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Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Jun 5, 2026
News & General DiscussionNov 21, 2025 The Asset Store Black Friday Sale is live!
It’s that time of year again. The big Asset Store Black Friday sale is live. You can find over 300 popular assets at 50% off, and flash deals running as high as 95% off if you keep an eye out. Whether you’re hunting for tools, art, shaders, or just stocking up for your next project, it’s a solid c…
News & General DiscussionNov 17, 2025 Unite 2025 is a few days away, here’s everything you need to know and where to watch
Grab your tickets soon if you are still thinking about attending in person! They’re almost gone! We know not everyone can be there in person, so we’ve put together two full days of livestream content to bring Unite to you, wherever you are. The livestream kicks off with the main keynote on Day 1, …
Unity EngineNov 12, 2025 Free Webinar – "Advanced Addressable Tools and Management"
Hey all, if you’ve already got the basics of Addressables down and are ready to go deeper, we’ve got something for you. We’re hosting a free webinar on November 20 that’s all about advanced workflows, automation, and smarter ways to handle Addressables in bigger or long-term Unity projects. What yo…
Technical ArticlesOct 31, 2025 Graphics device filtering for Vulkan and DX12
Configure the optimal graphics API and threading mode with Device Filtering Greetings from the Unity graphics team, With the latest Unity versions, we now recommend using newer graphics APIs (Vulkan and DirectX12) on modern Android and Windows platforms. And while these graphics APIs provide access…
Technical ArticlesOct 23, 2025 Targeting Windows Handhelds with Unity 6
Hello Xbox on PC developers, With the launch of the ROG Xbox Ally devices, we wanted to share with you some best practices on how to best target Xbox on PC Handhelds. There are 2 parts to delivering the best experience for gamers on Xbox on PC Handhelds: Windows Performance Fit. Handheld compati…
Unity EngineOct 20, 2025 Free Webinar – "Performance Optimization & Fireside Chat with Jacob Kjær"
Hey Unity devs! :rocket: Working on complex projects and hitting performance bottlenecks? Join our free 60-minute webinar and fireside chat with Jacob Kjær to explore how Unity consultants tackle real-world optimization challenges and how you can do the same! What You’ll Learn: :sparkles: Understa…
Unity EngineSep 25, 2025 Netcode for Entities 1.9.0 released
:package: Netcode for Entities 1.9.0 is now live! :package: Hey everyone! We’re back with another batch of updates for Netcode for Entities. We are still experimenting on how to structure those messages because because their goal is: Shortly explain what is the most interesting in this package up…
Unity EngineSep 23, 2025 Free Webinar: "Getting The Most Out of Unity 6"
Hey Unity devs! Ready to unlock the full power of Unity 6? Join Ryan Thomas Warner (Senior Software Development Consultant at Unity) for a deep dive into upgrading projects, optimizing performance, and exploring the latest features in Unity’s newest release. What You’ll Learn: Expert insight from …
Unity EngineAug 21, 2025 :tada: Netcode for GameObjects v2.5.0 is now publicly available!
:tada: Package Link :package: Added Added AsNativeArray() read‑only accessor to NetworkList<T> (#3567) Added serializer for Pose (#3546) Added AttachableBehaviour helper component to provide an alternate approach to parenting items without using the NetworkObject parenting. (#3518) Added Attachab…
Unity EngineSep 10, 2025 Announcement: Webinar – "Shader Graph Masterclass: Shader Implementation"
Hey Unity creators! Ready to bring your projects to life with stunning visual effects? Join our free webinar where we’ll dive into Unity’s Shader Graph and learn how to create efficient, eye-catching shaders—from simple building blocks to dynamic effects. What You’ll Learn: Understand the role of …
Unity EngineSep 10, 2025 Netcode for Gameobjects repository --> default branch change
We wanted clarify for anyone that uses our public GitHub repository that we are switching the default repository branch from develop (representing NGOv1.X) to develop-2.0.0 (representing NGOv2.X). This change should not affect anyone but we wanted to inform people that are working with repo forks t…
Unity EngineSep 2, 2025 Free Webinar: Data-Driven Color Kits with ScriptableObjects in Unity 6
Sign up for this free hands-on technical session where you’ll explore how Unity’s powerful ScriptableObject system can streamline asset workflows and enhance visual customization without writing hardcoded logic. Using a Spine character as the foundation, the talk walks through building a flexible, d…
Unity EngineJul 4, 2025 Usage of EventBase.imguiEvent
Hi! I was wondering how are you using EventBase.imguiEvent . To provide a bit more context, I’m a unity dev and were are looking at potential optimizations that would reduce the memory usage, minimize initialization cost of UI Toolkit’s events. Right now we have room to store a reference to the “so…
Unity EngineJun 27, 2025 [INFO] Android 16 resizeability changes
Hello folks, We wanted to inform you regarding upcoming changes in Android 16 (API level 36) that may affect your applications. What’s Changing Android 16+ will ignore orientation, resizability, and aspect ratio restrictions on devices with screens ≥600dp. This will apply to all applications targe…
Unity EngineApr 24, 2025 Netcode for Entities 1.5.0 released
:package: Netcode for Entities 1.5.0 is now live! :package: Time to dive into the world of high-performance networked ECS! This release is packed with exciting new capabilities, improvements, and a multitude of bug fixes to help with your multiplayer game development. Highlights include: FixedLi…
Unity EngineJun 5, 2025 Netcode for Gameobjects 2.4.0 released
:package: Netcode for GameObjects v2.4.0 is now publicly available! :package: Crack your knuckles and get ready for another Netcode for GameObjects update! The v2.4.0 update includes a wide range of fixes along with the added SingelPlayerTransport that allows you to run a single player hosted sessi…
Unity EngineJun 4, 2025 Multiplayer Tools 2.2.4 released
:package: Multiplayer Tools 2.2.4 is now live! :package: Hey people! We have some MP Tools update to share and we wanted to let you know that we fixed some memory leaks when domain reload is disabled and we added improvements to Network Scene Visualization. We’ve also introduced analytics into our…
Unity EngineJun 2, 2025 Netcode for Entities 1.6.1 released
:package: Netcode for Entities 1.6.1 is now live! :package: Hey everyone! We’re back with another batch of updates for Netcode for Entities, and we’re excited to share what the team has been working on. Here’s a quick rundown of the latest features, improvements, and fixes. First, we’ve made impro…
Unity EngineMay 2, 2025 Netcode for Gameobjects 1.13.0 released
:package: Netcode for GameObjects v1.13.0 is now publicly available! :package: We released another bunch of updates for NGOv1.X line which ports several fixes and additions from NGOv2.X line to make your development life easier if due to your projects specifics you can’t switch to 2.X line. Using …
Unity ServicesApr 30, 2025 Exciting Updates: What's Coming with Live Releases
We’re building a new feature to help you ship game content faster and with more control. It’s called Live Releases, and it’s designed to fix a bunch of common headaches developers face when managing live games. If you’ve ever found yourself juggling disparate systems, holding your breath during liv…
Unity EngineMar 21, 2025 DirectX 12 Acceleration for the Sentis API
Greetings from the Unity Graphics team. We are happy to share that as of Unity 6.1, the Sentis API is able to leverage a new and improved backend for DirectX 12. Sentis is Unity’s own library for importing Neural Network (NN) models, and running inference directly in the Unity Editor and Player. I…
Unity EngineFeb 24, 2025 Optimize Renderer Features with Variable Rate Shading in Unity 6.1
Greetings from the Unity Graphics team, We are happy to share that Unity 6.1 introduces a new Shading Rate API, supported on DirectX12, Vulkan and compatible consoles. This API can be used to control the shading rate of renderer features, and balance between GPU performance and image quality: [ima…
Unity EngineDec 19, 2024 Public access to WebGPU (experimental) in Unity 6.1
Greeting from the Graphics team, We are happy to announce that Unity 6000.1 introduces public access for the WebGPU graphics API, in experimental state. To learn more about WebGPU, we recommend you check the initial announcement: Early access to the new WebGPU backend . You can experiment by fetchi…
Unity EngineApr 11, 2025 Netcode for Gameobjects 2.3.0 released
:package: Netcode for GameObjects v2.3.0 is now publicly available! :package: Hang onto your netcoding hats, v2.3.0 includes a gargantuan number of fixes and some notable additions and changes to improve your netcode development experience. NetworkTransform provides you with interpolator type sele…
Unity ServicesMar 12, 2025 Important Update: Sunsetting User-Generated Content (UGC)
Hello everyone, We’re reaching out to inform you about an upcoming change to the User Generated Content (UGC) service. Since its launch in Open Beta in April 2023, UGC has provided creators with tools to manage and distribute user-generated content. However, we have made the decision to discontinue…
Unity ServicesFeb 20, 2025 UDP (Unity Distribution Portal) Has Been Deprecated
Hey everyone, We want to inform you of an important update regarding the Unity Distribution Portal (UDP). Following our direct email communications over the past 6 months, we’re officially announcing that UDP was fully deprecated on February 17, 2025. What does this mean? UDP services have been d…
Unity ServicesOct 21, 2024 Tutorial - Authentication with Steam
Information in this guide is correct from date of upload: 2024/10/21 A step by step authentication tutorial made to facilitate getting started with Steam and Unity Authentication. Requirements SteamWorks Developer account with at least 1 application** Steam ** SteamWorks Wrapper SDK Latest versio…
Unity EngineJul 24, 2024 Problems with Android build when installing 2021.3.41f1 from Hub
2024-07-25 :white_check_mark: Incident resolved : - 2021.3.41f1 receives correct tooling Follow these steps to get 2021.3.41f1 working again if you were affected: :wastebasket: Uninstall the previous Unity 2021.3.41f1. :arrows_counterclockwise: Restart Unity Hub to refresh the cache and fetch t…
Unity ServicesAug 29, 2024 📦 New Feature Announcement: Analytics Debug Panel
Hey developers, We’re excited to announce a new tool that’s just been added to our Analytics SDK with the release of version 6.0.0: the Analytics Debug Panel in the Unity Editor! This new feature gives you real-time visibility into the data and event flows between your game and the Unity Analytics…
News & General DiscussionApr 2, 2024 The future of Chromebook and ChromeOS runtime support
Hello all. I’m Maria, Senior Technical Product Manager with the Android Platform team. Unity’s goal is to deliver the biggest impact for as many users as possible, so we continually review the platforms that we support in order to ensure it is balanced against your needs and usage. In order to focu…