…
Unity EngineDec 5, 2025 Free Webinar – "Master Multi-Threading in Unity"
Hey Unity devs! Want to unlock the real performance potential of your projects? Join our free webinar to learn how to harness Unity’s Job System and C# Threads like a pro! We’ll break down when and how to use multi-threading safely, and show you how to boost your game’s efficiency without breaking …
Unity EngineDec 3, 2025 Making it shine: Advanced visual techniques in Unity | Unite 2025 presentation
Making It Shine [Make It Shine Teaser] Introduction Morning :sun_with_face:. During Unite 2025, I’ve been lucky to make a presentation with @chap-unity that covers different graphic techniques, tools, and features in Unity 6. If you’re interested in holographic shaders, parallax effect…
Unity EngineDec 1, 2025 UI Toolkit development status and next milestones – November 2025
Hi everyone, Coming out of Unite and the Unity Engine roadmap session, we’d like to share a UI Toolkit progress update: what’s new in 6.3, what’s actively in development, and where we need your input on what to tackle next. :sparkles: Summary of what’s new in Unity 6.3 Unity 6.3 brings a packed se…
Unity EngineNov 26, 2025 Generators: Incoming changes - Nov 2025
Hi all! We hope you’re enjoying your use of our Generators package. We wanted to update you with some changes that may affect your current workflows: The Video to Motion model is no longer available. Our partner deprecated their service for this specific functionality. We are currently looking at …
Unity EngineNov 21, 2025 The Unity Engine roadmap - Unite 2025
The full Unity Engine Roadmap session from Unite 2025 just dropped. This one builds on the GDC keynote and gives a proper look at what’s ahead for Unity 6 and beyond. It covers editor upgrades, performance improvements, expanded platform support, and some pretty slick tooling coming down the line. …
Unity EngineNov 11, 2025 RELEASE: Input System 1.16.0 & 1.17.0
Hey, The Input Team would like to announce that Input System 1.16.0 has been released. The version will be available through the package manager in the upcoming versions of 2022.3, 6.0, 6.2, 6.3 and 6.4 Editors. Alternatively you can add it by: Updating through the package manager when the opti…
Unity LearnNov 21, 2025 We are pleased to announce a new release of Content Management Sample!
[image] Hello Everyone! The DOTS Samples team is pleased to introduce the Content Management Sample, a new project demonstrating how to use the Entities package’s Content Management API to download, load, and unload Unity assets and subscenes at runtime. This sample provides instructions on how …
Unity Asset TransformerNov 24, 2025 Action required: Update Pixyz Plugin 2.0 to version 2.0.12 before November 28, 2025
Hi there, If you currently hold an active license for Pixyz Plugin 2.0 (product recently renamed Asset Transformer Toolkit ), you should have already received an email with important information about upcoming changes. We’re sharing the same details here on the forums to ensure you’re fully informe…