Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Jul 22, 2026
Unity EngineMar 21, 2025 DirectX 12 Acceleration for the Sentis API
Greetings from the Unity Graphics team. We are happy to share that as of Unity 6.1, the Sentis API is able to leverage a new and improved backend for DirectX 12. Sentis is Unity’s own library for importing Neural Network (NN) models, and running inference directly in the Unity Editor and Player. I…
Unity EngineFeb 24, 2025 Optimize Renderer Features with Variable Rate Shading in Unity 6.1
Greetings from the Unity Graphics team, We are happy to share that Unity 6.1 introduces a new Shading Rate API, supported on DirectX12, Vulkan and compatible consoles. This API can be used to control the shading rate of renderer features, and balance between GPU performance and image quality: [ima…
Unity EngineDec 19, 2024 Public access to WebGPU (experimental) in Unity 6.1
Greeting from the Graphics team, We are happy to announce that Unity 6000.1 introduces public access for the WebGPU graphics API, in experimental state. To learn more about WebGPU, we recommend you check the initial announcement: Early access to the new WebGPU backend . You can experiment by fetchi…
Unity ServicesApr 24, 2025 Feature release: Asset Manager for Unity 1.4 :star_struck:
Hi there :waving_hand: We’re excited to announce the 1.4 release of the Asset Manager for Unity integration :star_struck:. You can install the package from Unity Package Manager by adding by name com.unity.asset-manager-for-unity. New features Import Optimize and convert files Users can now im…
Discussions PlatformApr 14, 2025 Where should the Unity Logo in Discussions link to?
This question/feedback has been raised which made me wonder where the logo should go now the journey of the logo has been a little varied So I’m going to conduct a little poll poll
Unity EngineApr 11, 2025 Netcode for Gameobjects 2.3.0 released
:package: Netcode for GameObjects v2.3.0 is now publicly available! :package: Hang onto your netcoding hats, v2.3.0 includes a gargantuan number of fixes and some notable additions and changes to improve your netcode development experience. NetworkTransform provides you with interpolator type sele…
Web ResourcesJul 5, 2023 Asset Store Publishing Tools 11.3.0 is out now!
Hi, everyone! A new version of the Asset Store Publishing Tools has just been released. This update focuses primarily on the validation improvements following the recent Submission Guidelines update. Here are the key changes: Uploader Changes Added the option to validate a pre-exported package A…
Unity EngineMar 31, 2025 Are you using Unity’s Accelerator? A configuration change is required
On April 30th 2025 we will turn off the service used to perform automated Unity Accelerator application updates. This is because we intend to provide a simplified application update procedure allowing users to update when they want, and to simplify the Unity Accelerator infrastructure, removing some…
Unity EngineMar 21, 2025 Input System 1.14.0 released
Hey, We’ve released version 1.14.0 which contains a couple of bug fixes as well as F13+ key support. It should already be available when adding the package manually by its name/version and suggested through the package manager from 6000.0.45f1 and up. The 22LTS version will also be available soon. …
Unity ServicesMar 21, 2025 Cloud Code C# Module use case : Community goal
Hello! We are excited to share with you our new Cloud Code example use case: Community Goals . Check this example to create shared goals among your players. Whether they are in the same clan, team or band, have them collaborate around common accomplishments. Why set a community goal up? Community…
Unity EngineMar 17, 2025 OpenXR Parity with Oculus XR Plugin
We are excited to share that as of OpenXR 1.14 , Unity’s OpenXR Meta 2.1 package has achieved outcome parity with the Oculus XR plugin , allowing for migration towards a more cross-platform development experience. OpenXR is an open standard that provides a common set of APIs for developing XR applica…
Unity EngineMar 13, 2025 Deprecation of support for visionOS 1.x
Per Apple’s policy, starting April 2025, all visionOS apps uploaded to the App Store Connect must be built with visionOS 2 SDK. As such, Unity will be deprecating support for visionOS 1.x starting April 2025. Developers can continue to access Unity’s latest 1.3.12 packages, including Play to Device ,…
Unity ServicesMar 12, 2025 Important Update: Sunsetting User-Generated Content (UGC)
Hello everyone, We’re reaching out to inform you about an upcoming change to the User Generated Content (UGC) service. Since its launch in Open Beta in April 2023, UGC has provided creators with tools to manage and distribute user-generated content. However, we have made the decision to discontinue…
Unity ServicesFeb 27, 2025 New release of Asset Manager for Unity
Hi all :grinning:, I’m Andréanne the product manager for the Asset Manager SDKs and the Editor plugin. There’s a new release of Asset Manager Editor plugin(1.3) available. You can get it by installing the package by name from package manager (com.unity.asset-manager-for-unity) It contains some fea…
Unity ServicesFeb 20, 2025 UDP (Unity Distribution Portal) Has Been Deprecated
Hey everyone, We want to inform you of an important update regarding the Unity Distribution Portal (UDP). Following our direct email communications over the past 6 months, we’re officially announcing that UDP was fully deprecated on February 17, 2025. What does this mean? UDP services have been d…
Unity ServicesFeb 19, 2025 Assembly updater and changes in builds using AppleIntel architecture
Hi all! Unity Build Automation has just added two new options in the build target advanced settings tab under the Unity Editor options card that will allow you to fine tune API updates . These new settings will pass the -disable-api-updater and -accept-apiupdate arguments when running Unity to build…
Unity EngineDec 3, 2024 visionOS Release Notes 2.1.2 and 1.3.9
The latest release of Unity’s official support for visionOS 2.1 is now available for all Unity Pro, Enterprise and Industry subscribers on Unity 6 via our 2.1 packages. This release includes new PolySpatial features such as visionOS Object Tracking, head pose tracking over Play To Device, and many m…
Unity EngineDec 8, 2024 Unity Support for Android XR: Let’s Get Started!
We’re thrilled to announce that experimental support for Android XR is now available! Whether you’re ready to port an app or create something new, Android XR empowers you to build immersive experiences using the tools you know and love: AR Foundation, XR Interaction Toolkit, OpenXR, and XR Hands. A…
Unity LearnOct 17, 2024 [Official Unity Learn Post] Unity Learn Content Releases for Unity 6!
Happy Unity 6 launch day, everyone! The Unity Learning team has been hard at work preparing new and updated tutorials and assets designed for you to take advantage of this newest editor version. Take a look below at all of our learning experiences available to you today, and keep an eye out for mor…
Unity EngineFeb 19, 2025 Input System 1.13.1 released
Hey, we’ve released version 1.13.1 which contains a couple of bug fixes. It’ll be available soonish for 6.0 and up. We’ll wait a bit before recommending it for 22LTS. You can however add it yourself via package manager or via manifest.json if you need any of the fixes. See the Changelog for deta…
Unity ServicesDec 10, 2024 Explore the new Asset Store section of Asset Manager
We’ve just released our Asset Store integration for Asset Manager. This brings a connected asset ecosystem in Unity one step closer by allowing Asset Store users to save their purchased assets in the cloud on Asset Manager. A major pain point we have heard from our users is that they were frustrated…
Unity EngineFeb 6, 2025 Input System 1.13.0 released
com.unity.inputsystem version 1.13.0 is now available. It contains only some bug fixes. See the changelog for details. With this version we do raise the minimum supported editor version from 2019.4 to 2021.3. If you are still using 2019.X or 2020.X unsupported editor versions you can still make i…
Unity EngineFeb 5, 2025 New MR Multiplayer Tabletop Template Now Available
We are thrilled to announce the launch of the Unity Mixed Reality Multiplayer Tabletop Template ! This template serves as a starting point for cross-platform mixed reality development, illustrating how to set up a project that is ready for a variety of multiplayer mixed reality (MR) use cases. …
Unity ServicesMar 8, 2024 Asset Manager for Unity Package
[9688994--1382153--Screenshot 2024-03-08 at 2.46.03 PM.jpg] Welcome to the Asset Manager For Unity discussion thread. You can use this thread to ask for help, share feedback, and have discussions about the asset-manager-for-unity package. Introduction Asset Manager for Unity is a package that in…
Unity ServicesJan 23, 2025 New Build Output Compression Level Settings
Hi all! As part of Unity Build Automation’s continued efforts to improve build times, we are introducing a new setting that will enable you to change the compression level of build output files. In addition, we are changing the default build output compression level from 6 to 1 for all builds. Base…
Unity EngineJan 21, 2025 Input System 1.12.0 got released
Hey, The Input Team would like to announce that Input System 1.12.0 has been released. The version will be available through the package manager soon in: 6000.1 6000.0 Older LTS will offer it later. Or alternatively you can add it into your project’s packages/manifest.json file by package name…
Unity ServicesJan 9, 2025 Support to skip scheduled builds if same revision has already been built
Hey everyone, We are happy to share we have just introduced a new setting to allow skipping schedule builds if the same revision has already been built, so that you avoid running twice the same build. This new setting is under the scheduling section in the build target’s basic settings. [Screens…
Unity EngineSep 26, 2022 DOTS development status and next milestones – September 2022
Hi everybody, here is our Q3 update for the DOTS roadmap! DOTS Recap The goal of Unity’s Data-Oriented Technology Stack (DOTS) is to enable you to build more ambitious games with Unity and serve your needs in the production of complex multiplayer, crossplay, and open-world games. DOTS includes al…
Unity EngineSep 6, 2023 Project-Wide Actions - 1.8.0-pre.2 release - Feedback wanted - new update released
See new post further down for the latest version! ====================================== Hello Input System users! We just released a preview release of the Input System (1.8.0-pre.1) which contains a new feature called Project-wide Actions . We would love to get your feedback after trying it out.…
Unity LearnDec 19, 2024 Unity Learn 2024 Wrap-up
Hi everyone, The end of the year has officially arrived! As we wind down for the holidays, we felt it necessary to take a moment and look back on the work our team has done this year. Below is a list of everything our team has worked on and released in 2024. It’s a combination of brand new learning…