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- Oct 18, 2026
Technical ArticlesSep 26, 2025 New 5 part Cinemachine 3.1 Youtube tutorial series available
Hey everyone. We just launched a new YouTube tutorial series on Cinemachine. It’s been a while since we did the original series, and we thought that Cinemachine 3.1 was a great opportunity to help you get up to speed. Here is a quick overview of the tutorials. [cinemachine31] An introduction to C…
Technical ArticlesNov 5, 2025 Unity Gaming Services tutorial series, part 10: Rewarded ads with LevelPlay
[Unity Gaming Services tutorial series part 10_Rewarded ads with LevelPlay] This is the final tutorial in the UGS series. This tutorial shows you how to integrate ads using Unity LevelPlay . At this point in the series you have a foundation for economy resources and the players who have them, so th…
Unity EngineNov 6, 2025 Deprecation Notice: Unity Support for Facebook Instant Games
We want to inform our community that Unity’s support for Facebook Instant Games is being deprecated. This includes the Facebook Instant Games build profile , as well as the Facebook Instant Games SDK for Unity package. The platform is marked as deprecated in Unity 6.3 and will be removed in Unity 6.…
News & General DiscussionNov 5, 2025 The Unity Awards 2025 Nominees are here - Vote now on your Favorites
The wait’s over, this year’s Unity Awards nominees have landed, celebrating the most creative, ambitious, and technically impressive projects made with Unity. Watch the nominee showcase below and discover the games, creators, and teams raising the bar in every category. [2025 Unity Award N…
Unity EngineNov 4, 2025 New Aspects-less approach in com.unity.charactercontroller 1.4.1
Hi all, com.unity.charactercontroller 1.4.1 is now available. This release changes how the character controller works internally so that Aspects are no longer required in order to work with the package. That being said, existing Aspect-based character controllers are still supported, meaning you sh…
Unity ServicesOct 22, 2025 Asset Manager for Unity 1.8 release
Hi there :waving_hand: We’re excited to announce the 1.8 release of the Asset Manager for Unity Editor integration :star_struck: You can install the package from Unity Package Manager by adding by name com.unity.asset-manager-for-unity. New features Inline editing of metadata You can now strea…
Technical ArticlesOct 31, 2025 Graphics device filtering for Vulkan and DX12
Configure the optimal graphics API and threading mode with Device Filtering Greetings from the Unity graphics team, With the latest Unity versions, we now recommend using newer graphics APIs (Vulkan and DirectX12) on modern Android and Windows platforms. And while these graphics APIs provide access…
Technical ArticlesOct 28, 2025 Unity Gaming Services tutorial series, part 9: In-app purchases
[Unity Gaming Services tutorial series part 9_main image] Welcome back to our Unity Gaming Services tutorial series. In this post, you’ll learn the steps for setting up real money purchases for iOS and Android. Where to find all of the content in the Unity Gaming Services tutorial series The UGS …
Technical ArticlesOct 27, 2025 Unity Gaming Services tutorial series part 8: Virtual purchases
[Unity Gaming Services tutorial series part 8_Virtual purchases] Welcome back to our Unity Gaming Services tutorial series. Now that you have the player data and economy initialization in place, in this post, you’ll learn the steps for setting up virtual purchases – purchases with in-game resource…
Technical ArticlesOct 15, 2025 Unity Gaming Services tutorial series part 7: Player economy
[video 7_thumbnail_UGS tutorial series] Welcome back to our Unity Gaming Services tutorial series. In this tutorial, you’ll learn how to use the Unity Economy service to create currencies and inventory items for players. Both can be earned and used in-game and purchased with virtual and real curre…
Technical ArticlesOct 10, 2025 Unity Gaming Services tutorial series part 6: Player data
[Player data YouTube tutorial] Welcome back to our Unity Gaming Services tutorial series. In this sixth post in our series, you’ll learn about how to create, modify, and save player data. It covers workflows like: Cloud Code setup: Create and deploy modules Implementation: Player username input …
Technical ArticlesOct 10, 2025 Unity Gaming Services tutorial series part 5: Apple Game Center login
[Apple Game Center login YouTube tutorial] This is article 5 in our Unity Gaming Services tutorial series. In this post, you’ll learn about the steps for setting up a recoverable method that comes with all iOS phones: Apple Game Center, the recommended method for games on the Apple platform. You’…
Technical ArticlesOct 10, 2025 Unity Gaming Services tutorial series part 4: Google Play Games login
[Google Play Games login YouTube tutorial preview] In part 2 of our Unity Gaming Services tutorial series we introduced the Authentication package , and in part 3 , showed you how to implement Facebook sign-in in your project. In this post, part 4, you’ll learn how to implement Google Play, the reco…
Technical ArticlesOct 10, 2025 Unity Gaming Services tutorial series, part 3: Facebook login
[Unity Gaming Services tutorial series_Facebook login] Welcome back to the Unity Gaming Services tutorial series. In this third post in the series, you’ll learn how to integrate authentication with the identity provider Facebook. You’ll continue to use the simple scene that you assembled in the pr…
Technical ArticlesOct 10, 2025 Unity Gaming Services tutorial series, part 2: Player login
[Unity Gaming Services tutorial series Part 2_player login] Welcome back to the Unity Gaming Services (UGS) tutorial series. In this second post in the series, we’ll look at player login methods with Unity Player Accounts . Identifying the user will be key since all of the other services will conne…
Technical ArticlesOct 30, 2025 Unity VR+ Tutorial: Building Games That Work in Both VR and Desktop
Unity VR+ Tutorial: Building Games That Work in Both VR and Desktop Introduction & Project Expectations If you’ve ever considered developing a VR game - something immersive, interactive, and unforgettable - now is a great time to start. While VR once seemed like a niche space, it’s steadily growing,…
Unity EngineOct 17, 2025 Netcode for Entities 1.9.1 released
:package: Netcode for Entities 1.9.1 is now live! :package: Key Updates in This Release This patch improves the host migration system data gathering speed, it also brings some fixes to code generated fields and more. ▶ Changed ▶ Fixed
XROct 29, 2025 Unity Play-to-Device Expansion - looking for developers who are interested in early access
Hello! We have seen how Play-to-Device , a Unity feature we launched alongside support for visionOS, has helped developers quickly iterate on and preview their content in Apple’s visionOS simulator or on Apple Vision Pro without needing to go through the full build and deployment process each time. …
News & General DiscussionOct 30, 2025 Announcing the 20th Anniversary Official Unity Game Jam!
Hi all! To celebrate Unity’s 20th Anniversary, we’re hosting an official game jam! It’ll run from 5pm UTC on November 7th, to 5pm UTC on November 9th! Check out the announcement video here! This event is open to developers of all skills levels. You can enter solo or as a team, and interact with f…
Unity EngineOct 28, 2025 Editor Foundations Design System update for Unity UI
Happy fall folks! We’ve just released a major Editor Foundations Design System update that includes guidance on: OS Native Dialogs - added Editor dialog functionality and updated message levels (updated link) Icon Library - A new Figma library of .png assets for the current Unity Editor LTS UI Wri…
XROct 28, 2025 Unity MARS End of Support
Following our deprecation of MARS in Unity 6.1 , we’re writing to let you know that Unity MARS and the Unity AR Companion app will no longer be supported for production starting from Unity 6.3. For more information on your accessing and deleting your information, please refer to the Supplemental Priv…
Technical ArticlesOct 23, 2025 Targeting Windows Handhelds with Unity 6
Hello Xbox on PC developers, With the launch of the ROG Xbox Ally devices, we wanted to share with you some best practices on how to best target Xbox on PC Handhelds. There are 2 parts to delivering the best experience for gamers on Xbox on PC Handhelds: Windows Performance Fit. Handheld compati…
Unity ServicesOct 22, 2025 Announcing Unity Commerce Management Platform for IAP (Early Access)
The walled gardens of major platforms are breaking down, enabling you to monetize on your own terms and build player relationships directly. Unity has always enabled you to reach audiences wherever they play. Now, we’re making that freedom even more powerful. We’re adding new capabilities to the U…
Unity EngineOct 20, 2025 Free Webinar – "Performance Optimization & Fireside Chat with Jacob Kjær"
Hey Unity devs! :rocket: Working on complex projects and hitting performance bottlenecks? Join our free 60-minute webinar and fireside chat with Jacob Kjær to explore how Unity consultants tackle real-world optimization challenges and how you can do the same! What You’ll Learn: :sparkles: Understa…
Unity EngineOct 16, 2025 :tada: Netcode for GameObjects v2.6.0 is now publicly available!
:tada: Netcode for GameObjects v2.6.0 is now available with the following updates: Added NetworkSceneManager as an internal wrapper for the SceneManager.Scene.handle and swapped all places that use an int to represent a Scene.handle to instead use the NetworkSceneManager. ( #3647 ) Clicking on the H…
Lighting & Global IlluminationDec 14, 2022 Global Illumination updates in 2022.2 and beyond
Hi everyone, we’re excited to share updates for Global Illumination in Unity with the 2022.2 Tech Stream, and let you know where we’re heading on our roadmap. With the release of the 2022.2 Tech Stream , you’ll find improved performance and stability for light baking with Unity’s Progressive Lightm…
Unity ServicesOct 2, 2025 Our high-tech building model for Unity Industry demos is now available
Our high-tech building model for Unity Industry demos is now available Hey Unity Industry community! We’re excited to announce the public release of the Unity Tower , our new high-rise building model – a sophisticated 40+ floor mixed-use tower designed from the ground up to help you test and showcas…
InputJul 11, 2025 RELEASE: Input System 1.14.1
Hey, The Input Team would like to announce that Input System 1.14.1 has been released. The version will be available through the package manager in the upcoming versions of 2022.3, 6.0, 6.1 and 6.2 Editors. Alternatively you can add it by: Updating through the package manager when the option is…
InputOct 6, 2025 RELEASE: Input System 1.15.0
Hey, The Input Team would like to announce that Input System 1.15.0 has been released. The version will be available through the package manager in the upcoming versions of 2022.3, 6.0, 6.2 and 6.3 Editors. Alternatively you can add it by: Updating through the package manager when the option is…
Unity ServicesOct 7, 2025 Introducing Build Failure Analysis in UBA
Hey all, We’ve shipped a new feature that helps highlight common issues in failed builds. When your build fails, we scan the build logs and identify common failure patterns. You’ll see a breakdown of detected issues at the top of your build logs when available. You’ll see this on failed builds wh…