Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Jul 21, 2026
Unity EngineApr 2, 2026 Physics Core 2D in Unity 6.5
Physics Core 2D in Unity 6.5 The Physics Core 2D release in 6000.5.0b2 introduces key updates: Renaming: “LowLevelPhysics2D” is now “PhysicsCore2D,” reflecting its foundational role. Modularity: The new module is independent, allowing the optional, separate Physics2D module to be disabled, reducin…
Technical ArticlesApr 18, 2026 Optimize and automate your asset import configuration settings
Optimize and automate your asset import configuration settings In our previous article , we looked at how you can use presets to standardize import settings for audio clips so they’re automatically applied when you add them to your project. If you’re new to the preset workflow or simply need a refres…
Technical ArticlesApr 7, 2026 Migrating to Render Graph tutorial: The Render Graph viewer
The Unity’s Render Graph viewer Hi. This is the first article based on the new upcoming series of video tutorials on understanding Render graph, the links can be found in the resources section at the bottom of this article. The video series is now live. << WATCH THE PLAYLIST >> [The Render Graph…
Technical ArticlesApr 8, 2026 Migrating to Render Graph tutorial: Understanding the RenderGraph samples
Understanding Unity’s RenderGraph Samples Hi. This is an article based on the new upcoming series of Render graph video tutorials, the links can be found in the resources section at the bottom. In this article we will look at Unity’s Render graph samples in detail. The video series is now live. << …
Unity EngineApr 16, 2026 Feedback wanted - Addressables Survey
Hello everyone, If you’ve been using the Addressables package, we’d love to hear from you. We’re running a short 5–10 minute survey to better understand the community’s experience with Addressables, especially around overall satisfaction and usability. Whether you use Addressables a lot or only fr…
Unity EngineApr 16, 2026 Project Auditor helping you to Upgrade your Unity version
We have recently released a new update to Project Auditor, to show you problems you may face during an upgrade. This initial version adds options to the Code Issues page, to show you if you are using any API’s that will become obsolete in a more recent version of Unity. You can use the new dropdown…
Unity ServicesApr 16, 2026 Action Required: Preparing for LevelPlay SDK Compliance Modernization (v9.4.0)
Hey community, As part of our commitment to maintaining a clean and modern compliance architecture, we are releasing LevelPlay SDK 9.4.0, which includes a structural modernization of how we handle GDPR, CCPA, and COPPA. Key Updates Unified Privacy APIs: We are introducing a new, centralized class…
Unity EngineApr 16, 2026 Direct Storage in Unity - Where We Are and What's Next
In Unity 6.4, we introduced Direct Storage for Windows and Xbox Series X|S. In our own internal testing, we found performance improvements of up to 40%, and it was amazing to see so many of you getting similar performance improvements in your real projects. There’s no substitute for real world user …
Unity EngineApr 15, 2026 🎉 Burst Compiler & Job System Multithreading — Official Web Support in Unity 6.4
Hi everyone! Carolyn here — Product Manager for the Web Platform at Unity. We are officially announcing that Unity 6.4 brings full support for Burst compiler-powered multithreading and the C# Job System on the Web platform. Multithreading is a top-requested feature. Here is a deep dive into what’s…
Unity EngineApr 15, 2026 UI Toolkit Performance Update in 6.5
In this post, we will cover performance improvements and new tools available to advanced users for analyzing CPU and memory usage. Reduction in GC Allocs for Computed Styles During the internal update of UI Toolkit for resolving styles, Computed Style instances are created and shared amongst elemen…
Unity EngineApr 14, 2026 A Note on UI Toolkit Support for HDRP
As you may have seen, HDRP is going into maintenance mode and will no longer receive new features going forward with efforts being focused on URP. As such, it is no longer our plan to add HDRP support in UI Toolkit. Note that you can still use UI Toolkit in HDRP projects. The only part of UI Toolkit…
Unity EngineApr 14, 2026 FREE WEBINAR - Thread Lightly: Parallelizing Tools with the Job System
Hey folks, your friendly neighborhood Community Man Trey here. If your workflow feels like it is running at one frame per second and you are tired of staring at progress bars, we have a new Expert Labs webinar coming up that you should check out. It is called “Thread Lightly: Parallelizing Tools w…
Technical ArticlesApr 6, 2026 Understanding Old Dependency Reuse in Unity AssetBundles
Hi, I’m Jemin Lee, Partner Engineer at Unity. During Part 2 of the webinar on scalable Addressables build and distribution workflows , one attendee kept coming back to a very specific question about old dependency bundles: Can a newly built Addressables bundle depend on an older bundle that was al…
Unity ServicesApr 9, 2026 Unity Build Automation Console Support Available
Hi everyone, We’ve seen Unity developers build over 10 million times using Unity Build Automation, and we know many of you have been waiting to automate your console build workflows in the cloud. We are happy to announce that we’re officially expanding UBA platform support to include Xbox Series X…
Unity ServicesApr 9, 2026 🛠 PubMatic Bidding now on LevelPlay
Hey community, We’ve expanded LevelPlay’s bidding capabilities by adding PubMatic to our supported networks. Integrating this network enables PubMatic to compete in real time, which may drive higher density in your unified auction. Why this matters for your game: Potential eCPM Uplift: Increased…
Unity ServicesApr 9, 2026 Maximize Your Offerwall Revenue: The Spring Booster Currency Sale Starts April 17
Hey community, We’re opening the window for the Spring Booster Sale currency sale from April 17 - 19. This is a proven lever to spike engagement and convert non-payers by offering limited-time bonus rewards. Why this matters for your game :collision: Higher ARPDAU: Multipliers encourage more offe…
Unity EngineApr 9, 2026 PanelRenderer: Evolution of the UIDocument Component in 6.5+
What is the new PanelRenderer Component PanelRenderer is a new component that replaces UIDocument as the way to add UI Toolkit content to a scene. It lives under Component > UI Toolkit > Panel Renderer. UIDocument PanelRenderer Base class MonoBehaviour Renderer UI access rootVisualElemen…
Unity EngineApr 8, 2026 Advanced Text Generator (ATG) Now Default in 6.5
We are happy to announce that starting in Unity 6.5, the Advanced Text Generator (ATG) is the default text system for UI Toolkit. It has achieved full feature parity with TextCore while providing comprehensive font features and Unicode support. ATG also significantly outperforms TextCore with CPU im…
Unity EngineApr 7, 2026 Renderer Shader User Value (RSUV) Bit Packer package
Hi, to whom wants to use Renderer Shader User Value (RSUV) , I just released a (free) package that provides a user friendly experience to pack “Renderer Properties” into supported Renderers’ ShaderUserValue , and unpack them in Shader Graph. In Unity 6.5 and above, it leverages the Shader Function R…
Unity EngineApr 3, 2026 In Case You Missed It: February & March Edition
Howdy, folks! I completely dropped the ball on getting February’s update out to you all, so got a combo for you this time around. Here is your “In Case You Missed It” roundup covering all the major updates, releases, and discussions you might have missed across both February and March. February Di…
Discussions PlatformApr 2, 2026 Update: You can now sort topic lists by creation date!
Hey everyone. We hear a lot of feedback about how hard it is to find brand new questions on the platform. Until today the default view pushed older active threads to the top of the list. This meant fresh posts with zero replies would get buried fast. The Community Platform team just deployed a qua…
Discussions PlatformMar 24, 2026 An update on Unity Discussions: Where we've been and what we're building next
HIya I want to take a moment to give you an honest update on the state of the Unity Discussions platform. If you’ve been a regular user over the past year, you’ve definitely noticed that we haven’t shipped many new features or quality-of-life improvements. I want to sincerely apologize for that. T…
Discussions PlatformMar 24, 2026 A little help for the "New Topic" button
Hey everyone, You may have noticed that starting a new topic on Discussions felt like a bit of a chore. You hit the button, and suddenly you’re faced with a wall of dropdown menus, trying to tell the system where your post should go. We get it, and we’re fixing it. Today, we’ve pushed a small but …
Unity ServicesMar 18, 2026 🛠 Performance Upgrade: Unity Ads SDK 4.17.0 is Live
Unity Ads SDK 4.17.0 is now available! We’ve re-architected this version to be faster and lighter, specifically targeting the initialization delays that can cost you impressions. Why this matters for your game: Faster Load Times: Up to 5x faster initialization means ads are ready when your player…
Unity ServicesMar 31, 2026 Windows 11 24H2 is now available as an experimental OS version for Unity Build Automation
Hi everyone, As part of our ongoing efforts to modernize Unity Build Automation and improve build times, we are happy to announce that Windows 24H2 is now available on the platform as an experimental OS version. While this ensures builds run on the most up-to-date software, it also introduces foun…
Community ShowcasesMar 2, 2026 A notice for Asset Store assets from publishers in Greater China
Hi everyone, We’d like to share an important heads‑up for some Asset Store customers, and also let you know what options you have. Because of updated regional licensing, distribution, and compliance requirements for publishers in the Greater China Region (including Hong Kong and Macau), assets fro…
Unity EngineMar 5, 2026 Shader Graph Expression Node
Hi, Unity 6000.5.0a8 is out and available today, and along with the new Shader Function Reflection API, announced in this other thread , comes a new Shader Graph Node: The Expression Node. Graphs are great for visualizing logic and data flow, but at times simple math can quickly clutter a graph, an…
Unity EngineDec 11, 2025 Planned breaking changes in Unity 6.5 [updated 2026-03-27]
Hi everyone, As we did with Unity 6.4 , here is some early notice about upcoming breaking changes we plan to make in Unity 6.5. While our goal is for every release in the 6.x series to be a completely seamless upgrade experience, we also need to balance that goal against the need to evolve the pro…
Technical ArticlesMar 12, 2026 Automate your asset import configuration with Presets
Automate your asset import configuration with Presets When you start bringing assets into a new project, you often want to move fast and think about optimization later. However, importing a large number of assets with their default values, especially sprites, audio, and models, will leave you with a…
Unity EngineMar 26, 2026 Unity 6.5 Beta is now available
Hi everyone, We’re excited to kick off the public Beta for Unity 6.5 and start sharing weekly builds with you for early testing! Visit our beta landing page for the latest beta releases and release notes, and make sure to enter our 6.5 Beta Sweepstakes when you submit bug reports during the beta fo…