Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
- Tracked posts
- 17,631
- Edited
- 110
- Staff (active)
- 2,527 (2,304)
- Categories
- 157
- Latest
- Oct 18, 2026
Technical ArticlesJul 24, 2026 Getting started with Unity MCP server
Since Unity AI is currently in open beta, it’s the perfect opportunity to test its capabilities. I’ve personally been playing around with it a lot for project prototyping; however, I’ve also seen several questions on our social media about why you would want to use a MCP server and how to set it up …
Unity EditorJul 24, 2026 Unity CLI 1.0.0-beta.3 is rolling out
Unity CLI 1.0.0-beta.3 is out This update focuses on automation and agent workflows, plus a large localization catch-up. Highlights: New unity run --command <name> runs a registered [CliCommand] Editor command headlessly in one invocation: the CLI starts the Editor in batch mode, runs the command…
Discussions PlatformJul 23, 2026 Want to help us redesign the "New Topic" experience?
Hello everyone! If you have ever clicked the “New Topic” button to ask a coding question and felt overwhelmed by the giant wall of categories, tags, and dropdowns, we hear you. The current posting experience can feel like a maze. Our Community Platform team is working on a major redesign to make c…
Unity HubJul 22, 2026 Now Available: Unity Hub 3.20 Beta
Hey folks, Unity Hub 3.20 beta is here, and this cycle’s biggest investment is reliability, especially around installing Editors. Downloads are verified more strictly on disk before anything installs, interrupted downloads now resume correctly even when the source file changed, and a corrupted down…
InputEditedJul 21, 2026 RELEASE: Input System 1.20.0
Hey, The Input Team would like to announce that Input System 1.20.0 has been released. The version will be available through the package manager in the upcoming versions of 6.0, 6.3, 6.5, and 6.6 Editors. Alternatively you can add it by: Updating through the package manager when the option is a…
Unity LearnJul 21, 2026 [New Unity Learn Course] Get Started with Unity Studio
[:rocket:] New Course Available: Get Started with Unity Studio ! Have you heard about Unity Studio? It’s our web-based editor that makes it easy for people from a wide range of backgrounds—not just experienced Unity developers—to create interactive projects in Unity. If you’re new to Unity Studio o…
Issue TrackerEditedApr 29, 2026 Unity 6.4 Alpha/Beta: Special Credits
:waving_hand: Hey everyone, Unity 6.4 was released in March, and although we’re a little late to the party, we still want to take a moment to thank everyone who used Unity 6.4 during the alpha or beta phase and shared feedback with us. We’d also like to extend a special thank you to the following u…
Technical ArticlesJul 21, 2026 Create your own custom instructions for Unity AI
Create your own custom instructions for Unity AI With Unity AI in open beta, it’s a great time to take it for a spin. I’ve been using it to prototype some ideas and projects we’re working on for our educational technical content, and in this article I wanted to share some tips on how you can set up …
Unity EditorJul 15, 2026 Announcing the Unity CLI: A new way to connect your tools and agents
[CLi] We’ve been closely listening to the community’s feedback regarding how you connect your agents and external tools to Unity. You’ve been clear about the need for more reliability, runtime access, and the flexibility to use the agents you’re already paying for and prefer. Today, we’re excited…
News & General DiscussionJul 15, 2026 Opening your Unity production to the whole team - closed beta is live
At Unite Seoul we showed what we’ve been building: a new API and set of services ( plus the Unity CLI ) that open a Unity production to your whole team and their agents, without everyone needing to work in the Editor. Producers review real builds in the browser, artists push assets from their own tool…
PhysicsJul 21, 2026 Unity x Fortnite: How Unity Runs Inside Unreal Engine
At Unite Seoul, we revealed the first concrete milestone in our partnership with Epic Games: Unity running natively inside Unreal Engine. Watch the Unite Seoul reveal segment → We want to explain the technical details behind the demo, and answer any questions. What We Showed [Screenshot 2026-07-…
Unity EngineEditedJul 14, 2026 Unity Ships support for Microsoft GDK Intelligent Delivery for XBOX on PC using the GDK
Chunk your game into player-selectable Features, built on Addressables, to cut install size and time-to-play for players on XBOX on PC, including storage-tight handhelds. We’re announcing general availability of the Microsoft GDK Intelligent Delivery package for Unity. It lets developers split a ga…
Technical ArticlesJul 20, 2026 IAP tutorial series: Webshops
Hi. This is the last article of the IAP series which consist of 3 video tutorials with companion articles covering the following topics: Upgrading from IAP4 to IAP5 Implementing Payment providers Creating our webshop (this article) Infographic - Purchase flow with payment providers and webshop (at…
Technical ArticlesJul 16, 2026 Bunny Blitz - 2D and 3D Sample Project Available Now
[A 3D-as-2D game sample] :rabbit_face: Bunny Blitz, a free 3D as 2D game sample, is now available on the Unity Asset Store! :carrot: Bunny Blitz is a classic 2D platformer featuring a lively 3D character racing through a 2D environment. All the 3D and 2D elements are cohesively illuminated with 2…
Device, Driver, & APIsEditedApr 2, 2026 Planned breaking changes in Unity 6.6
Hi everyone, As we did with Unity 6.5 , here is some early notice about upcoming breaking changes we plan to make in Unity 6.6. While our goal is for every release in the 6.x series to be a completely seamless upgrade experience, we also need to balance that goal against the need to evolve the prod…
Unity ServicesJul 14, 2026 Create event-based multiplayer games with Stateful Logic and Cloud Code
Not every multiplayer game needs a dedicated server or even tick-level simulation. If you’re building a card game, idle game, deck builder, puzzle game, or any turn-based experience, a serverless backend may be a better fit. In these games, multiplayer logic is usually driven by player actions rath…
Unity LearnEditedJun 8, 2026 :megaphone: Unity Learn | Monthly Update – June 2026
:sparkles: What’s New, Improved, & Resolved** Heads-Down on Major Upgrades: Following our mid-May performance patch, our engineering and product teams shifted 100% of their focus toward building, testing, and perfecting the massive platform upgrades launching this month. Because we redirected all …
Unity EngineEditedJun 16, 2026 Quad Views Support for Quest 3 Devices
We’re excited to announce Quad Views support for Quest 3 devices in Unity 6.5, enabled via OpenXR 1.17! Quad Views introduces a new alternative to traditional foveation techniques, designed to improve rendering efficiency, particularly in GPU-bound XR applications. What is Quad Views? Quad Views i…
In-App PurchasesJul 13, 2026 In Case you Missed It June 2026 Edition
Howdy everyone! June 2026 In Case you Missed it is hot off the digital presses! Let me know if there is anything I missed: Discussions posts Last month’s ICYMI: May - In Case You Missed it Announcements: Boost Your Offerwall Revenue: The World Cup Currency Sale is Coming! Direct-to-consumer (…
Discussions PlatformJul 13, 2026 Did you get an unexpected email from Unity Discussions last week? Here's what happened
Some of you may have received email notifications from Unity Discussions between July 7 and July 10. Since we normally keep email notifications switched off on this site, we want to explain what happened. Our forum hosting provider, Discourse, introduced a change on their platform on July 7 that c…
Entity Component System (ECS)EditedJun 29, 2026 ECS Development Status for Unity 6.6
Once again, we are excited to share more on our current work on Unity 6.6 and ongoing plans for ECS in Unity. All of the ECS packages are now core packages and we have been developing them in line with Unity releases. This has allowed us to coordinate work between package and engine and move towards…
Unity HubEditedJun 30, 2026 Now Available: Unity Hub 3.19.5
Hi everyone, For this release, we focused on addressing many of the requests that come up in the discussion comments. The biggest one was reducing how long the Hub takes to start up, and by our benchmarks, we are seeing a 40% improvement! For signed-in users, the Hub now shows a snapshot of your re…
InputJul 8, 2026 Request for Feedback: Input System migration to a Built-in package
Hi folks, For 6.7 we are considering migrating the Input System from a Package to a Built-in Package . This was originally announced in the Planned breaking changes in Unity 6.7 thread, and following concerns raised by the community, we are reviewing that decision and want to gather wider feedback o…
Unity EngineEditedJun 16, 2026 Unity 6.5 Adds Xbox PC Remote Tools Support, Enabling One-Click Remote Build Deployment to Any Windows Machine
Today, Unity announced support for Microsoft’s Xbox PC Remote Tools in Unity 6.5, now available. With this integration, any Unity developer building for Windows can deploy builds directly to a remote PC on their network — turning any Windows machine into a devkit, no manual file transfers required. …
Unity EngineEditedApr 21, 2026 Announcing the Transition of Apple silicon Unity Editor from Rosetta 2
We are announcing that the Apple silicon Unity Editor will transition out of relying on Apple’s Rosetta 2 translation layer on macOS releases following macOS 27. This decision is necessary because macOS 27 is confirmed to be the final macOS version from Apple that will include support for Rosetta 2. …
Issue TrackerJul 2, 2026 Update on Issue Tracker
We are in the final stages of prepping the launch of a brand new Issue Tracker! While we prep the final deployment, the Vote & Join Conversation buttons are temporarily disabled in the new site. We’re also aware of a number of Issue Tracker links returning 403 when the URL contains ?ampTimestamp, ?…
DesktopJul 2, 2026 Apple Rosetta deprecation and your Mac Intel-based games: what to do and when
Hello Mac game developers, We wanted to amplify the messaging around Rosetta ’s deprecation and signpost you to the options for your projects, with plenty of runway to plan ahead. Developers shipping Universal Mac binaries or Apple silicon only are not affected. This post is particularly relevant t…
Netcode for GameObjectsEditedJun 23, 2026 :tada: Netcode for GameObjects v2.13.0 is now publicly available
:package: Netcode for GameObjects 2.13.0 is now live! :package: This release is focused on compatibility with the latest Unity editors, we updated a few APIs to stay aligned with editor changes, and added support for Fast Enter Play Mode to ensure future CoreCLR compatibility. If you’re working wi…
Technical ArticlesJun 30, 2026 IAP tutorial series: Payment providers
Hi. Now it’s time for our second article in the new IAP5 series, the series consist of 3 video tutorials with companion articles covering the following topics: Upgrading from IAP4 to IAP5 Implementing Payment providers (this article) Creating our webshop (coming soon) Infographic - Purchase flow w…
In-App PurchasesJun 30, 2026 Direct-to-consumer (D2C) capabilities are now available in Unity IAP 5.4
Hey, everyone. If you’re monetizing on mobile, Unity IAP 5.4 just shipped, and it adds direct-to-consumer (D2C) capabilities so you can sell off-platform directly to your players alongside your existing on-platform IAP setup. There are two new D2C paths, both now in general availability (GA): In…