Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Oct 18, 2026
Technical ArticlesApr 6, 2026 Understanding Old Dependency Reuse in Unity AssetBundles
Hi, I’m Jemin Lee, Partner Engineer at Unity. During Part 2 of the webinar on scalable Addressables build and distribution workflows , one attendee kept coming back to a very specific question about old dependency bundles: Can a newly built Addressables bundle depend on an older bundle that was al…
Unity ServicesApr 9, 2026 Unity Build Automation Console Support Available
Hi everyone, We’ve seen Unity developers build over 10 million times using Unity Build Automation, and we know many of you have been waiting to automate your console build workflows in the cloud. We are happy to announce that we’re officially expanding UBA platform support to include Xbox Series X…
Unity ServicesApr 9, 2026 🛠 PubMatic Bidding now on LevelPlay
Hey community, We’ve expanded LevelPlay’s bidding capabilities by adding PubMatic to our supported networks. Integrating this network enables PubMatic to compete in real time, which may drive higher density in your unified auction. Why this matters for your game: Potential eCPM Uplift: Increased…
Unity ServicesApr 9, 2026 Maximize Your Offerwall Revenue: The Spring Booster Currency Sale Starts April 17
Hey community, We’re opening the window for the Spring Booster Sale currency sale from April 17 - 19. This is a proven lever to spike engagement and convert non-payers by offering limited-time bonus rewards. Why this matters for your game :collision: Higher ARPDAU: Multipliers encourage more offe…
UI ToolkitApr 9, 2026 PanelRenderer: Evolution of the UIDocument Component in 6.5+
What is the new PanelRenderer Component PanelRenderer is a new component that replaces UIDocument as the way to add UI Toolkit content to a scene. It lives under Component > UI Toolkit > Panel Renderer. UIDocument PanelRenderer Base class MonoBehaviour Renderer UI access rootVisualElemen…
UI ToolkitApr 8, 2026 Advanced Text Generator (ATG) Now Default in 6.5
We are happy to announce that starting in Unity 6.5, the Advanced Text Generator (ATG) is the default text system for UI Toolkit. It has achieved full feature parity with TextCore while providing comprehensive font features and Unicode support. ATG also significantly outperforms TextCore with CPU im…
Unity EngineApr 7, 2026 Renderer Shader User Value (RSUV) Bit Packer package
Hi, to whom wants to use Renderer Shader User Value (RSUV) , I just released a (free) package that provides a user friendly experience to pack “Renderer Properties” into supported Renderers’ ShaderUserValue , and unpack them in Shader Graph. In Unity 6.5 and above, it leverages the Shader Function R…
XRApr 3, 2026 In Case You Missed It: February & March Edition
Howdy, folks! I completely dropped the ball on getting February’s update out to you all, so got a combo for you this time around. Here is your “In Case You Missed It” roundup covering all the major updates, releases, and discussions you might have missed across both February and March. February Di…
Discussions PlatformApr 2, 2026 Update: You can now sort topic lists by creation date!
Hey everyone. We hear a lot of feedback about how hard it is to find brand new questions on the platform. Until today the default view pushed older active threads to the top of the list. This meant fresh posts with zero replies would get buried fast. The Community Platform team just deployed a qua…
Discussions PlatformMar 24, 2026 An update on Unity Discussions: Where we've been and what we're building next
HIya I want to take a moment to give you an honest update on the state of the Unity Discussions platform. If you’ve been a regular user over the past year, you’ve definitely noticed that we haven’t shipped many new features or quality-of-life improvements. I want to sincerely apologize for that. T…
Discussions PlatformMar 24, 2026 A little help for the "New Topic" button
Hey everyone, You may have noticed that starting a new topic on Discussions felt like a bit of a chore. You hit the button, and suddenly you’re faced with a wall of dropdown menus, trying to tell the system where your post should go. We get it, and we’re fixing it. Today, we’ve pushed a small but …
Unity ServicesMar 18, 2026 🛠 Performance Upgrade: Unity Ads SDK 4.17.0 is Live
Unity Ads SDK 4.17.0 is now available! We’ve re-architected this version to be faster and lighter, specifically targeting the initialization delays that can cost you impressions. Why this matters for your game: Faster Load Times: Up to 5x faster initialization means ads are ready when your player…
Unity ServicesMar 31, 2026 Windows 11 24H2 is now available as an experimental OS version for Unity Build Automation
Hi everyone, As part of our ongoing efforts to modernize Unity Build Automation and improve build times, we are happy to announce that Windows 24H2 is now available on the platform as an experimental OS version. While this ensures builds run on the most up-to-date software, it also introduces foun…
Community ShowcasesMar 2, 2026 A notice for Asset Store assets from publishers in Greater China
Hi everyone, We’d like to share an important heads‑up for some Asset Store customers, and also let you know what options you have. Because of updated regional licensing, distribution, and compliance requirements for publishers in the Greater China Region (including Hong Kong and Macau), assets fro…
Unity EngineMar 5, 2026 Shader Graph Expression Node
Hi, Unity 6000.5.0a8 is out and available today, and along with the new Shader Function Reflection API, announced in this other thread , comes a new Shader Graph Node: The Expression Node. Graphs are great for visualizing logic and data flow, but at times simple math can quickly clutter a graph, an…
Unity EngineDec 11, 2025 Planned breaking changes in Unity 6.5 [updated 2026-03-27]
Hi everyone, As we did with Unity 6.4 , here is some early notice about upcoming breaking changes we plan to make in Unity 6.5. While our goal is for every release in the 6.x series to be a completely seamless upgrade experience, we also need to balance that goal against the need to evolve the pro…
Technical ArticlesMar 12, 2026 Automate your asset import configuration with Presets
Automate your asset import configuration with Presets When you start bringing assets into a new project, you often want to move fast and think about optimization later. However, importing a large number of assets with their default values, especially sprites, audio, and models, will leave you with a…
Issue TrackerMar 26, 2026 Unity 6.5 Beta is now available
Hi everyone, We’re excited to kick off the public Beta for Unity 6.5 and start sharing weekly builds with you for early testing! Visit our beta landing page for the latest beta releases and release notes, and make sure to enter our 6.5 Beta Sweepstakes when you submit bug reports during the beta fo…
Technical ArticlesMar 6, 2026 Try the new Unity Industry Fundamentals template and post your feedback
Hi everyone, A new Industry Fundamentals in-Editor tutorial template is now available to download in the Unity Hub. This template is the first of its kind for our Industry developers. Consisting of four tutorials, it walks you through the complete workflow of importing 3D assets into Unity using th…
MobileMar 19, 2026 [Apple] Swift Xcode Project Type for iOS, iPadOS, and tvOS available in Unity 6.5
We’re very excited to announce the experimental release of Swift Xcode Project Type in Unity 6.5 Alpha. Under the hood, this is a complete re-architecture of the layer connecting Unity Engine to Apple platforms, delivered in modern Swift language. It represents the foundation for Unity’s next genera…
Netcode for GameObjectsMar 24, 2026 :tada: Netcode for GameObjects v2.11.0 is now publicly available
:package: Netcode for Gameobjects 2.11.0 is now live! :package: We’ve just released version 2.11.0, which includes few bug fixes, cleanups and improvements to Transport layer so you can easier control the connection flow (see Added section) As usual we hope those updates will improve your NGO expe…
Netcode for GameObjectsMar 19, 2026 GhostFields in GameObject Netcode - DevLog Entry 3
It’s been a while already since our previous entry and today we’ll take a look at state replication for GameObject flows, in the context of the new GameObject layer on top of Netcode for Entities (N4E). Some Context: GhostField and State Replication in Netcode for Entities N4E currently uses ECS co…
Unity LearnMar 20, 2026 New Pathway Announcement!
Hi all, I hope you are enjoying 2026 so far! I have an exciting new announcement! :dizzy: We have now launched Game Development Pathway which will guide you step by step through building 2D and 3D games, learning Unity fundamentals, and mastering C#. This pathway combines learning materials about…
Unity EngineMar 18, 2026 Let's talk about the Asset Store: Defining "Made with AI"
One of the most frequent requests we see for the Asset Store is the ability to filter out AI generated content. We want to give you the tools to curate your feed. But to build a filter that actually works, we need to know exactly where to draw the line. The core question we need your help answerin…
Unity Version ControlMar 20, 2026 New UVCS 11.0.16.10042 release
Say hello to 11.0.16.10042 ! Build number flex: we’ve officially blown past the 10,000 mark — 10,042 and counting. That’s a lot of testing, a lot of commits, and still kickin’ it!!. What a journey. Here’s to the next ten thousand (we’ll bring snacks). New release — and we’re doubling down on the B…
AddressablesMar 18, 2026 Free Webinar – “Mastering Deterministic Builds and Scalable Distribution with Addressables”
Building reliable live content pipelines in Unity requires more than just assembling assets—it requires understanding how your build artifacts are generated, distributed, and maintained over time. Join us for our two-part webinar series focused on advanced Addressables workflows for developers and …
Netcode for EntitiesMar 11, 2026 :tada: Netcode for Entities v1.13.0 is now publicly available
:package: Netcode for Entities 1.13.0 is now live! :package: This release focuses on critical bug fixes for prediction and interpolation, alongside continued integration of experimental GameObject-side functionality.ation, alongside continued integration of experimental GameObject-side functionality…
Unity LearnMar 4, 2026 Unity Learn | Technical Announcement | March 4
Monthly Change Log :megaphone: :warning: Ongoing Technical Issues & Updates We are prioritizing the following issues based on their impact on your learning journey. Our engineering teams are working on resolutions, and we will update these statuses as fixes are deployed. 1. “My Learning” Page Erro…
Unity HubJan 29, 2026 Now Available: Unity Hub 3.16.4
Hi everyone, Great news! The Unity Hub team is excited to roll out the latest release 3.16, bringing you highly-requested features like the ability to pause and resume downloads and expandable project rows for detailed insights on your connected organizations and repositories. We’ve also improved t…
Unity EngineMar 13, 2026 End of support of Cinemachine 2, from Unity 6.5 and beyond
Hello! With the ongoing integration of CoreCLR into Unity, bringing significant changes and improvements to the Editor, we decided to focus our effort on upgrading Cinemachine 3 to make it compatible with 6.5. As a result, we are discontinuing support for Cinemachine 2 for 6.5 and the following ver…