Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Oct 18, 2026
MobileEditedSep 22, 2026 Introducing External Dependency Manager (EDM): Unity's official package for mobile native dependencies
Hello mobile developers, We are very excited to announce the release of External Dependency Manager (EDM), an official Unity package for managing native Android and iOS dependencies. If you know Google’s External Dependency Manager for Unity (EDM4U), EDM will feel familiar. Its foundation is a for…
Unity Editor Product UpdatesSep 28, 2026 Unity Pipeline package 0.8.0-exp.1 is available now!
The latest version of the Pipeline package (0.8.0-exp.1) has been released. You can get it with: unity pipeline install (in a project without the Pipeline) or unity pipeline install --force to upgrade an existing project. TL;DR of the main changes: the server now listens on loopback only, you …
XREditedJun 16, 2026 Planned breaking changes in Unity 6.7
Hi everyone, As we did with Unity 6.6 , here is some early notice about upcoming breaking changes we plan to make in Unity 6.7. While our goal is for every release in the 6.x series to be a completely seamless upgrade experience, we also need to balance that goal against the need to evolve the prod…
XRSep 17, 2026 Unity Announces Day-One Support for Meta VR Glasses
[Meta_VR_glasses] Today we’re at Meta Connect announcing Unity day-one support for Meta VR Glasses, Meta’s latest VR device built for immersive experiences. You can start building for it today, whether you’re creating something new or adapting existing XR content . Improved Input Support VR Glasse…
C# & .NETSep 22, 2026 The Path to CoreCLR #2: Embedding CoreCLR
Embedding CoreCLR ToC: Blog Post #1 - The Problem Prologue Okay I’m back. Finally. Here we go with the next blog post! This one is about how we went about getting CoreCLR to run embedded in Unity. This was truly the first major hurdle that we had to clear and it was no small feat. In fact, while I…
C# & .NETEditedAug 4, 2026 The Path to CoreCLR #1: The Problem
The Problem ToC: Blog Post #2 - Embedding CoreCLR Prologue I’m the “It’s happening!” meme right now. No. Really. The release of the CoreCLR scripting backend has been a long time coming, years in the making. Having it finally go out the door comes with a swirl of emotions spanning from nervousne…
Multiplayer & NetworkingSep 23, 2026 Cleaner voice chat is here! RNNoise is coming to Vivox
If you’ve ever hopped into a voice channel while your teammate’s mechanical keyboard hammers away, or their dog decides now is the moment for a bark solo, you already know: noise suppression matters. Vivox has always shipped WebRTC noise suppression as part of the audio pipeline, and it does a prett…
Unity Version ControlSep 23, 2026 [UVCS] 🚀 We're building something new — and we want you in early!
Calling all Unity Version Control users! We’ve been working on something we’re really excited about: a new way to review, discuss, and land changes in Unity Version Control. If you’ve ever wished that getting a branch reviewed and merged felt less like a chore and more like a first-class, guided wor…
Graphics Product UpdatesEditedAug 25, 2026 New Unity Compute Light Baker available in 6.6
Hello everybody! My name is Kasper and I am the engineering manager in Unity’s Lighting team. Today we are excited to share that with the 6000.6.0a3 release we’ve added the Unity Compute Light Baker to Unity’s rendering technology stack. With this change, Unity’s light baking engine produces lightm…
Technical ArticlesEditedMar 26, 2026 Path to CoreCLR, 2026: Upgrade Guide
[Unity 6 Roadmap Timeline] Over the course of 2026, Unity is planning changes that lead up to replacement of the scripting runtime in Unity 6.8, making CoreCLR the foundation of our C# layer. Unity 6.8 will no longer have Mono as an available option. This effort is broadly referred to as the Pat…
Unity Editor Product UpdatesSep 22, 2026 Unity CLI 1.0.0-beta.11 is rolling out
Unity CLI 1.0.0-beta.11 adds a quick compile check that skips the full build, .unitypackage export and import from the terminal, and documentation lookups matched to your project’s Unity version. It also brings a round of installer, Windows, and networking fixes. Added unity recompile checks that …
Industry Product UpdatesSep 16, 2026 Unity Robotics: Closing the Sim2Real Gap with Simulation Pro
Hello everyone, we’re excited to start a new chapter on Unity’s support for Robotics use cases. Starting today, Simulation Pro is available in early access, providing a supported suite of features and capabilities for robotics simulation and training. This package has been built with feedback from …
C# & .NETEditedMar 6, 2026 CoreCLR, Scripting, and ECS Status Update - March 2026
Hi everyone, This is my first full update since taking on Product coverage of the Core Engine team at Unity. Our intent is to provide quarterly updates as we get closer to releasing changes towards a full CoreCLR Editor in Unity 6.8. There will be changes to how we leverage the potential performanc…
Unity Editor Product UpdatesEditedSep 3, 2026 Graph Toolkit Update in Unity 6.7 beta
Hello everyone, As always, thank you all for your comments and suggestions. In addition to delivering a major feature for this new version of Unity, we’ve also tried to make GraphToolkit as complete as possible by expanding the API to support the various use cases you’ve shared with us. Here’s wha…
UI Product UpdatesSep 18, 2026 Experimental: UI Toolkit Connector for Figma design
Hi everyone, We’ve just released the first experimental version of the UI Toolkit Connector for Figma design (com.unity.ui.figma 0.1.0-exp.1). It connects the Unity Editor to Figma so that UI moves between the two tools instead of being rebuilt by hand. We’re releasing this early because the inter…
Unity Learn Product UpdatesSep 17, 2026 🚀 Unity Learn | Monthly Update – September 2026
:sparkles: What’s New & Improved Global Navigation Feedback Button (Live Aug 25): Sharing your thoughts is now easier than ever with our dedicated Feedback button in Learn’s top global header. Thank you to everyone who has already submitted feedback and bug reports—please keep them coming! :books: …
Unity Editor Product UpdatesSep 17, 2026 Unity 6.7 Beta is now available
Howdy everyone, It’s time to kick off the public Beta for Unity 6.7 and start sharing weekly builds with you for early testing! Visit our beta landing page for the latest beta releases and release notes, and make sure to enter our 6.7 Beta Sweepstakes when you submit bug reports during the beta for…
Multiplayer & Networking Product UpdatesSep 17, 2026 Netcode for GameObjects 3.0.0 is now available
Hi everyone! In sync with the Netcode for Entities version 7.0.0 announcement , we wanted to share an update from the Netcode for GameObjects side of things and how it will be delivered starting with Unity 6.7. What do you need to know Netcode for GameObjects 3.0.0 is now live! It’s the first rel…
Multiplayer & Networking Product UpdatesEditedSep 11, 2026 Netcode for Entities 7.0.0: moving back to an independent package in Unity 6.7
Hello everyone! We have an important update on how Netcode for Entities is delivered, starting with Unity 6.7. The short version From Unity 6000.7.0b1, Netcode for Entities ships as an independent package again, rather than a bundled core package. The first independent release is 7.0.0. It in…
AI & Machine Learning Product UpdatesSep 16, 2026 The Official Unity Plugin for Codex
Howdy, everybody! The official Unity plugin for Codex is now live. It’s a first-party integration, written and maintained by us, so when Codex answers a Unity question the answer comes from, well, Unity. Setup is two commands from your terminal, or one click from the Codex directory. No per-projec…
Unity Editor Product UpdatesSep 16, 2026 Unity CLI 1.0.0-beta.10 is rolling out
Unity CLI 1.0.0-beta.10 is out now. This release is about working with the Editor from the outside: named contexts so you stop retyping the same defaults, build discovery and Build Profiles, unity build run, a machine-readable command manifest for agents and tooling, and a sign-in path that now run…
Templates & Documentation Product UpdatesEditedSep 11, 2026 Welcome to the new Unity Documentation experience (and yes, Dark Mode is finally here 🌑)
Howdy folks, Unity Documentation needs to provide fast, accurate, and comprehensive information when you need it. Whether you’re deep in a debugging session at 2am, or just double-checking a method signature before a build, we want to provide you with the information you need to create your applica…
Unity HubSep 15, 2026 Now Available: Unity Hub 3.22 Beta
Hey folks, I’m pleased to announce that the Unity Hub 3.22.0 beta is now available. The biggest investment this cycle was install reliability. The Hub window no longer freezes during large installs. Interrupted downloads pick up where they left off, and every download is checked before it installs…
News & General DiscussionSep 14, 2026 ICYMI August 2026 Edition
Howdy everyone! Worried you might have missed some important news in August? I gotchu, fam. Here is a round-up of our news & updates from August. Please let me know if there is anything I missed. :folded_hands: Discussions posts Last month’s ICYMI Announcements: Discussions: what’s changed? Re…
Unity Editor Product UpdatesSep 14, 2026 Unity Pipeline package 0.7.0-exp.1 is available now!
The latest version of the Pipeline package (0.7.0-exp.1) has been released. You can get it with: unity pipeline install (in a project without the Pipeline) or unity pipeline install --force to upgrade an existing project. This release is mostly about two things: making the console command tell y…
AI & Machine Learning Product UpdatesSep 9, 2026 Unity’s plugin is now available in Claude Code
Howdy, everybody! The official Unity plugin for Claude Code is now live . This is a first-party integration, available directly in Anthropic’s managed directory. You can now bring Unity into the AI workflows a lot of you are already using today. One install, no configuration, supported by Unity. So…
Unity Editor Product UpdatesSep 8, 2026 Unity CLI 1.0.0-beta.9 is rolling out
Unity CLI 1.0.0-beta.9 is out now. This release focuses on sign-in security and everyday CLI ergonomics: unity config gives every persistent setting one place to live, and there’s a solid batch of Windows reliability fixes. Configuration unity config get|set|list|unset <key> is now one interface…
Discussions PlatformSep 8, 2026 Composer & Category Updates — How It's Landing
Over the past few weeks we rolled out a refreshed topic composer and a more detailed category structure, mainly to fix the “Unity Engine” catch-all that a lot of unrelated topics were piling into. So far it’s doing what we hoped: topics are landing in the right category from the start far more ofte…
Unity Editor Product UpdatesSep 3, 2026 Unity Pipeline package 0.6.0-exp.1 is available now!
This new version comes with lots of additions and fixes for you! Sorry for the long post! TL;DR: Hot reload is more powerful and can be used with IL2CPP and on connected players The Runtime Server has been moved from a MonoBehavior to Settings (Breaking change) New feature to batch commands toget…
Unity Editor Product UpdatesEditedSep 1, 2026 Unity 6.6 is now available
Upgrade to the latest Unity Engine today by downloading Unity 6.6 . You can also explore the comprehensive list of improvements and new features in our “What’s New” documentation. Unity 6.6 is a Supported release , offering the same support, stability and critical updates as our LTS versions until th…