Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Oct 19, 2026
Web ResourcesOct 25, 2024 New and improved Profiler documentation: your feedback welcome!
Hi, I’m a Technical Writer at Unity and I’ve recently done some work to improve the documentation about the Profiler. I’ve reorganized the information in the Profiler section for the Unity 6 documentation with the aim of making information easier to find for those who are unfamiliar with the tool.…
Unity EngineOct 16, 2024 Boost rendering performance and achieve more engaging visuals
Hi Everyone, The Graphics team and I are thrilled that you can now access all the new graphics and rendering features in Unity 6, designed to enhance your project’s performance and elevate visual fidelity. Let’s begin with a high-level overview of the performance features you can look forward to f…
XROct 17, 2024 Official Support for visionOS 2 Now Available
We are excited to share that Unity’s official support for visionOS 2 is now available for all Unity Pro, Enterprise and Industry subscribers on Unity 6 via our 2.0 packages. This release includes new PolySpatial features such as multiple volumes, blendshapes and stereo render targets, in addition to…
UI ToolkitOct 10, 2024 UI Toolkit at Unite 2024: Session Recordings Now Available
Hi everyone, If you missed Unite 2024 in Barcelona or want to rewatch our UI Toolkit sessions, I’ve shared the recordings here. Tackling UI challenges in Football Manager 2025 – Explore how Sports Interactive transitioned to Unity, with insights on using UI Toolkit and other tools for low/no-code …
Unity ServicesOct 9, 2024 Windows Git Executable Selection
As part of Unity Build Automation’s continued efforts to improve build times, we are introducing a new setting that will enable you to change the Git executable that your builds will use when running in Windows operating systems. Since we introduced Windows operating systems, builds using Git have …
Unity EngineJul 22, 2024 Feature Highlights for PolySpatial 2.0 Pre-Release
Highlights for PolySpatial 2.0 Pre-Release [PolySpatial 2.0 Features] The latest 2.0 pre-release packages are now available, containing numerous features that help you create more immersive experiences and achieve greater visual diversity. The short video above shows off several of thes…
DevOpsJul 22, 2024 Deprecation Announcement: Cloud Diagnostics Advanced (CDA)
Cloud Diagnostics Advanced (CDA) is deprecated. As part of deprecation, new customers will not be able to purchase or onboard to CDA, either online through the Unity store or with the Unity sales team. We’re investing in Unity Gaming Services (UGS), especially LiveOps, to make improvements that min…
InputSep 16, 2024 RELEASE: Input System 1.11.0 & 1.11.1
Hey, The Input Team would like to announce that Input System 1.11.0 has been released. The version is available through the package manager in: 6000.0.20f1 2022.3.48f1 Or alternatively you can add it into your project’s packages/manifest.json file by package name - “com.unity.inputsystem”: “1.1…
Unity EngineSep 13, 2024 Unified Rendering
Hi, In the past few years, while improving each render pipeline for its specific usage, we have been working on unifying more and more of the pipelines’ systems (eg: volume system, render graph, rendering layers, rendering settings,…) and bringing more parity between the pipelines in terms of funct…
News & General DiscussionSep 24, 2024 Telemetry conversations
Help us drive telemetry improvements you actually care about! We’re looking for candid feedback on your crash reporting, logs, and metrics needs and ideas. You’ll have the unique opportunity to directly influence design, product management, and engineering. Please consider lending us your time. R…
XRSep 6, 2024 visionOS Release Notes 1.3.9 and 2.0-pre.11
Highlights for Release 1.3.9 The latest release of Unity’s support for visionOS is now available. This release contains numerous bug fixes, stabilization, and some additional features including: Fixed a RuntimeFailure exception that occurs occasionally when closing a windowed component. Persona fe…
Unity EngineSep 6, 2024 Character Controller package now in pre-release
[CCGif3] Hi all, The com.unity.charactercontroller package is now out of experimental, and in pre-release with the 1.2.0-pre.2 version. The package is on its way to a full release status during the Unity 6 lifetime. Getting started Follow these steps to import the package into your project: Op…
MobileJul 24, 2024 Problems with Android build when installing 2021.3.41f1 from Hub
2024-07-25 :white_check_mark: Incident resolved : - 2021.3.41f1 receives correct tooling Follow these steps to get 2021.3.41f1 working again if you were affected: :wastebasket: Uninstall the previous Unity 2021.3.41f1. :arrows_counterclockwise: Restart Unity Hub to refresh the cache and fetch t…
Unity ServicesSep 5, 2024 Come meet the team at Unite 2024!
Hi everyone, We’re thrilled to announce that the Asset Manager team will be at Unite 2024 in Barcelona, September 18-20. Join us for our session Prototyping a game fast with Unity Cloud collaboration tools where we we’ll have live demo showing you how to prototype a game fast by reducing the bur…
Unity ServicesSep 5, 2024 Triggers Getting Started Video
Hey! We have created a Getting Started With Triggers video which walks you through creating a trigger using the Unity Dashboard and explains a common use case of issuing a quest to a player when they reach a certain threshold of points or experience. To learn more about Triggers you can read our Tr…
SpeedTreeAug 15, 2024 SpeedTree 10 is available now!
We’re excited to announce that SpeedTree 10, the latest development in our core set of tools, is available now. The SpeedTree 10 Modeler now features physics-based vines, freehand pruning, and enhanced mesh-rigging. In the SpeedTree Library, you’ll find more models and scans to help you jumpstart …
AnalyticsAug 29, 2024 📦 New Feature Announcement: Analytics Debug Panel
Hey developers, We’re excited to announce a new tool that’s just been added to our Analytics SDK with the release of version 6.0.0: the Analytics Debug Panel in the Unity Editor! This new feature gives you real-time visibility into the data and event flows between your game and the Unity Analytics…
MuseSep 29, 2023 Muse Sprite - FAQ
Frequently asked questions about Muse Sprite will be answered here in the future. It’s still early, so this post is just a placeholder. Hope everyone is having fun generating cool sprites! :slight_smile:
MuseOct 24, 2023 From the team: Setting up some user interviews this week - are you interested?
Hi everyone! :wave:t2: My name is Liz, and I’m a product designer working on Muse Chat. I work quite closely with @martina_johannesson , who I’m sure some of you have interacted with. :slight_smile: I’d love to grab a couple of you for some chats in the next few days. I am looking to chat with 3 fo…
Unity ServicesFeb 29, 2024 Welcome to the Unity Asset Manager forum
Games today are more complex than ever, requiring more content than ever before. And without the right processes in place, you’ll condemn your artists to hours of endless searches, needlessly replicated assets, and slipping deadlines. Welcome to Unity Asset Manager , a digital asset management syste…
XRAug 20, 2024 📌 visionOS Release Notes 1.3 and 2.0-pre.11
Highlights for Release 1.3 The latest release of Unity’s support for visionOS is now available. This release contains numerous bug fixes, stabilization, and some additional features including: Support for tracked images in the “PolySpatial XR” Plug-in Provider. PolySpatial Static Batch Element whi…
Unity ServicesAug 15, 2024 New Dashboard Interface for Cloud Code Triggers!
UGS Triggers allow you to automatically run Cloud Code in response to selected events in other services. For example: When a Leaderboard resets, run Cloud Code to automatically reward the top 5 players with items in Economy or Cloud Save When a Player Signs In, run Cloud Code to validate and cycle…
XRDec 11, 2023 📌 Preparing for Launch Window - Let's Connect!
Hi everyone, as we near the end of the year, we’d like to get in touch with developers who are committed to having content ready by early 2024. Like all of you, we don’t know when the Vision Pro will launch, but we are operating on the assumption that things are still on track for early 2024 as ment…
XRNov 17, 2023 📌 Unity visionOS Beta Availability
At our Unite conference this week, we announced that Unity’s beta support for visionOS is now available to all Pro, Enterprise, and Industry subscribers. As part of the announcement, we have made this Discussions space publicly available to welcome new developers. If you are concerned about confide…
Unity EngineAug 24, 2023 Early Unity Versions Downloads
Hey, We sometimes get requests for the early versions of the Unity Editor. Please note that we don’t support downgrading a project to an older editor version. However, you can import projects into a new editor version. We advise you to back up your project before converting and check the console l…
MuseAug 8, 2024 Muse Chat 1.0.0-pre.11 is now available!
:star2: Good news everyone :star2: A new version of the Muse Chat package is now available! :partying_face: :tada: com.unity.muse.chat 1.0.0-pre.11 is now available. Here is what has been added: Added all asset types to selected context category Editor now sends a catalog of functions from the …
InputJul 25, 2024 Input System 1.10.0 released
Dear users, we released the 1.10.0 (and the 1.9.0) version of the Input System package. They contain mostly bug fixes and you can find all the details in the changelog . It will become the recommended version for Unity 6 Preview soon. We’re still waiting for a few more bug fixes before making it t…
Testing & QualityJul 30, 2024 Unity Test Framework 1.4.5 released
Dear users, we have released version 1.4.5 of Unity Test Framework. This version includes a lot of bug fixes that we have been working on for the last months. Fixed an issue where batchmode test runs would never finish if a test yielded WaitForEndOfFrame (DSTR-1009). Fixed an issue where the loca…
Unity EngineJul 29, 2024 What's stopping you from completing your 2D games in Unity?
Hi folks :wave: We’re interested in hearing from developers of 2D games that are facing challenges that stop them from completing and publishing their games. We’d like to understand more about the kinds of problems you are facing and see if there is more we can do to improve the situation. If this…
Unity EngineAug 24, 2022 AR Foundation v5.0
What’s New in AR Foundation 5.0 Version 5.0 of AR Foundation is here and comes with several changes and new features. AR Foundation 5.0 works with Unity 2021LTS, Unity 2022.1 and is available in beta with Unity 2022.2. Changes AR Session Origin is now deprecated and replaced by XR Origin , which …