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Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Oct 19, 2026
Unity EngineDec 9, 2021 DOTS Development Status And Next Milestones - December 2021
Hi everyone, Thank you very much for your patience. My name is Laurent, Product Manager for DOTS. I’m jumping in here to share an update on where we are before we share a larger and more detailed communication at the beginning of 2022. To make it very clear: We are actively developing DOTS. Over t…
Cloud CodeJul 11, 2024 Cloud Code C# Updates: .Net version upgrade and module details page
Cloud Code now supports DotNet 9! Cloud Code now supports up to .NET 9 (previously .NET 7). This brings support for C# 13 and the latest Nuget packages, as well as various performance improvements and other new features. For more information, see Microsoft’s documentation for .NET 8 and .NET 9 . Ch…
Lighting & Global IlluminationMar 6, 2024 Feedback request: Global Illumination changes with the Unity 6 Beta (2023.3) release
Global Illumination changes with the Unity 6 Beta (2023.3) release, we want to hear your feedback! Hi all, following on from our request for feedback with the previous tech release, we now want to hear about your experience using the changes to global illumination we delivered with the Unity 6 Beta…
Lighting & Global IlluminationSep 1, 2023 Feedback request: Global Illumination changes with the 2023.2 beta tech stream
Global Illumination changes with the 2023.2 beta tech stream, we want to hear your feedback (survey is now closed)! Hi all, following on from our request for feedback with the previous tech release, we now want to hear about your experience using the changes to global illumination we delivered with…
Entity Component System (ECS)Sep 26, 2022 Experimental Entities 1.0 is available
Hi everyone! We’ve just published a new experimental version of Entities and other ECS-based packages, including a suite of new features and compatibility with Unity 2022.2 beta Tech Stream. This milestone brings us one step closer to supporting Entities and its compatible packages for production, l…
Unity EngineJun 18, 2020 DOTS Editor 0.8.0-preview Release: New Entities Window
We’re now introducing the new Entities window! This can be found in the file menu “Window > DOTS > Entities”. [image] The new Entities window allows DOTS developers to see their entities in a way much like in the Hierarchy window. One of the main goals of the window is allowing you to establish …
Unity ServicesOct 19, 2022 Unity Gaming Services Use Cases update
A new version of the UGS Use Case project is available in the public repo ! This update introduces the updated version of Idle Clicker Mini-Game ; The Idle Clicker Mini-Game now permits merging and unlocking of items. These features demonstrate upgrading units and a generic unlock manager, which mon…
Testing & QualityDec 15, 2023 UTF 1.4
Unity Test Framework (UTF) users, We have released v1.4 of UTF for Unity 2023.3 and above. This version includes user experience improvements and bug fixes. The 1.4 version of UTF will be the default for Unity 2023.3 and above. Many of the changes have been backported from the UTF 2.0 experiment. …
Unity EngineMar 23, 2023 Welcome to the Unity dedicated server sub-forum!
The Unity dedicated server platform helps you build an optimized version of your project that is ideal to run as a multiplayer dedicated server process. The builds produced using this platform do not include unnecessary graphics, so are built faster, have a lower memory footprint, and better runtim…
ScriptingFeb 24, 2021 IL2CPP Build Time Improvements - Seeking Feedback
Hello Alpha Users! Multiple teams in Unity have been working on improving iteration time of player builds the past few releases. You should have noticed faster IL2CPP builds during the 2020 release cycle and even more improvements are coming in 2021. To this end, we have been working on a new opti…
Unity EngineMay 26, 2020 DOTS Editor 0.7.0-preview Release
With the release of 0.7.0-preview of the DOTS Editor package we have now released the new Systems Window. This can be found in the file menu “Window > DOTS > System Schedule”. [image] The System window is an improvement over the systems list view of the Entity Debugger. Its purpose is to allow us…
Unity ServicesApr 2, 2024 [Unreal Engine] Plastic SCM plugin 1.8.0 released with Shelves (merged in 5.2 and 5.3)
Note: I am posting about this old release for future reference as it was shipped by default with Unreal Engine 5.2 and then also with UE 5.3. This means that it is still the version that most developers are using to this day! 2023/02/14: We have released a new version 1.8.0 of the Plastic SCM plugi…
Unity EngineNov 28, 2019 DOTS Editor 0.1.0-preview Release
Hey everyone, We’re happy to announce that we just released the DOTS Editor package. This package is used with the Entities package to make it easier to visualize and debug in DOTS. How to install? You can find the package in the Package Manager, labeled “DOTS Editor preview.2 - 0.1.0”. The minim…
Unity ServicesApr 2, 2024 [Unreal Engine] Plastic SCM plugin 1.9.0 released with a View Branches window (merged in 5.4)
2023/12/21: we have released a new important version 1.9.0 of the Plastic SCM (Unity Version Control) plugin with a new View Branches window supporting creating, switching to, and merging from branches within the Unreal Editor, reloading assets and the current level when needed! [image] You can al…
InputAug 22, 2023 Input System 1.7.0 released
Hello Input System users! The Input Team would like to announce that Input System 1.7.0 has been released! We would like to highlight the improvements in this version: Changed the InputAction constructors so it generates an ID for the action and the optional binding parameter. This is intended t…
Unity ServicesApr 2, 2024 [Unreal Engine] Unity Version Control (Plastic SCM) plugin 1.10.0 released with a View Locks window
2024/03/25: we released a new version 1.10.0 of the Plastic SCM (Unity Version Control) plugin with a new View Locks window supporting releasing or removing Smart Locks and showing local modifications in the View Changes window (as an opt-out option). [image] You can install it from the Unreal Mar…
Unity EngineMay 23, 2024 The state of SRP coexistence
Hi everyone, We would like to give you an update regarding our work done on SRP coexistence and share with you a lot of the internal knowledge and lessons learned while working on this. Most projects can pick a single render pipeline that fits their requirements in terms of target platform or visu…
Unity EngineAug 3, 2023 Microsoft previews Unity extension for Visual Studio Code
We are delighted to announce that Visual Studio Code support for Unity is coming back in a new improved form. In June our friends at Microsoft launched the C# dev kit, which gives Visual Studio Code users access to some of the powerful C# tools more familiar to full Visual Studio users. Today, they…
Unity EngineJan 25, 2021 DOTS Editor 0.12.0-preview Release: The new way to inspect Entities
It has been a while since the last update so we’re bundling both updates into one. User Requests Entities Window: Performance As an on-going process of making our windows support maximum scalability and performance, we made adjustments to the way we update the data in the window. There was a user…
Unity EngineMay 16, 2024 Embedded platform evaluations (including ARM Linux)
I’ve been answering requests about how to get evaluate our embedded specific platforms, but it is now being so frequently asked that I wanted to outline the process here: We have trial access available for our Embedded Linux build targets and, if required, also QNX, to enable you to make an educate…
Unity EngineDec 20, 2023 Apple privacy manifest updates for Unity Engine
Introduction At WWDC 2023 Apple announced a number of additions to its privacy program, including the introduction of Privacy Manifests. Since then, we have been collecting your questions, as well as seeking clarity from Apple about how this impacts development with the Unity Engine. This thread w…
Cloud CodeJun 6, 2024 Now download your module OpenAPI spec directly from the dashboard!
Hey all, You can now download the OpenAPI specification for your Cloud Code modules in the unity-cloud dashboard. Simply head over to the modules list page, and click on the download button for the respective module. [image] Some possible use cases for downloading your spec could be to validate …
Lighting & Global IlluminationMar 15, 2023 Feedback Request: Global Illumination changes with the 2023.1 beta tech stream
Global Illumination changes with the 2023.1 beta tech stream, we want to hear your feedback (survey is now closed)! We want to make sure we are providing you with the best products for your day to day experience in Unity. We want to learn from you how you are experiencing the changes related to glo…
Unity ServicesAug 25, 2023 Support for copying caches when creating and cloning new build targets
Support for copying caches when creating and cloning new build targets As part of Unity Build Automation’s continued efforts to help increase productivity for users everywhere, we are introducing a new caching feature that will enable users to copy caches from eligible existing build targets when c…
Unity EngineJul 18, 2024 Editor Design System spring content update
Hi from Unity’s Editor Foundations Design System team! Our spring update of new EFDS content to help those working on the Editor: UI Copy Style guidelines : General UI copy tips, plus specific guidance on writing for control labels and empty states Authoring Flows: A new page on contexts and workf…
MuseJul 5, 2024 Muse Chat update! Improved performance & accuracy
Hey everyone! Liz here, designer working on Muse Chat. I wanted to share some exciting news from our Machine Learning engineering team. We just shipped some changes that make Chat faster, more accurate, and more concise. Overall performance and accuracy improvements We’ve seen a 5% improvement to …
Unity EngineJul 4, 2024 Multiplayer Play Mode now extends Play Mode with custom scenarios
We are delighted to announce the 1.3.0 experimental release of com.unity.multiplayer.playmode. [9924135--1435605--play mode scenarios.gif] About Multiplayer Play Mode package Use Multiplayer Play Mode to test multiplayer functionalities without leaving the Unity Editor. You can simulate up to fou…
Unity EngineJul 3, 2024 Updated Composition Layers Experimental Package Now Available
We’re excited to announce an updated release of the Composition Layers Experimental Package! This new version builds on the initial launch, incorporating key additions, changes, and fixes to enhance your development experience. Additionally, the updated package is now in sync with the mainline OpenX…
Unity ServicesJun 28, 2024 [Unreal Engine] Unity Version Control plugin 1.11.0 released with a new View Changesets window
We released a new version 1.11.0 of the Plastic SCM (Unity Version Control) plugin with a new View Changesets window to display the history of changesets, to search and filter them, diff them and view their changes, or switch to any of them or their underlying branch. [9914049--1433037--UEPlasticP…
Unity EngineJun 13, 2024 We are pleased to announce a new release of Megacity-Metro!
[9889125--1427196--Unity_dAHKUo5KT1.jpg] Hello everyone! The DOTS Samples team is excited to announce a new release of Megacity Metro! Find details on the release below. Megacity-Metro Version 1.1.0 Repository: Highlights: Added keyboard navigation for UI. Updated and annotated Shader Grap…