Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Jul 21, 2026
Technical ArticlesMar 12, 2026 Automate your asset import configuration with Presets
Automate your asset import configuration with Presets When you start bringing assets into a new project, you often want to move fast and think about optimization later. However, importing a large number of assets with their default values, especially sprites, audio, and models, will leave you with a…
Unity EngineMar 26, 2026 Unity 6.5 Beta is now available
Hi everyone, We’re excited to kick off the public Beta for Unity 6.5 and start sharing weekly builds with you for early testing! Visit our beta landing page for the latest beta releases and release notes, and make sure to enter our 6.5 Beta Sweepstakes when you submit bug reports during the beta fo…
Technical ArticlesMar 6, 2026 Try the new Unity Industry Fundamentals template and post your feedback
Hi everyone, A new Industry Fundamentals in-Editor tutorial template is now available to download in the Unity Hub. This template is the first of its kind for our Industry developers. Consisting of four tutorials, it walks you through the complete workflow of importing 3D assets into Unity using th…
Unity EngineMar 19, 2026 [Apple] Swift Xcode Project Type for iOS, iPadOS, and tvOS available in Unity 6.5
We’re very excited to announce the experimental release of Swift Xcode Project Type in Unity 6.5 Alpha. Under the hood, this is a complete re-architecture of the layer connecting Unity Engine to Apple platforms, delivered in modern Swift language. It represents the foundation for Unity’s next genera…
Unity EngineMar 24, 2026 :tada: Netcode for GameObjects v2.11.0 is now publicly available
:package: Netcode for Gameobjects 2.11.0 is now live! :package: We’ve just released version 2.11.0, which includes few bug fixes, cleanups and improvements to Transport layer so you can easier control the connection flow (see Added section) As usual we hope those updates will improve your NGO expe…
Unity EngineMar 19, 2026 GhostFields in GameObject Netcode - DevLog Entry 3
It’s been a while already since our previous entry and today we’ll take a look at state replication for GameObject flows, in the context of the new GameObject layer on top of Netcode for Entities (N4E). Some Context: GhostField and State Replication in Netcode for Entities N4E currently uses ECS co…
Unity LearnMar 20, 2026 New Pathway Announcement!
Hi all, I hope you are enjoying 2026 so far! I have an exciting new announcement! :dizzy: We have now launched Game Development Pathway which will guide you step by step through building 2D and 3D games, learning Unity fundamentals, and mastering C#. This pathway combines learning materials about…
Unity EngineMar 18, 2026 Let's talk about the Asset Store: Defining "Made with AI"
One of the most frequent requests we see for the Asset Store is the ability to filter out AI generated content. We want to give you the tools to curate your feed. But to build a filter that actually works, we need to know exactly where to draw the line. The core question we need your help answerin…
Unity ServicesMar 20, 2026 New UVCS 11.0.16.10042 release
Say hello to 11.0.16.10042 ! Build number flex: we’ve officially blown past the 10,000 mark — 10,042 and counting. That’s a lot of testing, a lot of commits, and still kickin’ it!!. What a journey. Here’s to the next ten thousand (we’ll bring snacks). New release — and we’re doubling down on the B…
Unity EngineMar 18, 2026 Free Webinar – “Mastering Deterministic Builds and Scalable Distribution with Addressables”
Building reliable live content pipelines in Unity requires more than just assembling assets—it requires understanding how your build artifacts are generated, distributed, and maintained over time. Join us for our two-part webinar series focused on advanced Addressables workflows for developers and …
Unity EngineMar 11, 2026 :tada: Netcode for Entities v1.13.0 is now publicly available
:package: Netcode for Entities 1.13.0 is now live! :package: This release focuses on critical bug fixes for prediction and interpolation, alongside continued integration of experimental GameObject-side functionality.ation, alongside continued integration of experimental GameObject-side functionality…
Unity LearnMar 4, 2026 Unity Learn | Technical Announcement | March 4
Monthly Change Log :megaphone: :warning: Ongoing Technical Issues & Updates We are prioritizing the following issues based on their impact on your learning journey. Our engineering teams are working on resolutions, and we will update these statuses as fixes are deployed. 1. “My Learning” Page Erro…
Unity EngineJan 29, 2026 Now Available: Unity Hub 3.16.4
Hi everyone, Great news! The Unity Hub team is excited to roll out the latest release 3.16, bringing you highly-requested features like the ability to pause and resume downloads and expandable project rows for detailed insights on your connected organizations and repositories. We’ve also improved t…
Unity EngineMar 13, 2026 End of support of Cinemachine 2, from Unity 6.5 and beyond
Hello! With the ongoing integration of CoreCLR into Unity, bringing significant changes and improvements to the Editor, we decided to focus our effort on upgrading Cinemachine 3 to make it compatible with 6.5. As a result, we are discontinuing support for Cinemachine 2 for 6.5 and the following ver…
Unity EngineMar 12, 2026 Automating Play Mode Scenario Testing: Preview and Feedback
We’ve been actively evolving Play Mode Scenarios to improve the play mode experience in the Unity editor. Recent changes include simplifying how additional editors are kept active within a scenario to improve iteration speed, replacing the old “free-running” option with a clearer “keep active” setti…
Unity EngineMar 12, 2026 Survey: Help Shape Unity’s Roadmap for the Web Platform
Hello everyone! Carolyn here—one of the Product Managers at Unity working on the Web Platform. As some of you might have seen, we recently shared our GDC Unity Product Update which highlighted some upcoming features for the Web Platform. We’re excited to bring these to the engine, and we’re lookin…
Unity EngineMar 12, 2026 The Future of Burst in Unity 6.6+
Hello! Burst is moving from being a package to becoming a part of the engine itself in Unity 6.6. This means that in Unity 6.6+ you won’t need to include the Burst package in your project, as it will be a set of built-in modules instead. Existing projects that reference the Burst package will sti…
Technical ArticlesMar 10, 2026 Understanding URP: Implementing Renderer Features with Render Graph
Hi! I’m Jemin Lee, a Partner Engineer at Unity. In the previous article , we established a key idea: URP does not execute shader passes. URP executes a render pass (= pipeline stage) that selects and executes a shader pass. In this article, we’ll implement a simple outline Renderer Feature using U…
Technical ArticlesMar 2, 2026 Tips for writing cleaner code that scales in Unity Part 6: Expanding interactions with locks, keys, and breakable doors
We’re extending our cleaner code series to show the payoff of the principles we explored in articles 1–5 in real, game-like scenarios. A well-designed foundation makes new features easier to add, and existing features safer to change and reusable – so let’s prove it. In Article 6, we’ll layer door …
Technical ArticlesDec 16, 2024 Tips for writing cleaner code that scales in Unity, Part 1: Adding an AI-controlled NPC to a game
Tips for writing cleaner code in Unity that scales: A seven-part series Welcome to the first article in a new five-part series on creating cleaner code for your Unity projects. Our aim with this series is to provide you with guidance on how to apply general object-oriented programming principles to …
Unity EngineMar 9, 2026 Graph Toolkit Update in Unity 6.5 alpha
Hello everyone, First of all, we would like to thank you all for your feedback on Graph Toolkit (GTK). We have taken note of your suggestions and have worked to address as many of them as we could. It is important for us to understand your use cases in order to continue improving the framework. As…
Unity EngineFeb 16, 2026 [INFO][APPLE] Update your editor to receive UIScene lifecycle support
Hello Apple developers, Apple now requires applications for iOS, iPadOS, tvOS, and visionOS to adopt the UIKit scene-based life cycle . According to Apple: “In the next major release following iOS 26, UIScene lifecycle will be required when building with the latest SDK; otherwise, your app won’t lau…
Unity EngineMar 10, 2026 UnityDataTool Updated
In recent months we have been improving UnityDataTool and adding more capabilities for analyzing Unity build results. The project now includes Windows and OSX builds ready for download. We will do new releases periodically as fixes and features are added. The most recent build is 1.3.2. Recent…
Unity EngineMar 10, 2026 Support for Engine Diagnostics Now Available in Unity 6.0 (and coming soon for 22.3)
Hi everyone, We’re bringing our built-in engine diagnostics (Insights) to long-lived releases so you can monitor stability and performance without upgrading major versions - and Unity can continue providing all our users and their games with a more stable runtime. What’s shipping Insights module …
Unity ServicesMar 10, 2026 LevelPlay SDK 9.3.0: Boost revenue and improve user experience with transparent rewards
Hey community, LevelPlay SDK 9.3.0 is available with a new powerful API designed to increase your revenue and improve player experience. :rocket: Improved Show Recovery – We’ve enhanced our fallback logic to optimize your fill rate. This improvement ensures a backup ad is provided in the rare even…
News & General DiscussionMar 9, 2026 The 2026 Unity Game Development Report is now available
[2026_Gaming report_Social-post_Twitter_1200x628] We just published the 2026 Unity Gaming Report, and we completely flipped the script for this one. This year, the report is 100% focused on actionable intelligence about what developers are actually doing right now to build resilient, sustainable …
Unity EngineMar 9, 2026 :tada: Netcode for GameObjects v2.10.0 is now publicly available
:package: Netcode for Gameobjects 2.10.0 is now live! :package: We’ve just released version 2.10.0, which includes a new public API for metrics and several bug fixes to improve stability and reliability during connection and synchronization. We’re excited to bring you these updates and can’t wait …
Unity ServicesMar 9, 2026 Update: Simplified ROAS Onboarding & D28 IAP Optimization
Hey community, We’ve rolled out two user acquisition Vector-powered upgrades to help you get ROAS campaigns live faster and optimize for longer-term player value. Here’s what’s new: 1. Simplified ROAS Onboarding Direct ROAS Campaign Access: Launch Vector-powered ROAS-optimized campaigns immediate…
Unity ServicesFeb 19, 2026 Better Precision, Smarter Spend: The MMP Checklist
Hi Community, We’ve seen that a well-configured MMP setup can help to improve campaign performance when using Unity Vector. :rocket: Think of your data pipeline as the foundation of your bidding strategy. The more complete and consistent the signal, the better Vector can predict user value and all…
Technical ArticlesMar 5, 2026 Tips for writing cleaner code in Unity that scales, Part 7: Building a clean, modular vehicle controller in Unity
Welcome to Article 7 in the cleaner code series . Learning SOLID and OOP requires spending as much time practicing the principles as reading about them. In this article, we’ll put those ideas into practice by building a simple driving mechanic, focusing on clean structure, small steps, and future ex…