Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Jul 21, 2026
Unity ServicesMar 6, 2026 Unity Version Control plugin now live on JetBrains Marketplace!
:rocket: Unity Version Control Plugin for JetBrains IDEs is now available! We’re excited to announce that the Unity Version Control plugin version 2.1.7 is now available on the JetBrains Marketplace. This plugin allows developers to work with Unity Version Control directly from their JetBrains IDE,…
Unity ServicesMar 6, 2026 New UVCS 11.0.16.9998 release
Say hello to 11.0.16.9998 ! New release! And we’re excited about this one — the Branch Explorer gets a major visual upgrade. These are the first of many improvements we have planned for our favorite view. More to come! :rocket: Full release notes → New Features Desktop: User avatars in the Branch …
Unity EngineJan 12, 2026 Tilemap with Entity Id Tiles
To improve the performance of setting Tiles on a Tilemap, we are introducing Entity Id Tiles. Entity Id Tiles differ from existing Tiles by allowing the use of Burst and Unity Jobs to retrieve data from the Tiles for use in the Tilemap. Requirements: Unity Editor 6000.4.0a2 and above Tilemap Extra…
Unity ServicesMar 2, 2026 Preparation: Tapjoy St. Patrick’s Day Currency Sale (March 14 - 17)
Hey community, We’re opening the window for the St. Patrick’s Day currency sale from March 14 - 17. This is a proven lever to spike engagement and convert non-payers by offering limited-time bonus rewards. Why this matters for your game Higher ARPDAU: Multipliers encourage more offer completions…
Unity ServicesMar 2, 2026 Unity DevOps updates in 2026
Starting in March 1st, 2026, Unity is updating pricing and packaging for Unity DevOps, including Unity Version Control and Unity Build Automation. For Unity Version Control in the public cloud: Seat charges are being removed. The free tier for storage increases to 25 GB (up from 5 GB). Free egres…
Unity ServicesMar 2, 2026 New UVCS 11.0.16.9973 release!
Say hello to 11.0.16.9973 ! New week, new release! This one is all about making life easier — fewer misconfigurations on the server side and a smoother experience keeping your JetBrains plugin in sync. New Features Server-dictated repository hashing algorithm All platforms No more hashing headache…
Unity LearnFeb 9, 2026 Unity Learn | Technical Announcement | February 9th
Ongoing Technical Issues & Updates :megaphone: We are prioritizing the following issues based on their impact on your learning journey. Our engineering teams are working on resolutions, and we will update these statuses as fixes are deployed. Content Completion Errors [RESOLVED] :white_check_mark: …
Unity EngineJan 30, 2026 Package Manager error resolved, new Hub badge warning
[Resolved: Please update affected versions of Unity] On the 23rd of January 2026 we detected a false error where the Package Manager was incorrectly marking Packages as invalid. This issue has since been resolved but you will need to update your Editor version to the next available one. To help ide…
Unity ServicesFeb 24, 2026 LevelPlay Optimization Tip: Pangle is now serving in the US - Add it to your US waterfall
Hey community, Pangle has officially expanded its demand footprint to the United States. This is a direct opportunity to bring an uplift in performance in your most critical revenue region. Why this matters for your game- Pangle’s US expansion introduces a top-tier global bidder to your most prof…
Unity EngineFeb 24, 2026 RELEASE: Input System 1.19.0
Hey, The Input Team would like to announce that Input System 1.19.0 has been released. The version will be available through the package manager in the upcoming versions of 2022.3, 6.0, 6.2 and 6.3 Editors. Alternatively you can add it by: Updating through the package manager when the option is…
Unity EngineFeb 21, 2026 Unity XR Updates - February 2026
Hi everyone, We’re back with another round of XR updates! Since our last check-in, we’ve officially released Unity 6.3, which brings a host of performance improvements, new features, and quality-of-life updates for XR development. We Want to Hear From You As we refine our roadmap, we don’t want to…
Technical ArticlesFeb 23, 2026 New technical e-book: 2D game art, animation, and lighting for artists (Unity 6.3 LTS edition)
Hi everyone, We have just updated and expanded one of our most popular e-books, 2D game art, lighting and animation. Now with more than 170 pages, including updated workflows and new features like Render as 2D featured at Unite Barcelona 25. [New e-book: 2D game art, animation, and lightin…
Technical ArticlesFeb 23, 2026 2D Sprite atlas: best practices guide and video tutorial
Hey everyone, If you tune into Unity’s YouTube channel then you’ll see that we have a new video tutorial about best practices for using the 2D Sprite Atlas feature. My post today is based on the work and research made for the video, so please read on if you want to learn more about this powerful fe…
Unity EngineFeb 23, 2026 Render Pipelines strategy for 2026
We want to share where our focus is when it comes to Unity’s render pipelines. This is a topic we know is on a lot of your minds, and one we discussed extensively with many of you, including at Unite Barcelona. We’ve heard your feedback about the complexity that comes from fragmented options, and we…
Unity ServicesFeb 19, 2026 New Unity Version Control System (UVCS) 11.0.16.9961 release
Say hello to UVCS 11.0.16.9961! Happy Thursday, everyone! Another bump of improvs ready for you, including new features and fixes! Highlights below! UVCS Server: SAML support for Azure Government GCC High via configurable Microsoft Graph endpoints. JetBrains IDEs: Fix: Plugin now respects IDE con…
Unity EngineJan 7, 2026 Performant and Energy-Efficient Rendering with Render Graph and On-Tile Post Processing for Untethered XR in Unity 6.3
Rendering needs differ significantly across devices. A desktop GPU may consume hundreds of watts with large cooling systems, while phones, tablets and standalone XR headsets usually operate within only a few watts and rely on very limited cooling solutions. Even modern high end smartphones remain …
News & General DiscussionFeb 18, 2026 In Case You Missed It - January 2026
Howdy everyone, here we are again with In Case You Missed It - January 2026 edition! Let me know if there is anything I missed: Discussions posts Last month’s ICYMI: In Case You Missed It - November & December 2025 Announcements: New 2D Animation Sample package on Unity Asset Store Boost Disks…
Technical ArticlesJan 2, 2026 Reducing Assets Import times in Unity
Anyone who has worked on a game has likely encountered situations where the engine repeatedly reimports assets, a seemingly unrelated change triggers a cascade of reimports, or opening a project takes an unexpectedly long time. As projects grow to include thousands of assets, these reimport cycles c…
Unity EngineFeb 18, 2026 Feedback Needed: GPU Resident Drawer
Hello everyone, The GPU Resident Drawer is a graphics feature designed to reduce CPU overhead by keeping rendering data persistently on the GPU. This technique is incredibly powerful for rendering massive numbers of objects, such as dense foliage or debris, with high efficiency. To help us improve…
Technical ArticlesFeb 6, 2026 Understanding and Preventing ANRs in Android Games Built with Unity
Understanding and Preventing ANRs in Android Games Built with Unity Application Not Responding (ANR) errors are one of the most common and most damaging issues affecting Android games. For Unity developers shipping on Android, understanding what causes ANRs and how to prevent them is critical to mai…
Unity ServicesFeb 10, 2026 Performance Upgrade: The Re-Architected Unity Ads SDK 4.16.6 is Live
Hi Community, We are excited to share that Unity Ads SDK 4.16.6 is now available. :rocket: This isn’t just a version update - it is a complete re-architecture designed to be faster, lighter, and ready for the future of growth. Why this matters for your Growth Stack: For Monetization (Speed & Vo…
Unity EngineOct 31, 2025 New documentation on Unity Code Stripping
We’ve added a new topic to the Unity Manual to consolidate information about how the content that goes into a build influences code stripping. This is a topic that comes up from time to time, especially in cases where the Player build is almost empty of Scenes and Assets and all the content is bein…
Unity EngineFeb 9, 2026 Netcode DevLog Entry 2 - Singletons, Host Worlds, GameObject Mapping
It’s the new year! We’re back from the holidays and following from our previous entry , we’ll talk this time about accessing ECS singletons from GameObject logic, worlds and GameObject mapping. These are a few of the core features we have to land first to unlock the rest of the porting we’re doing. N…
Unity EngineFeb 7, 2026 Shape the Future of Unity for Fortnite
Hello! You may have seen our announcement at Unite about bringing Unity to Fortnite. As we build the bridge between engines, we have a lot of technical decisions to make — and we don’t want to make them in a vacuum. Please fill out this short survey if you’re interested in learning more, and a cha…
Unity EngineDec 2, 2025 UI Toolkit Test Framework is available in 6.3!
Easily and efficiently automate tests for your UI Toolkit UI! We showcased UI Test Framework at Unite 2025 - watch our talk to learn about UI Test Framework and how to use it to write automated tests! :bulb:What is it? The UI Toolkit Test Framework (also called UI Test Framework) is a core package…
Unity ServicesFeb 6, 2026 New UVCS 11.0.16.9925 release
Say hello to 11.0.16.9925! Happy Thursday, everyone! We’re back with a fresh maintenance release focused on squashing some pesky bugs. Let’s get into it! :bug: Bug Fixes Plugin for JetBrains IDEs: Compare with Same Repository Version now works for Replaced files All platforms The “Compare with Sa…
Unity EngineFeb 5, 2026 Free Webinar – Smooth Mobile Games: Optimizing Graphics for Peak Performance
Howdy, everyone! Struggling with frame drops, overheating devices, or battery drain on mobile? This session is all about getting maximum visual quality with peak performance on mobile using Unity 6. Join us for a deep dive into mobile graphics optimization, where we’ll break down how Unity’s graph…
Unity EngineFeb 4, 2026 Netcode for Entities v1.12.0 is now publicly available
:package: Netcode for Entities 1.12.0 is now live! :package: This release has major changes in the Network Profiler in addition to a few bug fixes. Key Updates in This Release Network Profiler Tool now official! The integrated Network Profiler is now a stable, officially supported feature, ready t…
Unity ServicesJan 20, 2026 Important: Unity Ads Waterfall Deprecation - Action Required by January 31, 2026
Howdy everyone and Happy New Year! I’m dropping in with an important—and final—heads-up about a change to Unity Ads for those of you using Google AdMob or Google Ad Manager (GAM). Starting January 31, 2026, Unity Ads will only support bidding. This means that waterfall instances will be fully depre…
Unity EngineFeb 4, 2026 :tada: Netcode for GameObjects v2.9.0 is now publicly available
:package: Netcode for GameObjects 2.9.0 is now live! :package: This release focuses mostly on performance improvement and bug fixes. We’re excited to bring you these updates and can’t wait to see how they help with your projects :grin:. Let us know if you have any questions or feedback! Happy Netc…