Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Jul 21, 2026
Unity EngineMay 1, 2026 Unity AI’s Open Beta Now Live for Unity 6
Hi everyone, Important Update: We are excited to announce that the Unity AI Beta is now available for all developers on Unity 6 and above. Our goal with AI is to help you build better games, faster. Unity AI gives you access to our own in-project agentic assistant, which leverages deep context f…
Unity ServicesJun 2, 2026 Tutorial : Unity IAP v5 Custom Store — Amazon Appstore Integration for Fire Tablets
Hey everyone, We’ve just published a new hands-on tutorial for anyone targeting Amazon Fire tablets with Unity IAP v5 Unity IAP Custom Store Tutorial: Amazon Appstore Integration. [amazonscreen001] This fills a gap we’ve seen come up in support. Unity IAP has first-class support for Google Play…
Unity EngineJun 2, 2026 Platform Toolkit 1.1.0 update is now available!
Platform Toolkit 1.1.0 update is now available! Hi folks! I’m pleased to share that Platform Toolkit 1.1.0 is now available - bringing fixes, updates and new platform support. Please read on for more information. [image] What is Platform Toolkit? Platform Toolkit is a package that launched with 6…
Unity ServicesJun 3, 2026 Boost Your Offerwall Revenue: The World Cup Currency Sale is Coming! ⚽️
With World Cup Kickoff Week just around the corner, global player engagement is about to skyrocket. This is the ultimate cultural moment to boost your revenue, and we are officially inviting you to join our upcoming World Cup Currency Sale (June 11-15)! To give you an idea of why you don’t want to …
Unity EngineJun 1, 2026 Unity to Deprecate Intel-based Mac Support Starting with Unity 6.6
Support for Intel-based Macs will be deprecated in Unity 6.6 and 6.7, and unavailable from Unity 6.8. Support for Apple silicon is not affected by this change. Due to Apple’s ongoing reduction of Intel-based Mac support , Unity decided to end support for Intel-based Macs after Unity 6.7 LTS. Unity 6…
Unity EngineJun 2, 2026 :tada: Netcode for GameObjects v2.12.0 is now publicly available
:package: Netcode for Gameobjects 2.12.0 is now live! :package: NGO v2.12.0 is out! This release focuses on Transport layer improvements to the connection flow and a round of deprecation cleanup → check the sections below for details. As usual we hope those updates will improve your NGO experience…
Unity EngineMar 3, 2026 IME Input Support Now Available for Linux (Preview)
Hey Linux developers! We’re excited to announce that Input Method Extensions (IME) support is now available in preview for Desktop Linux and Embedded Linux platforms, starting with Unity 6000.5.0a7. What is IME? IME enables complex text input for languages like Chinese, Japanese, Korean, and other…
Unity EngineMay 30, 2026 UNITY_64 and DEVELOPMENT_BUILD deprecation and Managed Code Variants
Hi everyone, In Unity 6.6, we’re deprecating the UNITY_64 and DEVELOPMENT_BUILD scripting symbols and introducing a new Player Setting, Managed Code Variant, to take the latter’s job. If you’ve ever guarded code with #if UNITY_64 or #if DEVELOPMENT_BUILD, you’ll need to update it eventually. In thi…
Deprecated ProductsMay 29, 2026 About the Deprecated Products category
This archive serves as a repository for information concerning products and services that have been deprecated. These materials are maintained strictly for historical reference.
Unity EngineMay 29, 2026 Behavior Package 1.0.16 Released!
We’re excited to announce that Behavior 1.0.16 is now available! This release brings support for Unity 6.5, a revamped prefab workflow for BehaviorGraphAgent, new node lifecycle APIs, automatic enum dependency tracking, significant subgraph reliability improvements, and many bug fixes across the bo…
Unity EngineMay 8, 2026 PSO Caching Improvements in Unity 6.5
Greeting from the Graphics team, We are happy to share some interesting updates for PSO (Pipeline State Object) tracing and pre-caching in Unity 6.5. Integrating PSO tracing in your project can improve rendering performance, leading to smoother and more reactive gameplay with less stutters. …
Unity ServicesMay 25, 2026 New UVCS 11.0.16.10181 release
Say hello to Unity Version Control 11.0.16.10181. The Branch Explorer story continues. After 10K we promised more polish was on the way, and this build is where a lot of the heavy lifting lands: a real diff panel inside the Branch Explorer, a repository tree for labels, changeset colors are back (an…
Unity EngineMay 20, 2026 URP feedback request: Projects setting global shader variables via script
Hi everyone :slight_smile: we’re improving URP internals by moving some shader globals into persistent constant buffers to improve consistency/performance. As part of this, we want to understand real-world usage where projects set URP internal global shader variables from script (for example via S…
Unity EngineMay 15, 2026 ⚡ Boosting Android Performance with LTO optimizations in Unity 6.5
Hi everyone! The Unity Android platform team here. We know that game performance in production is of utmost importance to you and your games. In an extremely competitive landscape, every little boost counts to help make a game stand out. The startup time of that first launch can make or break a user…
Unity EngineJun 30, 2025 Feedback Request: Changes to Unity's Dynamic GI Roadmap
We aim to provide you with the best tools and features to enhance your everyday light creation experience with Unity. To achieve this, we’d love to hear your feedback about changes to Unity’s Dynamic Global Illumination roadmap, as well as hear about your Unity 6 lighting experience. Please take 10 …
Unity EngineMay 20, 2026 Surface Cache GI Preview
Hi everybody! My name is Rasmus and I’m a graphics engineer in Unity’s lighting team. As some of you already know, we have been working on a new dynamic global illumination feature for Unity called Surface Cache GI (SCGI). This is part of a larger effort to improve lighting quality in dynamic world…
Unity EngineMay 14, 2026 Preprocessor Directives in Graph Settings
Hi, In Unity 6.6 (6000.6.0a5), we’re adding Preprocessor Directives to Shader Graph, allowing you to add Pragmas, Defines and Includes to the shader without relying on Custom Function Nodes. Preprocessor Directives The Preprocessor Directives can be found at the bottom of the Graph Settings. [Gr…
Unity ServicesMay 21, 2026 Unity 6 developers - migrate to IAP 5 with our new AI skill and get ready for D2C
We’ve shipped an IAP migration skill that helps you move your projects from Unity IAP 4 to Unity IAP 5. It works in both Unity AI Assistant and Claude Code, and it’s designed for teams who’ve been putting off the upgrade because the regression risk on live revenue isn’t worth the engineering time. I…
Archived ForumsMay 21, 2026 About the Archived Forums category
All deprecated forums will be preserved under Archived Forums
Unity EngineMay 12, 2026 Introducing Lighting Search
We’re excited to introduce Lighting Search in Unity 6.5, a new workflow in the Unity Editor designed to make it easier to manage lighting-related data in complex scenes. By bringing powerful search, filtering, and editing capabilities into one place, Lighting Search is intended to help you iterate …
Unity EngineApr 29, 2026 Unity 6.4 Alpha/Beta: Special Credits
:waving_hand: Hey everyone, Unity 6.4 was released in March, and although we’re a little late to the party, we still want to take a moment to thank everyone who used Unity 6.4 during the alpha or beta phase and shared feedback with us. We’d also like to extend a special thank you to the following u…
Unity ServicesMay 17, 2026 Preparation: Tapjoy Memorial Day Currency Sale (May 22-25) :collision:
Hi community, The Memorial Day Currency Sale runs May 22-25. This is a strategic window to increase your offerwall reward multiplier and capture increased user engagement during this period. Why this matters: Capture high-intent users: These event windows drive increased Offerwall density as use…
Unity EngineMay 15, 2026 Unity AI for Growing Studios: Keep Your Whole Team in Flow
Unity AI for Growing Studios: Keep Your Whole Team in Flow Unity AI is already part of your Pro subscription. It is trained on 20+ years of Unity knowledge and built for the way studios actually ship. When every role is moving fast, what keeps the project in flow is how well everyone stays aligned…
Unity EngineMay 15, 2026 Unity AI for Indie Developers: More Flow, Less Friction
The best ideas don’t wait. Unity AI is built to keep up. It is already part of your Pro subscription, trained on 20+ years of Unity knowledge, and designed to get out of your way so you can focus on what actually matters: building. :clapper_board: Watch the full walkthrough [Unity AI Ope…
Unity EngineMay 15, 2026 Unity AI at Scale: What Your Team Needs to Know
Unity AI is already part of your Enterprise subscription. Unlike general-purpose AI tools, it is trained on 20+ years of Unity knowledge and built specifically for the workflows your team already uses. The question isn’t whether to use it. It is how to make it work the way your pipeline already d…
Unity LearnMay 14, 2026 :megaphone: Unity Learn | Monthly Update – April & May 2026
:sparkles: What’s New & Improved We’ve successfully rolled out several major upgrades to the Unity Learn experience over the past two months: Unified Login Experience (Launched May 5): We’ve simplified how you access the ecosystem. You can now “log in once” and move seamlessly between Unity Learn…
Unity EngineMay 14, 2026 Prediction in GameObject Netcode - DevLog Entry 4
We’re back with the 4th entry in our dev logs on the new GameObject layer for Netcode. You can check what we’ve been up to with our first entry here . Prediction GhostBehaviour Prediction Netcode for Entities (N4E) has had prediction for a while, but you had to write ECS systems in order to benefit …
Community ShowcasesMay 13, 2026 Celebrating the Unity for Humanity 2026 Winners
[b71bcf3a56cf94948721ea6a7853ca36ab5a4ed9-1920x1080] We’re proud to announce the 2026 Unity for Humanity winners: a remarkable group of 10 projects and 3 honorable mentions from 8 countries that use games and immersive experiences to create real-world impact. With more than 515 applications recei…
Technical ArticlesMay 11, 2026 Getting started with the Unity AI open beta
Hi everyone, With our Unity AI Beta now available, we’ve created a video tutorial series to help you get started with its core features. Our objective with AI is to help you speed up your workflows creating awesome games. Unity AI provides a specialized in-project agentic assistant, designed for U…
Unity EngineMay 11, 2026 April - In Case You Missed It
Howdy everyone, back again with the In Case You Missed It - April edition! I think I got it all, but please call me out if I missed anything! Discussions posts Last month’s ICYMI: In Case You Missed It: February & March Edition Announcements: Feedback wanted - Addressables Survey Action Requir…