Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Oct 18, 2026
Netcode for GameObjectsJun 2, 2026 :tada: Netcode for GameObjects v2.12.0 is now publicly available
:package: Netcode for Gameobjects 2.12.0 is now live! :package: NGO v2.12.0 is out! This release focuses on Transport layer improvements to the connection flow and a round of deprecation cleanup → check the sections below for details. As usual we hope those updates will improve your NGO experience…
Unity EngineMar 3, 2026 IME Input Support Now Available for Linux (Preview)
Hey Linux developers! We’re excited to announce that Input Method Extensions (IME) support is now available in preview for Desktop Linux and Embedded Linux platforms, starting with Unity 6000.5.0a7. What is IME? IME enables complex text input for languages like Chinese, Japanese, Korean, and other…
Unity EngineMay 30, 2026 UNITY_64 and DEVELOPMENT_BUILD deprecation and Managed Code Variants
Hi everyone, In Unity 6.6, we’re deprecating the UNITY_64 and DEVELOPMENT_BUILD scripting symbols and introducing a new Player Setting, Managed Code Variant, to take the latter’s job. If you’ve ever guarded code with #if UNITY_64 or #if DEVELOPMENT_BUILD, you’ll need to update it eventually. In thi…
BehaviorMay 29, 2026 Behavior Package 1.0.16 Released!
We’re excited to announce that Behavior 1.0.16 is now available! This release brings support for Unity 6.5, a revamped prefab workflow for BehaviorGraphAgent, new node lifecycle APIs, automatic enum dependency tracking, significant subgraph reliability improvements, and many bug fixes across the bo…
Device, Driver, & APIsMay 8, 2026 PSO Caching Improvements in Unity 6.5
Greeting from the Graphics team, We are happy to share some interesting updates for PSO (Pipeline State Object) tracing and pre-caching in Unity 6.5. Integrating PSO tracing in your project can improve rendering performance, leading to smoother and more reactive gameplay with less stutters. …
Unity Version ControlMay 25, 2026 New UVCS 11.0.16.10181 release
Say hello to Unity Version Control 11.0.16.10181. The Branch Explorer story continues. After 10K we promised more polish was on the way, and this build is where a lot of the heavy lifting lands: a real diff panel inside the Branch Explorer, a repository tree for labels, changeset colors are back (an…
Render PipelinesMay 20, 2026 URP feedback request: Projects setting global shader variables via script
Hi everyone :slight_smile: we’re improving URP internals by moving some shader globals into persistent constant buffers to improve consistency/performance. As part of this, we want to understand real-world usage where projects set URP internal global shader variables from script (for example via S…
MobileMay 15, 2026 ⚡ Boosting Android Performance with LTO optimizations in Unity 6.5
Hi everyone! The Unity Android platform team here. We know that game performance in production is of utmost importance to you and your games. In an extremely competitive landscape, every little boost counts to help make a game stand out. The startup time of that first launch can make or break a user…
Lighting & Global IlluminationJun 30, 2025 Feedback Request: Changes to Unity's Dynamic GI Roadmap
We aim to provide you with the best tools and features to enhance your everyday light creation experience with Unity. To achieve this, we’d love to hear your feedback about changes to Unity’s Dynamic Global Illumination roadmap, as well as hear about your Unity 6 lighting experience. Please take 10 …
Unity EngineMay 20, 2026 Surface Cache GI Preview
Hi everybody! My name is Rasmus and I’m a graphics engineer in Unity’s lighting team. As some of you already know, we have been working on a new dynamic global illumination feature for Unity called Surface Cache GI (SCGI). This is part of a larger effort to improve lighting quality in dynamic world…
Unity EngineMay 14, 2026 Preprocessor Directives in Graph Settings
Hi, In Unity 6.6 (6000.6.0a5), we’re adding Preprocessor Directives to Shader Graph, allowing you to add Pragmas, Defines and Includes to the shader without relying on Custom Function Nodes. Preprocessor Directives The Preprocessor Directives can be found at the bottom of the Graph Settings. [Gr…
In-App PurchasesMay 21, 2026 Unity 6 developers - migrate to IAP 5 with our new AI skill and get ready for D2C
We’ve shipped an IAP migration skill that helps you move your projects from Unity IAP 4 to Unity IAP 5. It works in both Unity AI Assistant and Claude Code, and it’s designed for teams who’ve been putting off the upgrade because the regression risk on live revenue isn’t worth the engineering time. I…
Unity EngineMay 12, 2026 Introducing Lighting Search
We’re excited to introduce Lighting Search in Unity 6.5, a new workflow in the Unity Editor designed to make it easier to manage lighting-related data in complex scenes. By bringing powerful search, filtering, and editing capabilities into one place, Lighting Search is intended to help you iterate …
Unity ServicesMay 17, 2026 Preparation: Tapjoy Memorial Day Currency Sale (May 22-25) :collision:
Hi community, The Memorial Day Currency Sale runs May 22-25. This is a strategic window to increase your offerwall reward multiplier and capture increased user engagement during this period. Why this matters: Capture high-intent users: These event windows drive increased Offerwall density as use…
Unity LearnMay 14, 2026 :megaphone: Unity Learn | Monthly Update – April & May 2026
:sparkles: What’s New & Improved We’ve successfully rolled out several major upgrades to the Unity Learn experience over the past two months: Unified Login Experience (Launched May 5): We’ve simplified how you access the ecosystem. You can now “log in once” and move seamlessly between Unity Learn…
Netcode for GameObjectsMay 14, 2026 Prediction in GameObject Netcode - DevLog Entry 4
We’re back with the 4th entry in our dev logs on the new GameObject layer for Netcode. You can check what we’ve been up to with our first entry here . Prediction GhostBehaviour Prediction Netcode for Entities (N4E) has had prediction for a while, but you had to write ECS systems in order to benefit …
Community ShowcasesMay 13, 2026 Celebrating the Unity for Humanity 2026 Winners
[b71bcf3a56cf94948721ea6a7853ca36ab5a4ed9-1920x1080] We’re proud to announce the 2026 Unity for Humanity winners: a remarkable group of 10 projects and 3 honorable mentions from 8 countries that use games and immersive experiences to create real-world impact. With more than 515 applications recei…
Technical ArticlesMay 11, 2026 Getting started with the Unity AI open beta
Hi everyone, With our Unity AI Beta now available, we’ve created a video tutorial series to help you get started with its core features. Our objective with AI is to help you speed up your workflows creating awesome games. Unity AI provides a specialized in-project agentic assistant, designed for U…
Unity HubMay 11, 2026 April - In Case You Missed It
Howdy everyone, back again with the In Case You Missed It - April edition! I think I got it all, but please call me out if I missed anything! Discussions posts Last month’s ICYMI: In Case You Missed It: February & March Edition Announcements: Feedback wanted - Addressables Survey Action Requir…
Device, Driver, & APIsMay 7, 2026 Increasing the OpenGLES minimum spec in Unity 6.6
Greeting from the Unity Graphics team, Unity 6.6 will officially increase the Android minimum spec to require OpenGLES 3.1 version or higher. We will now remove the Android Player setting for Require ES 3.1 . All Android Players will run graphics acceleration using either Vulkan or OpenGLES 3.1 / 3.…
Unity HubMay 6, 2026 Now Available: Unity Hub 3.18.0
The Unity Hub team is rolling out the latest 3.18.0, and we are officially introducing native support for Custom Templates and a brand-new Standalone CLI! This release is a major step toward standardizing your team’s workflows and massively speeding up your automation processes. With this update, y…
Unity EngineApr 22, 2026 Now Available: Unity Hub 3.18 beta
Hi everyone, The Unity Hub team is excited to announce that the 3.18.0-beta.1 release is now rolling out. Our biggest highlight for this release is the official introduction of a brand-new Standalone CLI for Unity Hub. We know many of you rely heavily on the command line for automation and CI/CD p…
Multiplayer & NetworkingMay 5, 2026 Vivox Product Update
Vivox Product Update: Recent Releases and What’s Coming Next Hi everyone! We wanted to share a quick update on some of the latest Vivox voice chat releases, along with a preview of features we’re working on next. Recent Releases Real Time Recording We recently introduced Real Time Recording, a new…
Unity EngineMay 1, 2026 New Cloud Code features to develop, deploy and grow your games
We are thrilled to announce the release of a new Cloud Code experimental package (3.0.0-exp.7) for Unity 6.3 [1] and later versions! This new version will allow you to reinvent the way you develop, deploy and grow your games thanks to Stateful Cloud Code and Local Cloud Code Server! What’s new? Th…
Unity ServicesMay 4, 2026 Boost Your Offerwall Revenue: Mother’s Day Currency Sale May 8 – 10 – Join Now!
Hi everyone, Ready to give your game’s economy a Mother’s Day boost? The Mother’s Day Currency Sale is scheduled for May 8 – May 10, and it’s time to get your dashboard ready. :collision: Key Benefits for Your App Leverage Seasonal Trends: Capitalize on the surge of advertiser activity and higher…
BehaviorMay 1, 2026 Update on Behavior Package Support and Team Presence
Hi folks, Behavior has progressed a lot in the last year, it is in a much better state today, and we’re proud of where the package has landed. As we focus on improving other areas of Unity, our approach to Behavior will shift toward maintenance and stability rather than new feature development, we’…
Unity HubApr 30, 2026 New feature: Custom Templates now available in Unity Hub 3.18 beta
Hi, We’re excited to share that Custom Templates have officially landed in the latest Unity Hub 3.18 Beta! This update provides a standardized, built-in way to create, manage, and share your project templates directly within the Hub. Feature Highlights: Generate new templates directly from an ex…
Issue TrackerMar 26, 2026 Unity 6.6 Alpha is now available
Hi everyone, We’re excited to kick off the public Alpha for Unity 6.6 and start sharing weekly builds with you for early testing! Through the 6-6-Alpha tag, you can discuss 6.6 pre-releases with us and the wider community on Unity Discussions. Our goal in sharing these pre-release versions is to i…
Discussions PlatformApr 30, 2026 Pardon our dust: Why 36,000 old topics just bumped to your feed
Hey folks. If your “Latest” feed looks like a time machine today, we want to give you a quick update on what happened behind the scenes. During our ongoing Community Platform migration audits, we discovered a massive batch of duplicate topic titles. Duplicate titles cause severe routing and canonic…
Technical ArticlesFeb 25, 2026 Understanding URP: A Beginner-Friendly Guide to Render Passes & Renderer Features
Hi! I’m Jemin Lee, a Partner Engineer at Unity. As we shift our focus from the Built-in Render Pipeline(BiRP) to the Universal Render Pipeline (URP) , I often see beginners get stuck when migrating custom rendering logic (especially custom post-processing) to URP. Although our ebook, Introduction t…