Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Oct 18, 2026
Lighting & Global IlluminationSep 18, 2025 Quick Poll: Ambient Occlusion Post Processing in URP - Concluded
Based on your recent feedback, we’re hearing that improvements to Ambient Occlusion post processing in URP should be considered a priority. Related to this, we’d love to learn more about your use cases, challenges, the solutions you have experience with, and which solution you feel Unity should con…
XROct 3, 2025 visionOS Release Notes 1.3.13 and 2.4.3
The latest release of Unity’s official support for visionOS is now available for all Unity Pro, Enterprise and Industry subscribers on Unity 6 via our 2.4 packages. Highlights for Release 2.4.3 This release includes support for visionOS 26, and includes various bug fixes. PolySpatial 2.4.3 Release…
Unity EngineOct 2, 2025 Feedback Request: Unity Facebook Instant Games Tools & Workflow
Unity 6.1 introduced support for Facebook Instant Games, including the Facebook Instant Games build profile, the Facebook Instant Games SDK for Unity, and the Web Stripping Tool package. We want to ensure these tools are as effective as possible. This survey is designed to help us understand your e…
XRJul 1, 2025 HoloLens 2 Deprecation
We would like to inform our community about the deprecation of Unity’s support for HoloLens 2. Starting on July 7th 2025, Unity support for HoloLens 2 is deprecated, and no longer recommended for production. While HoloLens 2 functionality will remain available across Unity 2022 LTS and Unity 6 (up…
Netcode for EntitiesSep 25, 2025 Netcode for Entities 1.9.0 released
:package: Netcode for Entities 1.9.0 is now live! :package: Hey everyone! We’re back with another batch of updates for Netcode for Entities. We are still experimenting on how to structure those messages because because their goal is: Shortly explain what is the most interesting in this package up…
XRSep 23, 2025 Unity XR Updates - September 2025
Hello again! It’s Matt from the XR team at Unity, here to share another round of updates. Unity 6.2 Here’s a look at the latest XR development features in this release, which shipped last month: Android XR support is now fully verified, providing developers with a stable and production-quality fo…
Unity EngineSep 23, 2025 Free Webinar: "Getting The Most Out of Unity 6"
Hey Unity devs! Ready to unlock the full power of Unity 6? Join Ryan Thomas Warner (Senior Software Development Consultant at Unity) for a deep dive into upgrading projects, optimizing performance, and exploring the latest features in Unity’s newest release. What You’ll Learn: Expert insight from …
Unity EngineFeb 7, 2025 Introducing Unity Project Auditor: a tool to help you optimize your Unity projects!
Hi everyone! (Update - 18th March - version 1.0.1 is now available with some initial bug fixes!) We’re excited to introduce you to version 1.0.0 of Unity Project Auditor, an analysis tool designed to help you catch issues, optimize performance, and streamline your game development process. Whether…
Technical ArticlesSep 19, 2025 Unity 6.2: Catching and Fixing Malformed `.asset`, `.prefab`, or `.unity` Files Before They Break Your Project
Summary Unity 6.2 (and newer) now reports common .asset, .prefab, and .unity YAML issues that were previously ignored — including unknown types, invalid script references, type mismatches, missing headers, and low‑level parsing errors with improved context. Fixing these early will improve long‑term…
Unity EngineJul 29, 2025 Graph Toolkit Package: Release Announcements and Notes
Hello everyone, The Graph Toolkit team will use this thread to announce new release of the package. This post will be locked for staff updates only, please create new posts with Graph-Toolkit if you have any issues/feedback/comments. For more information about Graph Toolkit, please refer to our an…
Web ResourcesSep 18, 2025 Addressables documentation update: feedback wanted
Hello everyone. I’m a Technical Writer at Unity and I recently carried out an overhaul of the Addressables documentation here: https://docs.unity3d.com/Packages/com.unity.addressables@2.7/manual/index.html My main goal was to try and organize the information in a way that makes it easier to find wh…
Technical ArticlesJun 24, 2024 From the new e-book: The DOTS packages and features
[The Megacity Metro sample from using which implements some DOTS features] The Megacity Metro sample from Unity which uses some DOTS features From the new e-book: DOTS and the Entity Component System Hi everybody, A few weeks ago the Technical CMM team released a new e-book Introduction to the D…
Technical ArticlesJul 1, 2024 New e-book: Create virtual and mixed reality experiences in Unity
Hi everyone, We’re excited to announce a new 120+ pages comprehensive guide on creating virtual and mixed reality experiences in Unity that will help both aspiring creators and seasoned developers to delve into, and understand, the intricacies of building VR and MR experiences ( or collectively refe…
Technical ArticlesJul 19, 2024 Speed up your productivity and workflows in Unity 2022 LTS
Hey everyone, As you might already know, each mouse click adds up when you work in the Unity Editor every day. To help you speed up your workflows, we updated our popular e-book, 80+ tips to increase productivity , to Unity 2022 LTS. There’s been no shortage of big product news from Unity lately, a…
Technical ArticlesAug 5, 2025 Accelerate training, design, and operations with Unity XR for Industry
Hi everyone, If you want to start working with extended reality (XR) , whether it’s for advanced training, simulating complex procedures, or enabling users to examine intricate models for precise understanding, you can do all of that in Unity. This article is based on the Unity XR for Industry vide…
Technical ArticlesSep 16, 2025 Finding out what is setting an Object as Dirty
Back in 2021, we released the Import Activity Window . Using this window you can inspect everything the AssetDatabase knows about an Asset and get a “Reason for import” as well. This is incredibly useful, as it lets you find out almost all reasons for why an Asset was marked for re-import. However, …
Unity Asset TransformerJun 25, 2025 Pixyz is now Unity Asset Transformer
Hi! We’re excited to announce that Pixyz is now Unity Asset Transformer . This name change better reflects our mission to simplify 3D data transformation and align with Unity’s vision. Your existing products, workflows, and licences remain fully supported. What’s changing: Pixyz to Unity Asset Tr…
Unity Asset TransformerMar 21, 2025 Pixyz Plugin 3.1 package is out!
:rocket: The Pixyz team is thrilled to announce the release of Pixyz Plugin for Unity 3.1 — now available on macOS for the very first time! :computer: Mac users can now harness the power of Pixyz Plugin to import, prep, and optimize 3D CAD and point cloud data with ease. Other highlights: …
Unity EngineSep 12, 2025 2D Animation Performance Improvements in Unity 6.3 Beta
[2D Animation Performance] 2D bone-based animation is used for a significant portion of the 2D animation in mobile games. In Unity 6.3 we have made multiple improvements to the performance of 2D Animation. Improvements We refactored the 2D IK System for improved multi-threading and runtime eff…
Unity EngineSep 11, 2025 Experimental Network Profiler in Netcode for Entities
Dear Unity Developers, We are excited to announce that the new experimental Netcode Profiler Modules in Netcode for Entities (com.unity.netcode@1.8.0) are now available! Please note that these new modules require Unity 6 or newer. New Profiler Modules Overview We are introducing two new Netcode Pr…
Netcode for GameObjectsAug 21, 2025 :tada: Netcode for GameObjects v2.5.0 is now publicly available!
:tada: Package Link :package: Added Added AsNativeArray() read‑only accessor to NetworkList<T> (#3567) Added serializer for Pose (#3546) Added AttachableBehaviour helper component to provide an alternate approach to parenting items without using the NetworkObject parenting. (#3518) Added Attachab…
Unity EngineSep 10, 2025 Announcement: Webinar – "Shader Graph Masterclass: Shader Implementation"
Hey Unity creators! Ready to bring your projects to life with stunning visual effects? Join our free webinar where we’ll dive into Unity’s Shader Graph and learn how to create efficient, eye-catching shaders—from simple building blocks to dynamic effects. What You’ll Learn: Understand the role of …
Netcode for GameObjectsSep 10, 2025 Netcode for Gameobjects repository --> default branch change
We wanted clarify for anyone that uses our public GitHub repository that we are switching the default repository branch from develop (representing NGOv1.X) to develop-2.0.0 (representing NGOv2.X). This change should not affect anyone but we wanted to inform people that are working with repo forks t…
Unity EngineAug 25, 2025 Multiplayer Play Mode 1.6.0 and Roadmap update
We are delighted to announce the 1.6.0 release of com.unity.multiplayer.playmode and to provide an update about the roadmap. About Multiplayer Play Mode package Multiplayer Play Mode allows you to test multiplayer functionalities across distinct Players without leaving your development environment.…
Technical ArticlesAug 26, 2025 Investigating Memory issues in Unity
Memory is an important, and often overlooked, aspect of game optimization. A game project that correctly manages memory can be the difference between a smooth experience with a high framerate, and a choppy game with frame drops. Unity uses three layers of memory to run your game. Native Memory, use…
Unity ServicesSep 8, 2025 Feature release: Asset Manager for Unity 1.7
Hi there :waving_hand: We’re excited to announce the 1.7 release of the Asset Manager for Unity Editor integration :star_struck:. You can install the package from Unity Package Manager by adding by name com.unity.asset-manager-for-unity. New features Organization switcher This feature allows u…
Unity EngineSep 2, 2025 Free Webinar: Data-Driven Color Kits with ScriptableObjects in Unity 6
Sign up for this free hands-on technical session where you’ll explore how Unity’s powerful ScriptableObject system can streamline asset workflows and enhance visual customization without writing hardcoded logic. Using a Spine character as the foundation, the talk walks through building a flexible, d…
Unity LearnAug 13, 2025 [Official Unity Learn Post] Learn Critical Issues Updates (Pathway, Overall Performance)
Hello Everyone, We wanted to let you know that the Learn Pathway progress mismatch issue should now be resolved. We released a fix last week and have been monitoring the situation over the past few days to validate and confirm. If you are still experiencing issues with your pathway progress, please…
Community ShowcasesAug 26, 2025 Unity Play Showcase Contest 5
We are happy to announce the 5th Unity Play Showcase: Unity & Sentry: Creators Showcase! Welcome to the Unity & Sentry: Creators Showcase! This Showcase is being held in collaboration with Sentry , your companion for monitoring, troubleshooting, and fixing potential bugs faster. Submit your best gam…
Web ResourcesAug 18, 2025 New and improved ECS workflow examples documentation: your feedback welcome!
Hi, I’m a Technical Writer at Unity and I’ve recently done some work to improve the ECS workflow examples in the Get started section of the Entities documentation. I’ve rewritten the previous Spawner example section and split it into three new workflow example pages: Starter ECS workflow : A quic…