Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Jul 22, 2026
Unity ServicesAug 29, 2024 📦 New Feature Announcement: Analytics Debug Panel
Hey developers, We’re excited to announce a new tool that’s just been added to our Analytics SDK with the release of version 6.0.0: the Analytics Debug Panel in the Unity Editor! This new feature gives you real-time visibility into the data and event flows between your game and the Unity Analytics…
MuseSep 29, 2023 Muse Sprite - FAQ
Frequently asked questions about Muse Sprite will be answered here in the future. It’s still early, so this post is just a placeholder. Hope everyone is having fun generating cool sprites! :slight_smile:
MuseOct 24, 2023 From the team: Setting up some user interviews this week - are you interested?
Hi everyone! :wave:t2: My name is Liz, and I’m a product designer working on Muse Chat. I work quite closely with @martina_johannesson , who I’m sure some of you have interacted with. :slight_smile: I’d love to grab a couple of you for some chats in the next few days. I am looking to chat with 3 fo…
Unity ServicesFeb 29, 2024 Welcome to the Unity Asset Manager forum
Games today are more complex than ever, requiring more content than ever before. And without the right processes in place, you’ll condemn your artists to hours of endless searches, needlessly replicated assets, and slipping deadlines. Welcome to Unity Asset Manager , a digital asset management syste…
Unity EngineAug 20, 2024 📌 visionOS Release Notes 1.3 and 2.0-pre.11
Highlights for Release 1.3 The latest release of Unity’s support for visionOS is now available. This release contains numerous bug fixes, stabilization, and some additional features including: Support for tracked images in the “PolySpatial XR” Plug-in Provider. PolySpatial Static Batch Element whi…
Unity ServicesAug 15, 2024 New Dashboard Interface for Cloud Code Triggers!
UGS Triggers allow you to automatically run Cloud Code in response to selected events in other services. For example: When a Leaderboard resets, run Cloud Code to automatically reward the top 5 players with items in Economy or Cloud Save When a Player Signs In, run Cloud Code to validate and cycle…
Unity EngineDec 11, 2023 📌 Preparing for Launch Window - Let's Connect!
Hi everyone, as we near the end of the year, we’d like to get in touch with developers who are committed to having content ready by early 2024. Like all of you, we don’t know when the Vision Pro will launch, but we are operating on the assumption that things are still on track for early 2024 as ment…
Unity EngineNov 17, 2023 📌 Unity visionOS Beta Availability
At our Unite conference this week, we announced that Unity’s beta support for visionOS is now available to all Pro, Enterprise, and Industry subscribers. As part of the announcement, we have made this Discussions space publicly available to welcome new developers. If you are concerned about confide…
Unity EngineAug 24, 2023 Early Unity Versions Downloads
Hey, We sometimes get requests for the early versions of the Unity Editor. Please note that we don’t support downgrading a project to an older editor version. However, you can import projects into a new editor version. We advise you to back up your project before converting and check the console l…
MuseAug 8, 2024 Muse Chat 1.0.0-pre.11 is now available!
:star2: Good news everyone :star2: A new version of the Muse Chat package is now available! :partying_face: :tada: com.unity.muse.chat 1.0.0-pre.11 is now available. Here is what has been added: Added all asset types to selected context category Editor now sends a catalog of functions from the …
Unity EngineJul 25, 2024 Input System 1.10.0 released
Dear users, we released the 1.10.0 (and the 1.9.0) version of the Input System package. They contain mostly bug fixes and you can find all the details in the changelog . It will become the recommended version for Unity 6 Preview soon. We’re still waiting for a few more bug fixes before making it t…
Unity EngineJul 29, 2024 What's stopping you from completing your 2D games in Unity?
Hi folks :wave: We’re interested in hearing from developers of 2D games that are facing challenges that stop them from completing and publishing their games. We’d like to understand more about the kinds of problems you are facing and see if there is more we can do to improve the situation. If this…
Unity EngineAug 24, 2022 AR Foundation v5.0
What’s New in AR Foundation 5.0 Version 5.0 of AR Foundation is here and comes with several changes and new features. AR Foundation 5.0 works with Unity 2021LTS, Unity 2022.1 and is available in beta with Unity 2022.2. Changes AR Session Origin is now deprecated and replaced by XR Origin , which …
Unity EngineDec 9, 2021 DOTS Development Status And Next Milestones - December 2021
Hi everyone, Thank you very much for your patience. My name is Laurent, Product Manager for DOTS. I’m jumping in here to share an update on where we are before we share a larger and more detailed communication at the beginning of 2022. To make it very clear: We are actively developing DOTS. Over t…
Unity EngineMar 6, 2024 Feedback request: Global Illumination changes with the Unity 6 Beta (2023.3) release
Global Illumination changes with the Unity 6 Beta (2023.3) release, we want to hear your feedback! Hi all, following on from our request for feedback with the previous tech release, we now want to hear about your experience using the changes to global illumination we delivered with the Unity 6 Beta…
Unity EngineSep 1, 2023 Feedback request: Global Illumination changes with the 2023.2 beta tech stream
Global Illumination changes with the 2023.2 beta tech stream, we want to hear your feedback (survey is now closed)! Hi all, following on from our request for feedback with the previous tech release, we now want to hear about your experience using the changes to global illumination we delivered with…
Unity EngineSep 26, 2022 Experimental Entities 1.0 is available
Hi everyone! We’ve just published a new experimental version of Entities and other ECS-based packages, including a suite of new features and compatibility with Unity 2022.2 beta Tech Stream. This milestone brings us one step closer to supporting Entities and its compatible packages for production, l…
Unity EngineJun 18, 2020 DOTS Editor 0.8.0-preview Release: New Entities Window
We’re now introducing the new Entities window! This can be found in the file menu “Window > DOTS > Entities”. [image] The new Entities window allows DOTS developers to see their entities in a way much like in the Hierarchy window. One of the main goals of the window is allowing you to establish …
Unity ServicesOct 19, 2022 Unity Gaming Services Use Cases update
A new version of the UGS Use Case project is available in the public repo ! This update introduces the updated version of Idle Clicker Mini-Game ; The Idle Clicker Mini-Game now permits merging and unlocking of items. These features demonstrate upgrading units and a generic unlock manager, which mon…
Unity EngineMar 23, 2023 Welcome to the Unity dedicated server sub-forum!
The Unity dedicated server platform helps you build an optimized version of your project that is ideal to run as a multiplayer dedicated server process. The builds produced using this platform do not include unnecessary graphics, so are built faster, have a lower memory footprint, and better runtim…
Unity EngineFeb 24, 2021 IL2CPP Build Time Improvements - Seeking Feedback
Hello Alpha Users! Multiple teams in Unity have been working on improving iteration time of player builds the past few releases. You should have noticed faster IL2CPP builds during the 2020 release cycle and even more improvements are coming in 2021. To this end, we have been working on a new opti…
Unity EngineMay 26, 2020 DOTS Editor 0.7.0-preview Release
With the release of 0.7.0-preview of the DOTS Editor package we have now released the new Systems Window. This can be found in the file menu “Window > DOTS > System Schedule”. [image] The System window is an improvement over the systems list view of the Entity Debugger. Its purpose is to allow us…
Unity ServicesApr 2, 2024 [Unreal Engine] Plastic SCM plugin 1.8.0 released with Shelves (merged in 5.2 and 5.3)
Note: I am posting about this old release for future reference as it was shipped by default with Unreal Engine 5.2 and then also with UE 5.3. This means that it is still the version that most developers are using to this day! 2023/02/14: We have released a new version 1.8.0 of the Plastic SCM plugi…
Unity EngineNov 28, 2019 DOTS Editor 0.1.0-preview Release
Hey everyone, We’re happy to announce that we just released the DOTS Editor package. This package is used with the Entities package to make it easier to visualize and debug in DOTS. How to install? You can find the package in the Package Manager, labeled “DOTS Editor preview.2 - 0.1.0”. The minim…
Unity ServicesApr 2, 2024 [Unreal Engine] Plastic SCM plugin 1.9.0 released with a View Branches window (merged in 5.4)
2023/12/21: we have released a new important version 1.9.0 of the Plastic SCM (Unity Version Control) plugin with a new View Branches window supporting creating, switching to, and merging from branches within the Unreal Editor, reloading assets and the current level when needed! [image] You can al…
Unity EngineAug 22, 2023 Input System 1.7.0 released
Hello Input System users! The Input Team would like to announce that Input System 1.7.0 has been released! We would like to highlight the improvements in this version: Changed the InputAction constructors so it generates an ID for the action and the optional binding parameter. This is intended t…
Unity ServicesApr 2, 2024 [Unreal Engine] Unity Version Control (Plastic SCM) plugin 1.10.0 released with a View Locks window
2024/03/25: we released a new version 1.10.0 of the Plastic SCM (Unity Version Control) plugin with a new View Locks window supporting releasing or removing Smart Locks and showing local modifications in the View Changes window (as an opt-out option). [image] You can install it from the Unreal Mar…
Unity EngineMay 23, 2024 The state of SRP coexistence
Hi everyone, We would like to give you an update regarding our work done on SRP coexistence and share with you a lot of the internal knowledge and lessons learned while working on this. Most projects can pick a single render pipeline that fits their requirements in terms of target platform or visu…
Unity EngineAug 3, 2023 Microsoft previews Unity extension for Visual Studio Code
We are delighted to announce that Visual Studio Code support for Unity is coming back in a new improved form. In June our friends at Microsoft launched the C# dev kit, which gives Visual Studio Code users access to some of the powerful C# tools more familiar to full Visual Studio users. Today, they…
Unity EngineJan 25, 2021 DOTS Editor 0.12.0-preview Release: The new way to inspect Entities
It has been a while since the last update so we’re bundling both updates into one. User Requests Entities Window: Performance As an on-going process of making our windows support maximum scalability and performance, we made adjustments to the way we update the data in the window. There was a user…