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- Jul 21, 2026
News & General DiscussionNov 21, 2025 The Asset Store Black Friday Sale is live!
It’s that time of year again. The big Asset Store Black Friday sale is live. You can find over 300 popular assets at 50% off, and flash deals running as high as 95% off if you keep an eye out. Whether you’re hunting for tools, art, shaders, or just stocking up for your next project, it’s a solid c…
Unity EngineNov 20, 2025 :tada: Netcode for GameObjects v1.15.0 is now publicly available!
:package: Netcode for GameObjects v1.15.0 is now available with the following updates: Changed Better error message when using generic IEquatable in a generic INetworkSerializable class and updated documentation with workaround. ( #3744 ) The NetworkManager functions GetTransportIdFromClientId and Ge…
Unity Asset TransformerNov 20, 2025 ⚠ Licensing Issue: Asset Transformer Toolkit
Hi, We’re aware of a licensing problem affecting the Asset Transformer Toolkit (included in the Unity Industry subscription). Some users are getting license errors and cannot use the package. We’ll share updates here as soon as we provide a fix. Thank you for your patience and please accept our s…
News & General DiscussionNov 17, 2025 Unite 2025 is a few days away, here’s everything you need to know and where to watch
Grab your tickets soon if you are still thinking about attending in person! They’re almost gone! We know not everyone can be there in person, so we’ve put together two full days of livestream content to bring Unite to you, wherever you are. The livestream kicks off with the main keynote on Day 1, …
Technical ArticlesNov 12, 2025 Creating code style instructions for Github Copilot
[C_Guide-Social_Twitter_1200x675] Implementing a Unity C# Style Guide as GitHub Copilot Instructions Earlier this year I helped update our Unity C# Code Style guide for Unity 6. While there’s no single “correct” way to format Unity C# code, agreeing on a consistent style makes it much easier to bu…
Unity ServicesNov 17, 2025 New Unity Version Control / Plastic SCM Documentation Page
Hello everyone! We’re working to improve the Unity Version Control / Plastic SCM documentation, and I’m excited to share that the most up-to-date articles are now available in the list below. We’d love your input on where to focus next. Please tell us which topics you’d like us to cover or expand,…
Unity EngineNov 12, 2025 Free Webinar – "Advanced Addressable Tools and Management"
Hey all, if you’ve already got the basics of Addressables down and are ready to go deeper, we’ve got something for you. We’re hosting a free webinar on November 20 that’s all about advanced workflows, automation, and smarter ways to handle Addressables in bigger or long-term Unity projects. What yo…
Unity EngineNov 12, 2025 Feature Highlight: Improved Grid and Snap workflows
Today, we want to highlight improvements to Scene View’s Grid and Snap workflows that we are introducing in Unity 6.4. First, we’ve redesigned the ‘Grid and Snap’ toolbar for more clarity and quicker access. Frequent user feedback indicated that it was hard to understand which snapping mode was act…
Unity ServicesNov 12, 2025 New Unity Build Automation Documentation Page
Hello everyone, The official documentation for Unity Build Automation has been relocated to a new home . While the previous documentation pages redirect to the new one, please update your bookmarks and start using the new page . This move is part of our ongoing effort to centralize and improve the …
News & General DiscussionNov 7, 2025 In Case You Missed It - October 2025
Howdy everyone, It’s that time again! What time you ask? LINK TIME! Welcome back to another another In Case You Missed It and happy International Merlot Day !, This time we are covering all of the content posted in the month of October. Let me know if I missed anything! Discussions posts Last month’…
Unity ServicesNov 10, 2025 Unity IAP package - November 2025 Update
Hey folks, To give you better visibility around the development of the Unity IAP SDK, we’ll be sharing regular updates here. For November, you can expect the following two releases: IAP 4.14.0 with Google Play Billing Library v8 support IAP 5.1.0 StoreKit 1 backward compatibility for iOS 1…
Web ResourcesNov 10, 2025 Building a Player - documentation update: feedback welcome!
Hi all, I’m a Technical Writer at Unity, and I’ve recently worked on updating the Building and Publishing section of the Unity User Manual. I’ve created a few new pages which might be of interest if you’ve ever wanted to understand Unity’s build process: Introduction to building : An overview of …
Unity ServicesNov 10, 2025 Cloud Code C# Modules now automatically log exceptions!
Hello Cloud Code users, We’ve shipped a quality-of-life update to Cloud Code logging that improves our default exception handling behavior. What changed? Previously, only logs you explicitly emitted from your code would appear in the Cloud Code logs. Now, any unhandled exception thrown in your C…
Web ResourcesNov 5, 2025 Interactive public roadmap changes
Hi everyone, Since 2021, the interactive public Unity Roadmap at Unity Product Roadmaps | Unity has been a place where creators could explore our plans and share feedback. Over time, our products, priorities, and ways of working have evolved, leading to challenges in keeping the displayed informati…
Technical ArticlesSep 26, 2025 New 5 part Cinemachine 3.1 Youtube tutorial series available
Hey everyone. We just launched a new YouTube tutorial series on Cinemachine. It’s been a while since we did the original series, and we thought that Cinemachine 3.1 was a great opportunity to help you get up to speed. Here is a quick overview of the tutorials. [cinemachine31] An introduction to C…
Technical ArticlesNov 5, 2025 Unity Gaming Services tutorial series, part 10: Rewarded ads with LevelPlay
[Unity Gaming Services tutorial series part 10_Rewarded ads with LevelPlay] This is the final tutorial in the UGS series. This tutorial shows you how to integrate ads using Unity LevelPlay . At this point in the series you have a foundation for economy resources and the players who have them, so th…
Unity EngineNov 6, 2025 Deprecation Notice: Unity Support for Facebook Instant Games
We want to inform our community that Unity’s support for Facebook Instant Games is being deprecated. This includes the Facebook Instant Games build profile , as well as the Facebook Instant Games SDK for Unity package. The platform is marked as deprecated in Unity 6.3 and will be removed in Unity 6.…
News & General DiscussionNov 5, 2025 The Unity Awards 2025 Nominees are here - Vote now on your Favorites
The wait’s over, this year’s Unity Awards nominees have landed, celebrating the most creative, ambitious, and technically impressive projects made with Unity. Watch the nominee showcase below and discover the games, creators, and teams raising the bar in every category. [2025 Unity Award N…
Unity EngineNov 4, 2025 New Aspects-less approach in com.unity.charactercontroller 1.4.1
Hi all, com.unity.charactercontroller 1.4.1 is now available. This release changes how the character controller works internally so that Aspects are no longer required in order to work with the package. That being said, existing Aspect-based character controllers are still supported, meaning you sh…
Unity ServicesOct 22, 2025 Asset Manager for Unity 1.8 release
Hi there :waving_hand: We’re excited to announce the 1.8 release of the Asset Manager for Unity Editor integration :star_struck: You can install the package from Unity Package Manager by adding by name com.unity.asset-manager-for-unity. New features Inline editing of metadata You can now strea…
Technical ArticlesOct 31, 2025 Graphics device filtering for Vulkan and DX12
Configure the optimal graphics API and threading mode with Device Filtering Greetings from the Unity graphics team, With the latest Unity versions, we now recommend using newer graphics APIs (Vulkan and DirectX12) on modern Android and Windows platforms. And while these graphics APIs provide access…
Technical ArticlesOct 28, 2025 Unity Gaming Services tutorial series, part 9: In-app purchases
[Unity Gaming Services tutorial series part 9_main image] Welcome back to our Unity Gaming Services tutorial series. In this post, you’ll learn the steps for setting up real money purchases for iOS and Android. Where to find all of the content in the Unity Gaming Services tutorial series The UGS …
Technical ArticlesOct 27, 2025 Unity Gaming Services tutorial series part 8: Virtual purchases
[Unity Gaming Services tutorial series part 8_Virtual purchases] Welcome back to our Unity Gaming Services tutorial series. Now that you have the player data and economy initialization in place, in this post, you’ll learn the steps for setting up virtual purchases – purchases with in-game resource…
Technical ArticlesOct 15, 2025 Unity Gaming Services tutorial series part 7: Player economy
[video 7_thumbnail_UGS tutorial series] Welcome back to our Unity Gaming Services tutorial series. In this tutorial, you’ll learn how to use the Unity Economy service to create currencies and inventory items for players. Both can be earned and used in-game and purchased with virtual and real curre…
Technical ArticlesOct 10, 2025 Unity Gaming Services tutorial series part 6: Player data
[Player data YouTube tutorial] Welcome back to our Unity Gaming Services tutorial series. In this sixth post in our series, you’ll learn about how to create, modify, and save player data. It covers workflows like: Cloud Code setup: Create and deploy modules Implementation: Player username input …
Technical ArticlesOct 10, 2025 Unity Gaming Services tutorial series part 5: Apple Game Center login
[Apple Game Center login YouTube tutorial] This is article 5 in our Unity Gaming Services tutorial series. In this post, you’ll learn about the steps for setting up a recoverable method that comes with all iOS phones: Apple Game Center, the recommended method for games on the Apple platform. You’…
Technical ArticlesOct 10, 2025 Unity Gaming Services tutorial series part 4: Google Play Games login
[Google Play Games login YouTube tutorial preview] In part 2 of our Unity Gaming Services tutorial series we introduced the Authentication package , and in part 3 , showed you how to implement Facebook sign-in in your project. In this post, part 4, you’ll learn how to implement Google Play, the reco…
Technical ArticlesOct 10, 2025 Unity Gaming Services tutorial series, part 3: Facebook login
[Unity Gaming Services tutorial series_Facebook login] Welcome back to the Unity Gaming Services tutorial series. In this third post in the series, you’ll learn how to integrate authentication with the identity provider Facebook. You’ll continue to use the simple scene that you assembled in the pr…
Technical ArticlesOct 10, 2025 Unity Gaming Services tutorial series, part 2: Player login
[Unity Gaming Services tutorial series Part 2_player login] Welcome back to the Unity Gaming Services (UGS) tutorial series. In this second post in the series, we’ll look at player login methods with Unity Player Accounts . Identifying the user will be key since all of the other services will conne…
Technical ArticlesOct 30, 2025 Unity VR+ Tutorial: Building Games That Work in Both VR and Desktop
Unity VR+ Tutorial: Building Games That Work in Both VR and Desktop Introduction & Project Expectations If you’ve ever considered developing a VR game - something immersive, interactive, and unforgettable - now is a great time to start. While VR once seemed like a niche space, it’s steadily growing,…