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- Oct 18, 2026
Technical ArticlesJun 12, 2025 So your code is slow: General C# and DOTS-specific performance tips
We’re happy to be posting this super-useful performance checklist provided by Brian Will. Brian is the author of the recently released e-book Introduction to DOTS concepts, features, and samples for advanced Unity developers (Unity 6 edition) . In this companion article to the e-book, he lays out imp…
Unity ServicesApr 11, 2025 [2025] DevOps Annual Deprecation Cycle
Unity DevOps Build Automation is dedicated to delivering optimal user experience for our customers. To achieve this goal, we must consistently assess and refresh the dependencies necessary for successfully building your projects. Although prioritizing the integration of new dependencies is essential…
Unity ServicesJun 5, 2025 Feature release : Create pipelines with Unity Cloud Automation
Hello :wave:, We’re excited to share how to create pipelines with Unity Cloud Automation, using Asset Manager and Pixyz! This powerful workflow enables you to automate asset processing, optimize your 3D assets, and even receive notifications in Slack—all in one seamless pipeline! Why? Managing 3D…
Netcode for GameObjectsJun 5, 2025 Netcode for Gameobjects 2.4.0 released
:package: Netcode for GameObjects v2.4.0 is now publicly available! :package: Crack your knuckles and get ready for another Netcode for GameObjects update! The v2.4.0 update includes a wide range of fixes along with the added SingelPlayerTransport that allows you to run a single player hosted sessi…
Multiplayer & NetworkingJun 4, 2025 Multiplayer Tools 2.2.4 released
:package: Multiplayer Tools 2.2.4 is now live! :package: Hey people! We have some MP Tools update to share and we wanted to let you know that we fixed some memory leaks when domain reload is disabled and we added improvements to Network Scene Visualization. We’ve also introduced analytics into our…
Discussions PlatformMay 30, 2025 Update to the content reporting dialog in Unity Discussions
Following feedback form the community and discussions with experts we have made some minor changes to the flag reporting dialogs to make them a little more straight forward. We will also we adding some new flags in the next few weeks to help clarify reporting options. Before [image] After [im…
Technical ArticlesMay 23, 2025 Create 2D special effects in Unity with the VFX Graph and Shader Graph
Hi everyone, This article explains how special effects were created in the Unity sample project Happy Harvest, with the VFX Graph and Shader Graph You can download and install Happy Harvest from the Unity Asset Store. Visit Unity Samples to explore individual files in this sample. This page cover…
Technical ArticlesMay 23, 2025 QuizU: Vector API (Post 6)
This is the sixth post in our series explaining the QuizU UI Toolkit sample. In this post, we look at the Vector API , a powerful drawing system within UI Toolkit that enables dynamic 2D visual content generation directly onto visual elements. Make sure you download QuizU from the Unity Asset Store …
Technical ArticlesMay 15, 2025 How to create art and gameplay with 2D tilemaps
Hi everyone, This article covers how the Unity Tilemap system is used in Happy Harvest , a sample 2D top-down farming simulation game. Find these techniques, and many more for art and animation, in the e-book 2D game art, animation, and lighting for artists . Download Happy Harvest from the Unity A…
Technical ArticlesMay 14, 2025 How to animate 2D characters in Unity 6
Hi everyone, This article covers rigging, 2D skeletal animations, sprite swapping, Sprite Masks in Unity 6, and more. Learn how the character in the Unity sample project, Happy Harvest , was animated. Happy Harvest is a sample 2D top-down farming simulation game made possible with the latest capab…
Technical ArticlesMay 12, 2025 2D light and shadow techniques with the Universal Render Pipeline
Hi everyone, This article covers how lights and shadows in the Happy Harvest demo were created using the Universal Render Pipeline (URP). Happy Harvest is a sample 2D top-down farming simulation game. The techniques in this article, plus many more, are covered in detail in the e-book 2D game art, …
Technical ArticlesMar 26, 2025 Effective asset management in Unity with Addressables
:wave: Hi everyone, This article is based on the Unite 2024 talk Making live updates across platforms with Addressables by Attilio Carotenuto, Senior Technical Lead at Unity. This post covers a few tips on how to leverage Addressables for creating and managing your game content and is intended for …
Technical ArticlesMar 24, 2025 Get up and running with the Input System
Hi everyone, We just created an updated 7-part video tutorial series on the Input System full of tips on how to make the most of various use cases. We cover everything you’ll need to get up and running with the Input System including: Introduction to the system’s core concepts Binding Input Syste…
Technical ArticlesMar 19, 2025 New technical e-book: Create popular shaders and visual effects in URP (Unity 6 edition)
Hey everyone, A new e-book just dropped for those of you using (or planning to use) URP in your projects. Read on to get key details about the e-book, its companion collection of sample scenes, and a couple of great YouTube tutorials you might have missed. The URP cookbook, now updated for Unity 6 …
Technical ArticlesMar 18, 2025 Getting started with the VFX Graph in Unity 6
[Image courtesy of Sakura Rabbit] Image courtesy of Sakura Rabbit :waving_hand: Hi everyone, In this article, we’ll cover a thorough introduction to the VFX Graph. This is based on our latest 160-page technical e-book, The definitive guide to creating advanced visual effects in Unity (Unity 6 e…
Technical ArticlesFeb 24, 2025 What you need to know about Build Profiles in Unity 6
This article is based on the Unite 2024 talk Everything you need to know about Build Profiles in Unity 6 by Thom Hopper, Staff Technical Product Manager at Unity. What you’ll find in this post: An overview of the new Build Profiles window in Unity 6 The Build Profiles workflow and customization o…
Technical ArticlesFeb 13, 2025 Get started with Unity’s VR Multiplayer Project Template
Hi everyone, We recently released a 3-part video series that provides a helpful introduction to the VR Multiplayer Project Template for Unity 6. The tutorials show you how to use the template as a springboard to get started with making your own VR by reusing prefabs and creating new gameplay. You c…
Technical ArticlesJan 26, 2025 Tips for writing cleaner code that scales in Unity, Part 5: Using interfaces to build extendable systems in your game
Hi everyone, This is the fifth article in our series “Tips for writing cleaner code that scales in Unity”. Please be sure to read the four previous posts listed here: Article 1: Adding an AI-driven NPC Article 2: Adding a jump mechanic using the state pattern Article 3: Adding a modular interact…
Technical ArticlesJan 21, 2025 2025 updated edition of the C# code style guide is now available
[1200x675] Hi everyone, We’re happy to announce that we just launched the second edition of our C# code style guide for Unity. The e-book is packed with advice from industry experts on how to use or adapt existing industry standard code style guides. Establishing such a guide for everyone in your…
Technical ArticlesJan 17, 2025 Tips for writing cleaner code that scales in Unity Part 4: Composition and inheritance
Hi everyone, This is the fourth article in our series “Tips for writing cleaner code that scales in Unity”. The other posts in the series are here: Article 1: Adding an AI-controlled NPC to a game Article 2: Adding a jump mechanic using the state pattern Article 3: Adding a modular interaction …
Technical ArticlesJan 9, 2025 Tips for writing cleaner code that scales in Unity Part 3: Adding a modular interaction system using interfaces
Welcome to the third post in our five-part article series on how to create cleaner code in Unity projects. Our aim is to provide you with guidance on how to apply general object-oriented programming principles to make your code more readable, well-organized, and maintainable. We teamed up with Pete…
Technical ArticlesDec 17, 2024 Tips for writing cleaner code that scales in Unity Part 2: Adding a jump mechanic using the state pattern
Welcome back to our five-part series on writing cleaner code using design patterns and SOLID principles. This series is written in collaboration with Peter from the Sunny Valley Studio YouTube channel. In this series, we focus on using object-oriented programming best practices to write cleaner, mo…
Technical ArticlesDec 10, 2024 New resources on multiplayer networking in Unity - e-book and tutorial
:wave: Hi everyone, We just launched our first ever technical e-book about multiplayer networking in Unity and a 20-minute video tutorial covering networking concepts. We created these resources for two reasons: First, to provide you with a foundational, detailed explanation of the core concepts i…
Technical ArticlesDec 5, 2024 New AI Navigation 2.0 video tutorials series
Hi everyone, We’re currently working on an updated video tutorial series about the AI Navigation package 2.0 in Unity 6. The first one will be an introduction to AI Navigation and NavMesh basics, while the last two videos will show how to work with more advanced concepts, such as using NavMesh link…
Technical ArticlesOct 22, 2024 Get the most out of Unity 6 with these learning resources (technical e-books and sample projects)
Hi everyone, As you might’ve already read on the blog , Unity 6 is now available to download. On that note, our team is excited to share with you four updated technical e-books, and a few sample projects, to help you get started with the latest release. [Technical e-books collage] In this post, y…
Unity EngineJul 25, 2024 Updated e-book: More design patterns and SOLID principles
Hey everyone, The Technical Content Marketing team at Unity is excited to announce an updated edition of the e-book Level up your code with game programming patterns , and an updated sample project with actionable examples to follow along. As a reminder, if you haven’t watched it yet, we also relea…
Technical ArticlesJul 11, 2024 How to troubleshoot imported animations in Unity
In this article, we’re looking at a few commonly asked questions from our forums, about working with imported animations in Unity, to help you with tips and tricks on how to troubleshoot animations. Let’s dive in! Animations can be imported directly from 3D modeling software, such as Maya or Blende…
Technical ArticlesJul 11, 2024 A guide on using the new AI Navigation package in Unity 2022 LTS and above
[Example of NavMesh surfaces] The AI navigation package makes it easy to implement pathfinding in your Unity projects, so that characters can intelligently move around the game world. However, even with many options available, there can be a few pitfalls. This quick troubleshooting article aims t…
Technical ArticlesMay 1, 2024 The latest URP 2D sample, Gem Hunter Match, is now available
Hey everyone, We’re excited to announce a new official Unity cross-platform sample project that showcases the capabilities of 2D lighting and visual effects in the Universal Render Pipeline (URP) in Unity 2022 LTS. It’s called Gem Hunter Match and it’s available on the Unity Asset Store from this w…
Technical ArticlesApr 26, 2024 Profiling in Unity 2022 LTS - Resources to help you get started
Hey everyone, Developing expertise with Unity’s suite of profiling tools is one of the most useful skills you can add to your game development toolbox. Thorough profiling can massively boost the performance of your game, so we wanted to share a reading list of resources for anyone interested in lea…