Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Jul 22, 2026
Unity EngineSep 12, 2023 BatchRendererGroup sample: High frame rate even on a budget GLES device
[9288979--1310219--brgblog_header (2).png] BatchRendererGroup sample High frame rate even on budget GLES mobile Hi everyone! We just released a blog post about our new low level graphics API BatchRendererGroup.We also released a sample project showing good performance even on a budget mobile ph…
Unity ServicesAug 15, 2023 Upgrading to Analytics SDK Version 5.0.0: Embrace Simplicity, Flexibility, and Performance
We are excited to announce the release of version 5.0.0 of our Analytics SDK ! This update brings several important changes and improvements that benefit both developers and players. In this post, we’ll outline the key changes and customer benefits of upgrading to the latest version. So, let’s dive i…
Unity EngineAug 7, 2023 Survey - How do you use Unity's animation tools?
Hello everyone, We want to know how you use Unity’s animation tools! Please fill out this short survey if you are interested in adding to our library of user workflows and helping Unity better understand and make decisions that best serve our users. Whether you are a beginner or advanced user, whe…
Unity ServicesAug 2, 2023 Discontinuation of Legacy Analytics Raw data export API & Remote Settings
Effective August 31, 2023, the Legacy Unity Analytics Raw Data Export API & Remote Settings will be discontinued. We want to ensure you are aware of the impact this will have on your projects and provide guidance for a smooth transition. The impact will be as follows: Raw Data Export API: The Ra…
Unity ServicesAug 1, 2023 Vivox SDK versions prior to 5.21.0 are no longer available
Hello, We want to let you know about critical changes that will affect the functionality of previous Voice and Text Chat (Vivox) SDK versions from August 1, 2023. What this means for you: Unavailability of older SDK Versions: Starting from August 1, 2023, it will no longer be possible to downloa…
Unity EngineAug 1, 2023 Play Asset Delivery Issue Discussion
Hey all, I’m creating this thread to gather more information about an issue that’s reappeared on this issue tracker , where the application would crash upon the second launch. We’ve not been able to reproduce the crash since the fix was released. So to help diagnose this issue, please provide inform…
Unity ServicesJul 12, 2023 Build Target and Workspace Caching Support
Build Target Caching Support We’re happy to share that Unity Build Automation is now expanding caching support. Alongside our current project-level caching, we are introducing the capability for caching at the build target level, providing an enhanced level of control and efficiency for your workfl…
Unity EngineJun 20, 2023 Running Linux Runtime without Window Manager workaround
Hello Unity Developers, I’m writing this post regarding a recent bug discovered by our forum users where running the Unity Linux Runtime without a Window Manager (Example: X11 Window Manager) result in mouse input to break (Example: Mouse cursor not appearing in the runtime). First of all we would …
Unity ServicesJun 7, 2023 Introducing CCD Insights
We are thrilled to announce Cloud Content Delivery (CCD) Insights, a new feature that enables you to monitor the performance of content downloaded by your players directly in the Unity Dashboard . With CCD Insights, you are now able to: Analyze downloads based on environments, buckets, releases, a…
Questions & AnswersJul 2, 2015 UI created in Gamma color space does not appear correctly when switched to Linear
UI that was originally created when using Gamma space does not appear correctly when switched to Linear space. In particular, it seems to be a problem with how Unity treats the alpha channel differently in Gamma and Linear space. In Linear space, all the alpha values are much higher, causing spri…
Questions & AnswersSep 21, 2016 Unable to merge android manifests. Trying to merge incompatible element
Hi, I’m trying to build my app for Android but for some reason I’m getting three errors, something to do with the android manifests. I’ve tried everything I could find on the internet, but nothing has worked. Here is the biggest error: CommandInvokationFailure: Unable to merge android manifests. S…
Unity EngineJun 1, 2023 Input System 1.6.1 released
Hello Input System users! The Input Team would like to announce that Input System 1.6.1 has been released ! We would like to highlight the improvements in this version: The InputSystem.customBindingPathValidators interface was added to allow showing warnings in the InputAsset Editor for specific…
Unity EngineJun 1, 2023 DOTS development status and next milestones - June 2023
Hello everybody, here is our Q2 2023 update for the DOTS roadmap! What is DOTS? The goal of Unity’s Data-Oriented Technology Stack (DOTS) is to enable you to build more ambitious games with Unity and serve your needs in the production of complex multiplayer, crossplay, and open-world games. DOTS …
Unity ServicesMay 31, 2023 FAQ - Analytics MAU Pricing Model Update
A special note on the pricing change After announcing the new pricing model for UGS Analytics in early June, 2023, we have been listening to feedback from our developer community. The feedback has been consistent on 2 points: The MAU-based nature of the pricing model does give needed transparenc…
Unity ServicesMay 30, 2023 Custom Dashboards is available for everyone to use!
Hello everyone! I’m thrilled to announce that our new Analytics feature, Custom Dashboards, is now available. Custom dashboards let you create your own custom dashboards using reports you’ve created in Data Explorer, SQL Data Explorer, and Funnels! Custom Dashboards give you the ability to: Get…
Unity ServicesMay 30, 2023 REMINDER - Legacy Unity Analytics Dashboard is shutting down
The Legacy Unity Analytics dashboard is shutting down. As of June 27, 2023, the Legacy Unity Analytics tool included with Unity Plus, Unity Pro, and Unity Enterprise subscriptions, and accessed from within the Unity Editor, are being closed. This functionality is being replaced by Unity Gaming Serv…
Unity ServicesMay 23, 2023 New feature: Push Messages for C# Modules
We are excited to share a new feature for Cloud Code C# Modules: Push Messages You can now push custom messages over a web socket connection directly to game clients, whether to individual players or to all players currently connected to your game. What you could do with Push Messages: Build rea…
Unity EngineMay 12, 2023 Introducing the Burst Team
Hi, The good folks over in the ECS forums recently started an initiative to introduce members of the various teams - ( DOTS: get in touch with the teams behind it! ). Since we know that not everyone who uses burst, uses ECS, and since we loved the idea so much, we “borrowed” it :slight_smile: So …
Unity EngineMay 9, 2023 DOTS: get in touch with the teams behind it!
Hi everyone, My name is Laurent Gibert, Director of Product Management in charge of DOTS and Multiplayer for the Unity engine. I wanted to address the concerns some of our users have that the work we have accomplished so far with DOTS could be impacted by recent events at Unity. I’d like to confir…
Unity EngineApr 20, 2023 New free e-book and demo: Create modular game architecture in Unity with ScriptableObjects
Hey everyone, Our new 70+ pages e-book, Create modular game architecture in Unity with ScriptableObjects , which provides best practices from professional developers for deploying ScriptableObjects in production, is now available for download. Along with the e-book, you can download a demo project …
Unity EngineMar 30, 2023 Unity Dedicated Server package
The com.unity.dedicated-server experimental package is designed to help developers create and optimize dedicated server builds more efficiently. The first feature brought by this package is Content selection, which allows you to select which content should go on either the client or the server. Th…
Unity ServicesMar 28, 2023 Welcome to the Friends forum!
Welcome to the Friends service forum . You can use this forum to ask for help, share feedback, and have discussions about Unity’s newest Friends solution. Introduction We are excited to announce and introduce you to Unity’s Friends, a service that enables players to form in-game relationships Open …
Unity ServicesMar 22, 2023 Cloud Code C# Modules are now live!
We are very happy to share with you that Cloud Code C# Modules are now available! What are Cloud Code C# Modules? C# Modules are C# libraries that can be executed by Cloud Code, providing reusable and server-authoritative code. Unlike single scripts, these modules offer multiple entry points and f…
Unity ServicesMar 20, 2023 Welcome to the Leaderboards forum
Welcome to the Leaderboards forum . You can use this forum to ask for help, share feedback, and have discussions about Unity’s newest Leaderboards solution. We are excited to announce and introduce you to Unity’s Leaderboards, a massively scalable, flexible, real-time player ranking solution, which …
Unity EngineMar 17, 2023 Unity transport is now available as a 2.0 pre-release version package !
The Transport package is the official network layer used by both Netcode for GameObjects and Netcode for Entities . It is also the gateway to some of the Unity Gaming Services and a seamless way to connect gamers across platforms. At the time of writing, the latest version is Transport 2.0.0-pre.7 . …
Feb 22, 2023 Post #1
Hello! We are the team behind the PhysX integration in Unity and we’d love to hear any feedback on the physics features and changes in Unity 2022.2 (and earlier). Thank you. Anthony
Unity EngineFeb 9, 2023 Input System 1.5.0 released
Hello Input System users! We released version 1.5.0 of the package, which primarily focuses on opt-in performance optimizations and bug fixes: We improved performance of ‘InputControl.ReadValue’/‘InputControl.WriteValueIntoState’ when values change for some control types. Please call ‘InputSystem…
Unity ServicesJan 23, 2023 Cloud Save Data limits improvements
At Unity, we work with our users to continually improve our services and move them in the right direction to support their needs. The original design for Cloud Save called for dividing player data into a number of lots of limited size, originally 200 slots of 16KB each. If users have a higher stora…
Unity ServicesJan 16, 2023 Cloud Code UGS CLI Support
We are excited to introduce Config as Code workflow for Cloud Code. UGS CLI was just released for Unity Gaming Services. It offers a variety of tools for easily managing, testing, and deploying Unity Gaming Services configuration You can now use the CLI to deploy file configurations using the depl…
Unity EngineNov 28, 2022 DOTS development status and next milestones - November 2022
Hello everybody, here is our Q4 update for the DOTS roadmap! What is DOTS? The goal of Unity’s Data-Oriented Technology Stack (DOTS) is to enable you to build more ambitious games with Unity and serve your needs in the production of complex multiplayer, crossplay, and open-world games. DOTS inclu…