Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Oct 18, 2026
InterfaceMay 21, 2026 About the Interface category
Discuss window docking, layout organization, and editor preferences. Fix broken layouts and configure visual settings for your workspace.
Unity Editor Product UpdatesMay 21, 2026 About the Unity Editor Product Updates category
Official Unity Editor updates: new releases and patch notes. Share feedback or ask questions directly in the thread.
Unity EditorMay 21, 2026 About the Unity Editor category
Customize interface layouts and automate workflows in the Editor. Discuss property drawers, broken layouts, and batch scripts.
TextMesh ProMay 21, 2026 About the TextMesh Pro category
Discuss font atlas generation, SDF rendering, and rich text tags. Covers dynamic fallbacks and high-quality typography formatting.
UGUIMay 21, 2026 About the UGUI category
Discuss the legacy canvas system, rect transforms, and layout groups. Fix UI scaling, canvas rebuilding, and anchoring issues.
UI ToolkitMay 21, 2026 About the UI Toolkit category
Discuss building UXML-driven interfaces with USS styling and flexbox. Covers UI Builder workflows and scalable screen design.
UI Product UpdatesMay 21, 2026 About the UI Product Updates category
Official UI updates: new releases and patch notes. Share feedback or ask questions directly in the thread.
Discussions Platform Product UpdatesJun 3, 2026 About the Discussions Platform Product Updates category
Official Discussions Platform updates: new releases and patch notes. Share feedback or ask questions directly in the thread.
Discussions PlatformAug 14, 2026 Site will be read-only Monday, Aug 17 while we roll out an update
Heads up: on Monday, August 17th, Discussions will be temporarily read-only while we roll out some updates we’ve been testing in beta. You’ll still be able to browse and read everything, just not post, reply, or edit during the window. A few things to expect once it’s back: a refreshed way to creat…
Unity Version ControlEditedAug 7, 2026 New UVCS 11.0.16.10330 release!
Heads up before we dive in: we know the release notes for this build are currently not showing up in the Desktop GUI’s update window or on the Unity dashboard. A few of you already flagged it over in this forum — thank you, and sorry for the confusion. We’re actively working on a fix. In the meant…
Unity EditorAug 13, 2026 Unity CLI 1.0.0-beta.4 is rolling out
Unity CLI 1.0.0-beta.4 is rolling out now. This release is about getting the CLI out of your way: building a player no longer needs any project-side C# and you can be signed in to several Unity accounts at once :warning: If you run the CLI on Linux, read this first This release requires glibc 2.34…
WorkflowsAug 12, 2026 Technical Guide: Building custom tools for the Unity Editor
Hi everyone! With Unity 6.6 we’ve landed changes that let any custom Editor window host Editor Tools workflows that were previously exclusive to the Scene view. It caps a long line of incremental improvements to the Editor Tools and Overlays frameworks, and it felt like the right time to bring ever…
Unity LearnAug 12, 2026 :megaphone: Unity Learn | Monthly Update – August 2026
:sparkles: What’s New & Improved Search & Navigation Upgrades: Throughout July and August, we rolled out several updates to make finding content faster and more intuitive, including a redesigned top header menu and smarter search relevancy. You can now jump directly to tutorials using instant sear…
Unity HubAug 12, 2026 Now Available: Unity Hub 3.21 Beta
Hey there, Unity Hub 3.21.0 Beta is now available. This cycle’s biggest investment is the Projects list, with two long-requested features: tags for grouping projects, and a Platform column that lets you switch platforms without opening the Editor first. Tags let you group and organize your project…
Unity EngineEditedAug 10, 2026 Solution for crashes on low-end iPhones and iPads after the iOS 26.4 update
Following the iOS 26.4 update, we’ve received reports of memory related crashes affecting games running on low-end iPhones and iPads, particularly iPhone SE (2nd gen) and iPad 9th gen. We’ve investigated the issue and determined the cause to be changes in OS memory management. After the iOS 26.4 up…
MobileEditedFeb 16, 2026 [Android] Gradle 9.1.0 & AGP 9.0.0 Update in Unity 6.0+
Overview Unity 6.0+ features an update to its Android build tooling, moving to Gradle 9.1.0 (from 8.13) and to Android Gradle Plugin (AGP) 9.0.0 (from 8.10.0). While we aim to keep build dependencies as stable as possible, staying current with Android’s ecosystem is vital for security, performance,…
News & General DiscussionAug 10, 2026 In Case You Missed It - July 2026
Welcome to the July 2026 edition of In Case You Missed It, your roundup of the latest community discussions, product updates, technical articles, and more! Discussions posts Last month’s ICYMI: June - In Case You Missed It Announcements: Apple Rosetta deprecation and your Mac Intel-based game…
WorkflowsAug 7, 2026 Customizable Main Toolbar: Unity 6.7 improvements
Hello there! I just want to announce a couple of improvements for the Customizable MainToolbar that landed in 6.7 already ! Everything should be available to you in the next Alpha version of the Editor * The groups of elements and toggles are now more visible, some UX adjustments have been made…
Unity Version ControlAug 7, 2026 [New feature] Attributes just got richer: Markdown, templates, and a live preview
Attributes have always been the answer to “where do I put context that doesn’t fit in a comment?”, release notes on a branch, decision records on a changeset, hand-off parameters. But until this release, that context had to be plain text. No headings, no lists, no code snippets, no formatting at all…
Unity ServicesAug 6, 2026 Unity Build Automation Storage Retention Rules
The Build Automation team recently launched a new feature to help users manage their storage consumption. We have added storage artifact retention rules that allow configuring either a maximum number of days or a maximum number of builds to keep before deleting the build’s artifacts and freeing up i…
Issue TrackerEditedJul 20, 2026 Unity 6.5 Alpha/Beta: Special Credits
:partying_face: Hey everyone, it’s me again!! Unity 6.5 was released in June, and we want to take a moment to thank everyone who used Unity 6.5 during the alpha or beta phase and shared feedback with us. We’d also like to extend a special thank you to the following users who submitted bug reports d…
Unity EngineEditedMay 15, 2026 Unity's AI Tools for Growing Studios: Keep Your Whole Team in Flow
Unity’s AI tools are already part of your Pro subscription They are trained on 20+ years of Unity knowledge and built for the way studios actually ship. When every role is moving fast, what keeps the project in flow is how well everyone stays aligned. Here is how Unity’s AI tools help with that. …
Unity EngineEditedMay 15, 2026 Unity's AI Tools at Scale: What Your Team Needs to Know
Unity’s AI tools are already part of your Enterprise subscription Unlike general-purpose AI tools, they are trained on 20+ years of Unity knowledge and built specifically for the workflows your team already uses. The question isn’t whether to use them. It is how to make them work the way your pipe…
Unity EngineEditedMay 15, 2026 Unity's AI Tools for Indie Developers: More Flow, Less Friction
The best ideas don’t wait. Unity’s AI tools are built to keep up. They are already part of your Pro subscription, trained on 20+ years of Unity knowledge, and designed to get out of your way so you can focus on what actually matters: building. :clapper_board: Watch the full walkthrough […
CoreCLREditedJul 16, 2026 Join us live on Youtube for the Unite Seoul Keynote on Jul 20, 2026
Unite Seoul Keynote is streaming live next week! [Unite Seoul Keynote] :spiral_calendar: 2026-07-21T01:00:00Z (UTC) We’ll also live-thread key updates from the Keynote right here for you to follow along or catch up. We’re excited to share what we’ve been working on, except first look…
Unity HubJul 29, 2026 Now Available: Unity Hub 3.20.0
Hey folks, I’m pleased to announce that Unity Hub 3.20.0 is now in GA. The biggest investment this cycle was reliability, especially around installing Editors. Downloads are now verified on disk before anything installs, so a corrupted or incomplete download can’t slip through and install silently…
Unity EngineJul 28, 2026 Web Platform - What shipped in 6.5, and what's coming in 6.6
Hello Everyone! It’s Carolyn again for another Web Platform Update! It’s been a minute since our last web platform update (Burst and Job System multithreading, back in 6.4). Here’s a two-part catch-up. First, what shipped in 6.5. Then a preview of what’s cooking in 6.6 Beta. :slight_smile: Shipped…
Multiplayer & NetworkingJul 28, 2026 Multiplayer Service Package v2.3.0 is now publicly available
Multiplayer Service Package 2.3.0 is now live! Key Updates in This Release This release turns SessionConnector into a full session lifecycle tool, it now supports Join alongside Create and CreateOrJoin, so you can create, join, and configure sessions from a single connector. Also some other small…
Unity LearnEditedJul 14, 2026 :megaphone: Unity Learn | Monthly Update – July 2026
:sparkles: What’s New & Improved Refreshed Learning Dashboard (Launched Today!): Our brand-new personal hub is officially live! This upgrade provides a more stable, responsive, and highly visual way to track your skills, manage your badges, and monitor your overall progress. Learn Collections (Lau…
News & General DiscussionJul 24, 2026 Help us shape the Beta Sweepstakes!
Hi all, As the Beta Sweepstakes continues, we’re collecting feedback from the community so we can shape the program better! Whether you joined in or not, your input matters. If you didn’t participate, we’d love to know why, so we can make future rounds easier or more appealing to join. We also wa…