Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Jul 21, 2026
Unity EngineFeb 3, 2026 visionOS Release Notes 3.0
The latest release of Unity’s official support for visionOS 26 is now available for all Unity Pro, Enterprise and Industry subscribers on Unity 6.3 via the 3.0 packages. Highlights for Release 3.0 This release includes support for visionOS 26 on Unity 6.3 and newer. For developers who want to cont…
Unity EngineJan 30, 2026 VFX Grass with VFX Graph | Unity Livestream
VFX Grass with VFXGraph | Unity Livestream [image] A new livestream about VFX Grass in VFX Graph was just released by Unity. The goal of this series is to attempt to create something more than once under varying time constraints (10 minutes, 1 hour, and 1 day). This episode demonstrates how to use…
Unity ServicesJan 29, 2026 Unity Matchmaker: Third-Party Hosting Support is Now Generally Available
At Unity, we are committed to providing an ecosystem that allows you to build and operate your game your way. Today, we are proud to announce that Unity Matchmaker supports third party hosting providers. This release officially decouples Unity Matchmaker from Multiplay Hosting. You can now combine …
Unity ServicesJan 29, 2026 New UVCS 11.0.16.9915 release
Say hello to 11.0.16.9915 ! New week, new release! This one focuses on polishing the JetBrains plugin experience and adding a handy CLI improvement for integration developers. New Features Command line client: Revision ID in status output MacOS For those of you building plugins and integrations: c…
Unity EngineJan 28, 2026 Platform Support Update: Upcoming Magic Leap (x86_64) Build Target Removal in Unity 6.5
Starting with Unity 6.3, the Magic Leap (x86_64) build target was limited to existing projects only. You can no longer create new projects targeting Magic Leap (x86_64) in Unity 6.3 or newer. Support for Magic Leap will be fully removed in Unity 6.5 and in OpenXR package 1.17. What this means: I…
Unity EngineOct 31, 2025 Freeze on iOS with Metal Display Link
We are writing to inform you of a performance issue with our software that may affect customers using Metal-enabled devices. It has come to our attention that our implementation of CAMetalDisplayLink is not behaving as expected. As a result, some customers are experiencing rendering freezes, hangs …
Unity LearnJan 22, 2026 [UPDATE Jan 22 6:25PM EST] Service Alert: Performance Issues on Unity Learn NOW RESOLVED!
[ :white_check_mark:UPDATE Jan 22] The issues reported below have now been resolved. If you were previously impacted, please retry those actions now. If you continue to experience any of these issues, please respond to this thread and let us know. Thank you for your patience while we worked through …
Unity EngineJan 22, 2026 Free Webinar: “What Happens During a Build?”
Ever wondered what really happens after you hit that Build button in Unity? :thinking: Join us for a deep dive into the inner workings of Unity’s build system and uncover why build times can be lightning-fast one day and painfully slow the next. In this session, we’ll break down what a Unity build …
Unity ServicesJan 22, 2026 New UVCS 11.0.16.9890 release
Say hello to 11.0.16.9890! Happy Thursday, everyone! We’re kicking off the week with a fresh UVCS release, and this one’s packed with some nice quality-of-life improvements. Let’s dive in! New Features Desktop GUI and Gluon: Automatic .meta file renaming All platforms Unity developers, this one’…
Unity EngineJan 12, 2026 Share your feedback on the Hub 3.16 Beta 📣
We are excited to share that the Unity Hub 3.16.0 Beta is rolling out today. This release focuses on giving you more visibility into your projects and editor usage, along with some major quality-of-life improvements for downloads. If you’re on the beta update channel, you can get it now! We’d love…
Community ShowcasesJan 21, 2026 Walmart Commerce SDK Getting Started Guide
Getting Started Discover the product In Unity Dashboard, the Walmart Immersive Commerce product can be found under the Grow category. The Commerce opportunities will only be available to players in the United States for now. [discover] Roles Overview In order to perform the setup steps b…
News & General DiscussionJan 20, 2026 In Case You Missed It - November & December 2025
Howdy everyone, back again with another In Case You Missed It. This one is covering both November & December. Let me know if I missed anything! Discussions posts Last ICYMI: In Case You Missed It - October 2025 Announcements: Platform Support Update: Magic Leap (x86_64) Build Target Now Limite…
Unity EngineJan 20, 2026 :tada: Netcode for GameObjects v2.8.0 is now publicly available
Get ready for performance as Netcode for GameObjects v2.8.0 is now available! This release brings performance improvements for in-editor play, making testing with Multiplayer Play Mode more performant than ever. Unity Transport is updated with more configuration and flexibility around port binding. …
Unity ServicesJan 20, 2026 Matchmaker Third-Party Hosting Support : Early Access
We are pleased to announce the Early Access integration of the Unity Matchmaker service with third-party hosting providers, following up on our previous announcements . The cloud code proxy ensures no client-side code changes are necessary when projects using the Matchmaker service migrate from Mult…
Unity EngineSep 12, 2025 Low-level 2D Physics in Unity 6.3
[Low-level 2D Physics] What is it? Low-level 2D Physics based upon the latest Box2D v3 is now available in Unity 6.3 beta A new API that empowers developers with direct access to a powerful new physics system, providing the ability to write their own components or their own full physics API …
Unity EngineJan 12, 2026 Unity AI Beta 2026 is here!
Hello everyone, First, thank you to each of you who has spent time testing our AI features. We truly appreciate the effort and feedback you’ve shared, and we hope the initial beta has delivered value since its release last year. To anyone here who is new, welcome! This month, we just launched a ne…
Unity LearnJan 16, 2026 Unity Learn Technical Issues Annoucement - January 16th 2026
We are currently tracking several technical issues affecting the Unity Learn experience. Our engineering teams are working on resolutions, and we will provide updates as they become available. Exercise Submission Failures (reference to initial report here ): Issue: Learners are unable to success…
Unity ServicesJan 15, 2026 New UVCS 11.0.16.9872 release
But previously on UVCS… It’s been a while, hasn’t it? Let’s catch up on what you might have missed… …11.0.16.9843 In 11.0.16.9843 , we added the deleted branch name in the confirmation dialog — no more guessing which branch you just sent to oblivion! [image] We also fixed a CLI No such user err…
Unity EngineJan 16, 2026 RELEASE: Input System 1.18.0
Hey, The Input Team would like to announce that Input System 1.18.0 has been released. The version will be available through the package manager in the upcoming versions of 2022.3, 6.0, 6.3, 6.4 and 6.5 Editors. Alternatively you can add it by: Updating through the package manager when the opti…
Unity ServicesJan 14, 2026 Boost Disks: Persistent Caching for Faster Windows Builds
:rocket: Introducing Boost Disks: A New Caching Option for Faster Windows Builds We’re excited to announce Boost Disks, a new caching option now available in Unity Build Automation! What are Boost Disks? Boost Disk is a 512GB persistent block storage that attaches directly to your build machines. I…
Unity EngineJan 13, 2026 Unity Accelerator v1.5.99 with New Downloads Page
We’re excited to announce the release of Unity Accelerator v1.5.99, a version we’ve been working hard on over the past few months, featuring multiple bug fixes and installation improvements. Release Highlights: Significantly reduced installer sizes for all platforms. Unified installer for GUI and…
Technical ArticlesJan 14, 2026 New 2D Animation Sample package on Unity Asset Store
Hey everyone, One of the many 2D improvements we highlighted at Unite Barcelona last November was 2D animation performance in Unity 6.3 LTS (Check out the Roadmap and 2D sessions from Unite ‘25 for all the news). [2D Animation improvements announced at Unite Barcelona 25] We needed assets to ill…
Community ShowcasesJan 14, 2026 Building a game in two hours - Unity Workshop at GameOn 2025
During GameOn 2025, a major games and interactive media event held at LITEXPO in Vilnius, we hosted a hands-on workshop where anyone, from complete beginners to experienced users, had a chance to build a game in two hours. The participants were guided through all the steps, from project creation to …
Unity EngineJan 13, 2026 Tip for loading BuildReport files
Here is a little tip for how to load a BuildReport file from any path. By default, the BuildReport is written in Unity’s binary SerializedFile format. You can load the most recent one using this API: BuildReport.GetLatestReport . That loads if from the hardcoded path where Player and AssetBundle …
Technical ArticlesDec 15, 2025 Understanding Memory Management in Unity
Hi! I’m Jemin Lee, a Partner Engineer at Unity. Over the years, there are two questions I’ve heard many times whenever developers start profiling memory in Unity: Why doesn’t my managed heap or virtual memory usage drop, even after the GC runs? Is it true that calling GC.Collect() multiple times …
Unity LearnJan 9, 2026 Unity Learn Wrap Up 2025 and Looking Ahead!
Hey everyone! :slight_smile: The New Year has arrived and we felt it was important to take a moment and look back on the work our team has done in 2025. In case you missed any of it, we’ve compiled it all here for easy access. There are several brand new learning experiences, some incredible revamp…
Unity EngineJan 7, 2026 Unity announces DirectStorage support in Unity 6.4 Beta, enabling accelerated asset loading on Windows
Unity 6.4 Beta introduces high-performance I/O for Textures, Meshes, and ECS/DOTS data, reducing load times by up to 40%. Unity would like to announce the availability of Microsoft DirectStorage support for Unity 6.4 Beta. This new integration allows developers targeting Windows to utilize the full…
Unity EngineJan 6, 2026 Netcode for Entities 1.11.0 released
:package: Netcode for Entities 1.11.0 is now live! :package: Key Updates in This Release This release contains multiple performance and stability improvements along with some host migration usability improvements. ▶ Added ▶ Changed ▶ Fixed
Technical ArticlesDec 15, 2025 Why await Resumes on the Main Thread in Unity - SynchronizationContext
Hi! I’m Jemin Lee, Partner Engineer at Unity. In the previous article , we explored how asynchronous programming works in Unity using Coroutines, async/await, and the new Awaitable type in Unity 6. But there’s one important concept we did not cover. It’s the reason async code usually resumes on th…
Unity ServicesDec 19, 2025 Matchmaker Third-Party Hosting Support: Status Update
This post is a follow-up to the previous Discussions post about improvements to Matchmaker support . This update provides more details on the practical implementation of this feature and the current status of development efforts. High-Level Architecture The changes to Matchmaker architecture will en…