Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
- Tracked posts
- 17,635
- Edited
- 110
- Staff (active)
- 2,527 (2,304)
- Categories
- 157
- Latest
- Oct 18, 2026
Technical ArticlesAug 22, 2025 Unity 6 edition ebook and sample project on Scriptable Objects
Hello everyone, I’m excited to share that we have updated our popular free e-book Create modular game architecture in Unity with ScriptableObjects to Unity 6, along with its companion sample project, Paddle Ball . [image] [image] For those of you not familiar with the 1st edition, it demonstrates …
Unity EngineAug 20, 2025 Exploring UI Toolkit's World-Space rendering in XR!
Unity 6.2 is now available, and there are multiple updates that are now available with this new editor version! One of those updates is that starting in Unity 6.2, UI Toolkit is now available to render UI directly in world space for immersive gaming and XR environments. Here’s a link to the docume…
Unity ServicesAug 18, 2025 Unity Build Automation: Planned Vendor Maintenance impacting macOS runners in our AMER region (August 22, 2025)
Planned Vendor Maintenance in the AMER Region (macOS Runners) Date: Friday, August 22, 2025 22:00 - Saturday, August 23, 2025 04:00 UTC What’s Happening: We are conducting a planned hardware vendor maintenance for macOS runners in the AMER region after AMER normal business hours, aimed at deliver…
AnimationJul 29, 2025 Animation Status Update - Summer 2025
Hello Unity Community! It’s time for an update on the new Animation Tools. The last post I made was around GDC and the major update was that we were committing to a release in the Unity 6 lifecycle, without being able to commit to a specific timeline or release target. Many of you have been asking …
Technical ArticlesAug 14, 2025 New technical e-book: Lighting and environments in the HDRP (Unity 6 edition)
Hey everyone, A huge e-book update is available now. The comprehensive official HDRP guide just got a huge update including updates in Unity 6 (6.1 to be precise) [The 269 pages e-book is full of visuals and in-detail explanations)] DOWNLOAD HERE In Unity 6, the High Definition Render Pipeline …
Unity EngineAug 13, 2025 Public Graphics Repository Structure Update : Template Files Moving
We are in the process of reorganizing our repository . As part of this, you will notice the HDRP Blank template has been moved from the root to a new root Templates folder. Please be aware this will unfortunately cause a break in the history. As a heads-up we are also planning to move other template…
DevOpsAug 13, 2025 Deprecation of Legacy Cloud Diagnostics & Transition to New Diagnostics
Hi everyone, We’re announcing the deprecation of the legacy Cloud Diagnostics package, and will be phasing it out over the coming months. This move allows us to provide you with a more powerful and efficient diagnostics experience that’s embedded in your project details in the Dashboard, and is ava…
Unity ServicesAug 11, 2025 Multiplayer Services SDK v1.2.0-pre.1 Is Out Now!
We’re excited to announce that the Multiplayer Services SDK v1.2.0-pre.1 is now available! The teams at Unity have been working hard and listening to your feedback to deliver a more stable and feature-rich multiplayer experience. What’s New: Host Migration for sessions & lobbies: Seamlessly migr…
Unity ServicesAug 8, 2025 Unity Build Automation: Planned Vendor Maintenance impacting macOS runners in our EU region (August 15, 2025)
Planned Vendor Maintenance in the EU Region (macOS Runners) Date: Friday, August 15, 2025 19:00 - 23:00 UTC What’s Happening: We are conducting a planned hardware vendor maintenance for macOS runners in the EU region after EU normal business hours, aimed at delivering improvements in build startu…
Technical ArticlesMay 15, 2024 The HDRP water system in Unity 2022 LTS
Hi everyone, We have some good HDRP news this week! First of all, if you haven’t seen it yet, there’s a new technical e-book about HDRP: Lighting and environments in the High Definition Render Pipeline (Unity 2022 LTS) . In this edition for Unity 2022 LTS, you’ll learn about the new water system, …
Unity EngineJul 1, 2025 Android XR Verified Release Now Available!
We’re excited to share that Android XR support is now fully Verified! While there are no new features in this release, verification marks a key milestone: stability, platform maturity, and long-term support for Android XR development in Unity. What does Verified mean? Verified packages are tested …
Unity EngineJul 29, 2025 Behavior Package 1.0.12 Released!
We’re excited to announce that Behavior 1.0.12 is now available! What we did: Dark Theme Overall & Light Theme Support We have revamped some of our UI and styling & we now have light theme supported to the same level as the Dark theme. [Screenshot 2025-07-28 at 15.28.47] [Screenshot 2025-07-…
Web ResourcesJul 22, 2025 Consolidation of Multiplayer documentation
We are working hard to improve the quality and coherence of Unity’s multiplayer documentation across our different solutions. Our first step towards better documentation is to retire the docs-multiplayer.unity3d.com website and migrate its content to either the Unity User Manual or the relevant pac…
Unity EngineAug 1, 2025 Multiplayer Tools 2.2.6 Released
:package: Multiplayer Tools 2.2.6 is now live! :package: We have some MP Tools updates to share. We wanted to let you know that we have fixed the settings dropdown appearing at the wrong position in the scene view when close to an edge and unified the settings overlay to only use foldout. We hope …
Unity EngineJul 31, 2025 Netcode for Entities 1.7.0 released
:package: Netcode for Entities 1.7.0 is now live! :package: With this version the host migration feature is now no longer hidden behind a define and is enabled by default. There is a big performance improvement related to gathering ghost data for the host migration data buffer and we’ll continue to…
Unity EngineMar 19, 2025 Unity Graph Toolkit Update (Q1 2025)
Edit - GRAPH TOOLKIT IS OUT NOW as an experimental package, learn more here: Unity’s Graph Toolkit (Experimental), AVAILABLE TODAY in Unity 6.2! /////////////////////////////////////////////////////// Hello Unity community! We are excited to announce the upcoming experimental package release of G…
Technical ArticlesJul 28, 2025 New updated e-book: Tips to increase your productivity with Unity 6
:waving_hand: Hi everyone, If you’ve enjoyed reading Increase your productivity with +70 tips (Unity 2020 LTS) and 80+ tips to increase productivity in Unity 2022 LTS , you’re going to like this: we’ve just published a new updated guide Tips to increase your productivity with Unity 6 . [Tips to inc…
Unity EngineJul 17, 2025 3D Flocking Simulation with VFX Graph
Hello everyone, Following previous work on Flock Using Custom HLSL for VFX Graph, I am sharing an updated approach: a scalable 3D Hash Grid implementation. This iteration improves upon the concepts demonstrated in the prior 2D grid sample. A short video demonstrating the 3D flocking simulation, fe…
Multiplayer & NetworkingMay 29, 2023 Announcing Logging for Game Server Hosting closed beta
We are pleased to give developers the opportunity to participate in our Logging Closed Beta program. Game server hosting logging enables text searches on server logs from a central location in the Unity Dashboard. You’ll be able to filter by fleet, server, log files and date. What services are prov…
Unity EngineJun 30, 2025 Help Shape the Future of ML Agents!
ML Agents is one of our most downloaded packages and that’s all thanks to you, our incredible community. As we plan the next phase of development, we want to hear directly from you: What’s working well in your current ML Agents workflow? Where are the pain points? What features or improvem…
Unity EngineJul 14, 2025 Documentation: Improved prefabs documentation
Hi, I’m a Technical Writer at Unity and I recently updated the documentation on prefabs . The documentation was getting a little outdated so I gave it a refresh to bring it in line with Unity 6. I’d welcome any feedback you have on this area. Is there anything missing, or any other changes you’d l…
Build AutomationJul 9, 2025 Now Available on Unity Build Automation - macOS Sequoia, Xcode 16.3, 16.4 and 26.0 Beta 2
Today, we’re excited to announce that macOS Sequoia is now available on Unity Build Automation! This new macOS version comes with Xcode 16.3, 16.4, and 26.0 Beta 2 pre-installed. These versions are currently marked as experimental. The experimental tag will be removed in the coming weeks. Important…
Unity EngineJul 11, 2025 Documentation: New topic on runtime asset management
Hi, I’m a Technical Writer at Unity, and I recently added this page to our user manual, which I hope gives everyone a better introduction to all the asset management options available in Unity. https://docs.unity3d.com/Manual/assets-managing-introduction.html If you have any feedback on this topi…
Unity ServicesJul 8, 2025 Guide to granting access in Asset Manager
Hi all :waving_hand: We’re excited to share our new video tutorial that walks you through the 2-step process to grant access in Unity’s Asset Manager. Managing access is critical for effective teamwork, and this guide makes it simple and intuitive. In the video, you’ll learn: The two key element…
Unity EngineMay 20, 2025 Help us squash a code-disappearing bug in Assistant 🪲
Help us squash a code-disappearing bug in Assistant :beetle: The Issue: code blocks are disappearing during/after response streaming Hi Unity community! We’re excited to hear that the Assistant beta has been well received. If this is your first time hearing about it, we’ve just shipped the beta ve…
UI ToolkitJul 4, 2025 Usage of EventBase.imguiEvent
Hi! I was wondering how are you using EventBase.imguiEvent . To provide a bit more context, I’m a unity dev and were are looking at potential optimizations that would reduce the memory usage, minimize initialization cost of UI Toolkit’s events. Right now we have room to store a reference to the “so…
Unity EngineJul 1, 2025 Platform Support Update: Magic Leap (x86_64) Build Target Limited Starting Unity 6.3
Starting in Unity 6.3, the Magic Leap (x86_64) build target will be limited to existing projects only. You’ll still be able to open and build current projects targeting Magic Leap (x86_64), but new projects can not be created in Unity 6.3 or later versions. You can continue to open and build new pro…
MobileJun 27, 2025 [INFO] Android 16 resizeability changes
Hello folks, We wanted to inform you regarding upcoming changes in Android 16 (API level 36) that may affect your applications. What’s Changing Android 16+ will ignore orientation, resizability, and aspect ratio restrictions on devices with screens ≥600dp. This will apply to all applications targe…
Unity ServicesJun 26, 2025 Cloud Code - Secret Manager Now Available
Hi all, I’m very pleased to announce the launch of our Secret Manager and its integration with Cloud Code. This integration gives you a secure way to reference secrets directly within both Cloud Code C# and Cloud Code JS. If you would like to try the Secret Manager integration out for yourself, w…
Netcode for EntitiesApr 24, 2025 Netcode for Entities 1.5.0 released
:package: Netcode for Entities 1.5.0 is now live! :package: Time to dive into the world of high-performance networked ECS! This release is packed with exciting new capabilities, improvements, and a multitude of bug fixes to help with your multiplayer game development. Highlights include: FixedLi…