Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Jun 5, 2026
Unity EngineApr 8, 2026 Advanced Text Generator (ATG) Now Default in 6.5
We are happy to announce that starting in Unity 6.5, the Advanced Text Generator (ATG) is the default text system for UI Toolkit. It has achieved full feature parity with TextCore while providing comprehensive font features and Unicode support. ATG also significantly outperforms TextCore with CPU im…
Unity EngineApr 7, 2026 Renderer Shader User Value (RSUV) Bit Packer package
Hi, to whom wants to use Renderer Shader User Value (RSUV) , I just released a (free) package that provides a user friendly experience to pack “Renderer Properties” into supported Renderers’ ShaderUserValue , and unpack them in Shader Graph. In Unity 6.5 and above, it leverages the Shader Function R…
Unity EngineApr 3, 2026 In Case You Missed It: February & March Edition
Howdy, folks! I completely dropped the ball on getting February’s update out to you all, so got a combo for you this time around. Here is your “In Case You Missed It” roundup covering all the major updates, releases, and discussions you might have missed across both February and March. February Di…
Unity ServicesMar 18, 2026 🛠 Performance Upgrade: Unity Ads SDK 4.17.0 is Live
Unity Ads SDK 4.17.0 is now available! We’ve re-architected this version to be faster and lighter, specifically targeting the initialization delays that can cost you impressions. Why this matters for your game: Faster Load Times: Up to 5x faster initialization means ads are ready when your player…
Community ShowcasesMar 2, 2026 A notice for Asset Store assets from publishers in Greater China
Hi everyone, We’d like to share an important heads‑up for some Asset Store customers, and also let you know what options you have. Because of updated regional licensing, distribution, and compliance requirements for publishers in the Greater China Region (including Hong Kong and Macau), assets fro…
Unity EngineMar 5, 2026 Shader Graph Expression Node
Hi, Unity 6000.5.0a8 is out and available today, and along with the new Shader Function Reflection API, announced in this other thread , comes a new Shader Graph Node: The Expression Node. Graphs are great for visualizing logic and data flow, but at times simple math can quickly clutter a graph, an…
Unity EngineMar 26, 2026 Unity 6.5 Beta is now available
Hi everyone, We’re excited to kick off the public Beta for Unity 6.5 and start sharing weekly builds with you for early testing! Visit our beta landing page for the latest beta releases and release notes, and make sure to enter our 6.5 Beta Sweepstakes when you submit bug reports during the beta fo…
Unity EngineMar 17, 2026 Unity 6.4 is now available
Get access to the latest Engine version today by downloading Unity 6.4 , and find everything included in this release in our “What’s New” documentation . Unity 6.4 is a Supported release, which means it receives the same level of support as an LTS (including bug fixes and critical platform updates) u…
Unity EngineMar 24, 2026 :tada: Netcode for GameObjects v2.11.0 is now publicly available
:package: Netcode for Gameobjects 2.11.0 is now live! :package: We’ve just released version 2.11.0, which includes few bug fixes, cleanups and improvements to Transport layer so you can easier control the connection flow (see Added section) As usual we hope those updates will improve your NGO expe…
Unity EngineMar 18, 2026 Let's talk about the Asset Store: Defining "Made with AI"
One of the most frequent requests we see for the Asset Store is the ability to filter out AI generated content. We want to give you the tools to curate your feed. But to build a filter that actually works, we need to know exactly where to draw the line. The core question we need your help answerin…
Unity EngineMar 18, 2026 Free Webinar – “Mastering Deterministic Builds and Scalable Distribution with Addressables”
Building reliable live content pipelines in Unity requires more than just assembling assets—it requires understanding how your build artifacts are generated, distributed, and maintained over time. Join us for our two-part webinar series focused on advanced Addressables workflows for developers and …
Unity EngineMar 11, 2026 :tada: Netcode for Entities v1.13.0 is now publicly available
:package: Netcode for Entities 1.13.0 is now live! :package: This release focuses on critical bug fixes for prediction and interpolation, alongside continued integration of experimental GameObject-side functionality.ation, alongside continued integration of experimental GameObject-side functionality…
Unity EngineMar 9, 2026 Graph Toolkit Update in Unity 6.5 alpha
Hello everyone, First of all, we would like to thank you all for your feedback on Graph Toolkit (GTK). We have taken note of your suggestions and have worked to address as many of them as we could. It is important for us to understand your use cases in order to continue improving the framework. As…
Unity EngineFeb 16, 2026 [INFO][APPLE] Update your editor to receive UIScene lifecycle support
Hello Apple developers, Apple now requires applications for iOS, iPadOS, tvOS, and visionOS to adopt the UIKit scene-based life cycle . According to Apple: “In the next major release following iOS 26, UIScene lifecycle will be required when building with the latest SDK; otherwise, your app won’t lau…
Unity ServicesMar 10, 2026 LevelPlay SDK 9.3.0: Boost revenue and improve user experience with transparent rewards
Hey community, LevelPlay SDK 9.3.0 is available with a new powerful API designed to increase your revenue and improve player experience. :rocket: Improved Show Recovery – We’ve enhanced our fallback logic to optimize your fill rate. This improvement ensures a backup ad is provided in the rare even…
Unity EngineMar 9, 2026 :tada: Netcode for GameObjects v2.10.0 is now publicly available
:package: Netcode for Gameobjects 2.10.0 is now live! :package: We’ve just released version 2.10.0, which includes a new public API for metrics and several bug fixes to improve stability and reliability during connection and synchronization. We’re excited to bring you these updates and can’t wait …
Unity ServicesMar 2, 2026 Preparation: Tapjoy St. Patrick’s Day Currency Sale (March 14 - 17)
Hey community, We’re opening the window for the St. Patrick’s Day currency sale from March 14 - 17. This is a proven lever to spike engagement and convert non-payers by offering limited-time bonus rewards. Why this matters for your game Higher ARPDAU: Multipliers encourage more offer completions…
Unity EngineJan 30, 2026 Package Manager error resolved, new Hub badge warning
[Resolved: Please update affected versions of Unity] On the 23rd of January 2026 we detected a false error where the Package Manager was incorrectly marking Packages as invalid. This issue has since been resolved but you will need to update your Editor version to the next available one. To help ide…
Unity ServicesFeb 24, 2026 LevelPlay Optimization Tip: Pangle is now serving in the US - Add it to your US waterfall
Hey community, Pangle has officially expanded its demand footprint to the United States. This is a direct opportunity to bring an uplift in performance in your most critical revenue region. Why this matters for your game- Pangle’s US expansion introduces a top-tier global bidder to your most prof…
News & General DiscussionFeb 18, 2026 In Case You Missed It - January 2026
Howdy everyone, here we are again with In Case You Missed It - January 2026 edition! Let me know if there is anything I missed: Discussions posts Last month’s ICYMI: In Case You Missed It - November & December 2025 Announcements: New 2D Animation Sample package on Unity Asset Store Boost Disks…
Unity EngineFeb 5, 2026 Free Webinar – Smooth Mobile Games: Optimizing Graphics for Peak Performance
Howdy, everyone! Struggling with frame drops, overheating devices, or battery drain on mobile? This session is all about getting maximum visual quality with peak performance on mobile using Unity 6. Join us for a deep dive into mobile graphics optimization, where we’ll break down how Unity’s graph…
Unity EngineFeb 4, 2026 Netcode for Entities and Unity Transport Status Update
Hello everyone, Following the recent ECS Development Status update , where most of this information was already shared and where we encourage you to read the whole discussion, we’d like to provide an update on the future distribution of Netcode for Entities and Unity Transport. Starting with Unity 6…
Unity EngineFeb 4, 2026 :tada: Netcode for GameObjects v2.9.0 is now publicly available
:package: Netcode for GameObjects 2.9.0 is now live! :package: This release focuses mostly on performance improvement and bug fixes. We’re excited to bring you these updates and can’t wait to see how they help with your projects :grin:. Let us know if you have any questions or feedback! Happy Netc…
Unity EngineJan 22, 2026 Free Webinar: “What Happens During a Build?”
Ever wondered what really happens after you hit that Build button in Unity? :thinking: Join us for a deep dive into the inner workings of Unity’s build system and uncover why build times can be lightning-fast one day and painfully slow the next. In this session, we’ll break down what a Unity build …
News & General DiscussionJan 20, 2026 In Case You Missed It - November & December 2025
Howdy everyone, back again with another In Case You Missed It. This one is covering both November & December. Let me know if I missed anything! Discussions posts Last ICYMI: In Case You Missed It - October 2025 Announcements: Platform Support Update: Magic Leap (x86_64) Build Target Now Limite…
Unity EngineJan 20, 2026 :tada: Netcode for GameObjects v2.8.0 is now publicly available
Get ready for performance as Netcode for GameObjects v2.8.0 is now available! This release brings performance improvements for in-editor play, making testing with Multiplayer Play Mode more performant than ever. Unity Transport is updated with more configuration and flexibility around port binding. …
Unity EngineJan 7, 2026 Unity announces DirectStorage support in Unity 6.4 Beta, enabling accelerated asset loading on Windows
Unity 6.4 Beta introduces high-performance I/O for Textures, Meshes, and ECS/DOTS data, reducing load times by up to 40%. Unity would like to announce the availability of Microsoft DirectStorage support for Unity 6.4 Beta. This new integration allows developers targeting Windows to utilize the full…
Technical ArticlesOct 10, 2025 Graphics memory optimizations for DX12, Vulkan and Metal
Greetings from the Unity graphics team, Unlike older APIs (DirectX11, OpenGL), modern graphics APIs (DirectX12, Vulkan, Metal) provide low level control over memory allocations and transfers. This introduced new challenges and opportunities for reducing the memory overhead. We observed that high m…
Unity EngineDec 5, 2025 Free Webinar – "Master Multi-Threading in Unity"
Hey Unity devs! Want to unlock the real performance potential of your projects? Join our free webinar to learn how to harness Unity’s Job System and C# Threads like a pro! We’ll break down when and how to use multi-threading safely, and show you how to boost your game’s efficiency without breaking …
Unity EngineNov 21, 2025 The Unity Engine roadmap - Unite 2025
The full Unity Engine Roadmap session from Unite 2025 just dropped. This one builds on the GDC keynote and gives a proper look at what’s ahead for Unity 6 and beyond. It covers editor upgrades, performance improvements, expanded platform support, and some pretty slick tooling coming down the line. …