Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Oct 18, 2026
Netcode for EntitiesJun 2, 2025 Netcode for Entities 1.6.1 released
:package: Netcode for Entities 1.6.1 is now live! :package: Hey everyone! We’re back with another batch of updates for Netcode for Entities, and we’re excited to share what the team has been working on. Here’s a quick rundown of the latest features, improvements, and fixes. First, we’ve made impro…
Unity ServicesMay 29, 2025 Feature release: Asset Manager for Unity 1.5
Hi there :waving_hand: We’re excited to announce the 1.5 release of the Asset Manager for Unity integration :star_struck:. You can install the package from Unity Package Manager by adding by name com.unity.asset-manager-for-unity. New features Cloud icon on project window for UAM imported files …
Unity EngineApr 30, 2025 Unity Vehicles experimental package now available
[Car6] [Car2] [Car4] [Car3] Hi everyone! We are happy to release an experimental preview of the Unity Vehicles package today. Unity Vehicles aims to be a universal vehicle controller for ECS that covers a wide range of vehicle types and configurations. The package targets a medium level of v…
Unity Asset TransformerMay 19, 2025 [Tuto] How to use Pixyz SDK function in the Pixyz Unity Plugin
Hello dear community, We had the chance to meet some of you during the Brighton Industry User Day last week, and a team reported an issue they experienced with matrix transformations after importing their files. After some investigation, we found this problem could be easily addressed with a few ca…
Unity Asset TransformerOct 10, 2024 [Tuto] How I made the Material Renamer Action showcased in the Webinar
Hi everyone. Following the interest some of you had for the custom script used in the Unity Pixyz Plugin Webinar. I’ll try to explain here how I created this one and how you could use the same process to match your special need or customize your dataprep pipeline as you wish. Create a Custom Actio…
Unity EngineMay 14, 2025 Job system thread waking optimizations in 2022.3.62f1 and 6000.0.48f1!
As of 2022.3.62f1 and 6000.0.48f1, the job system got some major optimizations in thread waking that should improve performance on large core count machines (think 16 or more cores). I’m announcing it here because something went wrong with my release notes for these optimizations so they weren’t pos…
Unity ServicesMay 13, 2025 Unity Version Control new Experience update - FAQs
If you can’t find your question below or need assistance with a specific case, please don’t hesitate to contact our technical support team . What is a “DevOps Seat” mentioned in these FAQs? A “DevOps Seat” refers to a paid license required for certain Unity Version Control (UVCS) capabilities. Us…
Unity ServicesMay 12, 2025 Unity LiveOps Roadmap Update - May 2025 Highlights
Hello Unity Developers! We are thrilled to announce the latest and future updates to our LiveOps offering! Coming Soon Adding Private Player Data to Cloud Save Support for Player Data that is only accessible from Cloud Code to enable Server Authoritative game logic and avoid private data being r…
Community ShowcasesMay 9, 2025 [Contest] Unity Play Summer Showcase - 2025
Hey everyone, We are happy to announce our 4th Unity Play Showcase, the Summer Showcase! If you have ever created a web-browser Unity game, this is your chance to share your game and win some unique prizes! Just keep in mind that your game must prominently feature a Summer theme, incorporating vi…
Netcode for GameObjectsMay 2, 2025 Netcode for Gameobjects 1.13.0 released
:package: Netcode for GameObjects v1.13.0 is now publicly available! :package: We released another bunch of updates for NGOv1.X line which ports several fixes and additions from NGOv2.X line to make your development life easier if due to your projects specifics you can’t switch to 2.X line. Using …
Unity EngineApr 25, 2025 Android XR Pre-Release Now Available!
We’re excited to share that Android XR support has reached Pre-Release! This is a major step toward full support in Unity and brings new features and improvements for developers building Android XR applications. :megaphone: What is a Pre-Release Package? Pre-Release packages are almost ready for …
Unity ServicesApr 30, 2025 [Services][Deployment] Game Overrides Support and QoL improvements
Hello all, We released a new version of the Services tooling package ( Redirecting to latest version of com.unity.services.tooling ) that now supports game-overrides within the Deployment window . We also updated the samples to have the configuration ready to go (AB testing, Battle Pass, etc): [ima…
XRApr 28, 2025 Unity XR Updates - April 2025
Hi! My name is Matt, and I’m on Unity’s product management team looking after our support for XR development. I’ve been doing this for seven years now, and watching the XR developer community grow and support each other has definitely been a highlight. Many of you were around when we transitioned f…
LiveOpsApr 30, 2025 Exciting Updates: What's Coming with Live Releases
We’re building a new feature to help you ship game content faster and with more control. It’s called Live Releases, and it’s designed to fix a bunch of common headaches developers face when managing live games. If you’ve ever found yourself juggling disparate systems, holding your breath during liv…
Target PlatformsApr 28, 2025 Unity for Nintendo Switch™ 2
Hi all, I’m Kal and I am the Senior Technical Product Manager for Consoles and Media at Unity - we know the community is as excited about Nintendo Switch™ 2 as we are! In addition to our press releases on platform support in Unity 6 and Survival Kids , we are working closely with our partner to ens…
XRMar 13, 2025 visionOS Release Notes 2.2.4 and 1.3.12
The latest release of Unity’s official support for visionOS 2.3 is now available for all Unity Pro, Enterprise and Industry subscribers on Unity 6 via our 2.2 packages. Highlights for Release 2.2.4 Added Windows support for XR Meshes over Play to Device. Added PolySpatialObjectUtils.MarkFinal util…
XRApr 16, 2025 Unity MARS is now deprecated
We would like to inform our community about the deprecation of Unity MARS and the Unity AR Companion app. Starting with Unity 6.1, Unity MARS is considered deprecated, and no additional features will be developed. We will continue to address critical bugs for Unity 6.1. However, Unity MARS is no l…
AI Inference EngineMar 21, 2025 DirectX 12 Acceleration for the Sentis API
Greetings from the Unity Graphics team. We are happy to share that as of Unity 6.1, the Sentis API is able to leverage a new and improved backend for DirectX 12. Sentis is Unity’s own library for importing Neural Network (NN) models, and running inference directly in the Unity Editor and Player. I…
Render PipelinesFeb 24, 2025 Optimize Renderer Features with Variable Rate Shading in Unity 6.1
Greetings from the Unity Graphics team, We are happy to share that Unity 6.1 introduces a new Shading Rate API, supported on DirectX12, Vulkan and compatible consoles. This API can be used to control the shading rate of renderer features, and balance between GPU performance and image quality: [ima…
Unity EngineDec 19, 2024 Public access to WebGPU (experimental) in Unity 6.1
Greeting from the Graphics team, We are happy to announce that Unity 6000.1 introduces public access for the WebGPU graphics API, in experimental state. To learn more about WebGPU, we recommend you check the initial announcement: Early access to the new WebGPU backend . You can experiment by fetchi…
Unity ServicesApr 24, 2025 Feature release: Asset Manager for Unity 1.4 :star_struck:
Hi there :waving_hand: We’re excited to announce the 1.4 release of the Asset Manager for Unity integration :star_struck:. You can install the package from Unity Package Manager by adding by name com.unity.asset-manager-for-unity. New features Import Optimize and convert files Users can now im…
Discussions PlatformApr 14, 2025 Where should the Unity Logo in Discussions link to?
This question/feedback has been raised which made me wonder where the logo should go now the journey of the logo has been a little varied So I’m going to conduct a little poll poll
Netcode for GameObjectsApr 11, 2025 Netcode for Gameobjects 2.3.0 released
:package: Netcode for GameObjects v2.3.0 is now publicly available! :package: Hang onto your netcoding hats, v2.3.0 includes a gargantuan number of fixes and some notable additions and changes to improve your netcode development experience. NetworkTransform provides you with interpolator type sele…
Web ResourcesJul 5, 2023 Asset Store Publishing Tools 11.3.0 is out now!
Hi, everyone! A new version of the Asset Store Publishing Tools has just been released. This update focuses primarily on the validation improvements following the recent Submission Guidelines update. Here are the key changes: Uploader Changes Added the option to validate a pre-exported package A…
Unity EngineMar 31, 2025 Are you using Unity’s Accelerator? A configuration change is required
On April 30th 2025 we will turn off the service used to perform automated Unity Accelerator application updates. This is because we intend to provide a simplified application update procedure allowing users to update when they want, and to simplify the Unity Accelerator infrastructure, removing some…
InputMar 21, 2025 Input System 1.14.0 released
Hey, We’ve released version 1.14.0 which contains a couple of bug fixes as well as F13+ key support. It should already be available when adding the package manually by its name/version and suggested through the package manager from 6000.0.45f1 and up. The 22LTS version will also be available soon. …
Unity ServicesMar 21, 2025 Cloud Code C# Module use case : Community goal
Hello! We are excited to share with you our new Cloud Code example use case: Community Goals . Check this example to create shared goals among your players. Whether they are in the same clan, team or band, have them collaborate around common accomplishments. Why set a community goal up? Community…
XRMar 17, 2025 OpenXR Parity with Oculus XR Plugin
We are excited to share that as of OpenXR 1.14 , Unity’s OpenXR Meta 2.1 package has achieved outcome parity with the Oculus XR plugin , allowing for migration towards a more cross-platform development experience. OpenXR is an open standard that provides a common set of APIs for developing XR applica…
XRMar 13, 2025 Deprecation of support for visionOS 1.x
Per Apple’s policy, starting April 2025, all visionOS apps uploaded to the App Store Connect must be built with visionOS 2 SDK. As such, Unity will be deprecating support for visionOS 1.x starting April 2025. Developers can continue to access Unity’s latest 1.3.12 packages, including Play to Device ,…
Community ShowcasesMar 12, 2025 Important Update: Sunsetting User-Generated Content (UGC)
Hello everyone, We’re reaching out to inform you about an upcoming change to the User Generated Content (UGC) service. Since its launch in Open Beta in April 2023, UGC has provided creators with tools to manage and distribute user-generated content. However, we have made the decision to discontinue…